
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large repositories, files, and binaries.
What Unity Version Control is
Unity Version Control is an engine-agnostic source control tool for game development teams working with large repositories, files, and binaries. It supports centralized and distributed workflows, including branching and merging, alongside file-based workflows for artists. Smart Locks check whether a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can choose Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS, and Linux. Integrations and supported tools named by Unity include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord. The free tier includes unlimited cloud seats, 25 GB of storage per organization per month, and 100 GB of monthly egress; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38/seat. Upload and download communications use SSL, and permissions can be set for repositories, branches, and individual items.
Good
- Supports centralized and distributed workflows
- Smart Locks help reduce merge conflicts
- Free tier includes unlimited cloud seats
- Desktop clients for Windows, macOS, and Linux
Watch out
- Free storage is limited to 25 GB per organization monthly
- Free egress is limited to 100 GB monthly
- On-prem seats cost $38/seat
Who it suits
Unity Version Control is aimed at game development teams managing large files and repositories, including teams with artist-oriented file workflows. It can suit teams choosing between hosted cloud servers and self-hosting.
Verdict
Unity Version Control offers both hosted and self-hosted workflows, with support for large files and common game-development tools. Review the free tier’s storage and egress limits, or consider the listed on-prem seat cost.
Plans and prices
From Unity Version Control's own pricing page, checked 22 Sep 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Free tier | Free | Unlimited cloud seats · 25 GB storage per organization per month · 100 GB egress per month · Free tier; usage beyond included limits is pay-as-you-go. |
| Pay-as-you-go | Priced on request | 25 GB free storage per organization per month · 100 GB free egress per month |
| Pay-as-you-go | — | 25 GB free storage per organization per month · 100 GB free egress per month |
| Unity Personal | Free | Free Unity plan · 25 GB included standard storage per month · eligibility generally below $200,000 revenue or funding |
| Unity Version Control hosted cloud | Free | 25 GB included storage per organization per month · unlimited hosted cloud seats |
| Unity Version Control on-prem seats | $38 a month | On-prem seats; Unity lists $38/seat · $38/seat |
| Unity Pro | $2,310 a year | From $2,310.00 per seat/year · 25 GB included standard storage per month · prepaid yearly |
| Unity Industry | Priced on request | Custom pricing · 25 GB included standard storage per month · on-premises Version Control seats listed at $38/seat |
| Unity Enterprise | Priced on request | Custom pricing · 25 GB included standard storage per month · on-premises Version Control seats listed at $38/seat |
The facts
Each one read from Unity Version Control's own pages, with the date it was checked.
What it does
- Access controls
- Unity Version Control supports access control lists and permissions for repositories, branches, and individual items.checked 30 Sep 2026
- Active user limit rule
- A user counts as active in a month after writing to a repository or uploading or downloading 5 MB of data.checked 30 Sep 2026
- API specification
- Unity publishes a versioned UVCS CM API reference with endpoints for branches, changes, changesets, check-ins, labels, repositories, revisions, shelves, updates, and workspaces.checked 15 Oct 2026
- Artist and programmer workflows
- The product supports centralized or distributed development for programmers and file-based workflows with an artist-oriented interface.checked 15 Oct 2026
- Branching and merging
- Branching and merging, including visual branch representations, are built into the product.checked 15 Oct 2026
- CLI
- The cm command-line client is intended for terminal and script use and has documented commands covering repositories, branches, merges, locks, reviews, ACLs, and workspaces.checked 15 Oct 2026
- Cloud service model
- The hosted edition runs in Unity Cloud while the client is installed locally; a local Plastic server is not required for cloud use.checked 15 Oct 2026
- Cloud storage allowance
- Unity’s pricing update says hosted DevOps includes 25 GB of storage per organization monthly and removes hosted Unity Version Control seat charges.checked 30 Sep 2026
- Code reviews
- Repository pages provide code-review workflows where teammates can inspect diffs and comment on branch or changeset changes.checked 15 Oct 2026
- Documentation depth
- The documentation includes installation, concepts, tutorials, on-premise deployment, Gluon, CLI command references, plugins, and release notes.checked 15 Oct 2026
- File locking
- Repositories expose file-lock management, and lock rules can be configured for checkout workflows.checked 15 Oct 2026
- Hosting
- Teams can use Unity-hosted cloud servers or deploy the server on their own infrastructure.checked 30 Sep 2026
- Installation options
- Documentation covers desktop installation, Linux package installation, and installing the desktop app from inside the Unity Editor.checked 15 Oct 2026
- Integrations
- Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools.checked 30 Sep 2026
- Intended users
- Unity describes the product as source control for game development teams working with large repositories and files.checked 30 Sep 2026
- Large-file handling
- Unity says the system is designed to stay responsive with large files and very large repositories.checked 15 Oct 2026
- Licence
- The Plastic SCM terms grant limited, non-exclusive, non-transferable subscription rights and state that Unity retains all rights not expressly granted, indicating proprietary software.checked 15 Oct 2026
- Limit: latency and automation gaps
- G2 feedback mentions latency and requests for stronger load, automation, and testing tools.checked 15 Oct 2026
- Limit: outside-project interoperability
- A G2 reviewer says Git is easier for interacting with outside projects and considers Plastic weaker for frequent branching and merging in that context.checked 15 Oct 2026
The company
- Company founding
- Unity says it was founded as Over the Edge Entertainment in Denmark in 2004 and reorganized as a Delaware corporation in 2009.checked 15 Oct 2026
- Company legal name
- Unity Software Inc. is the registrant name, while Unity Technologies is used as the operating brand.checked 15 Oct 2026
- Headquarters and employees
- The 2025 annual report places corporate headquarters in San Francisco and reports 4,412 full-time employees across 25 offices and 16 countries at December 31, 2025.checked 15 Oct 2026
Where it runs
- Desktop platforms
- The desktop client has download paths for Windows, macOS Intel, macOS Apple Silicon, and Linux.checked 15 Oct 2026
Money
- Free plan
- Yeschecked 22 Sep 2026
The full review of Unity Version Control
Overview
Unity Version Control is an engine-agnostic source-control system for game teams managing code alongside large assets and binaries. It is best suited to projects where programmers and artists need different ways to work in the same repository. Its workflow and hosting flexibility are compelling, but cloud quotas and the monthly on-prem seat price are important constraints.
Key features
Developers can choose centralized or distributed work, with branching and merging; artists can use file-based workflows. Native large-file handling, file locking, and sparse checkout suit asset-heavy repositories, though the value of the cloud tier depends on whether its storage and transfer allowances cover a team’s workload. Smart Locks verify that a user has the latest version before permitting a file lock, helping prevent conflicts caused by locking an outdated copy.
Teams can use Unity-hosted servers or deploy the server on their own infrastructure. Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. Access control lists and permissions can be applied at repository, branch, and individual-item level. Uploads and downloads use SSL, and Unity says it permits only SSL connections. Support includes an email response in less than 24 hours, remote help for complex problems, and priority for development-team code hotfixes.
Pricing
The Free tier costs free and includes unlimited cloud seats, 25 GB of storage per organization per month, and 100 GB of egress per month. That removes per-seat charges for hosted teams, but storage is shared across the organization and the egress cap can matter for asset-heavy projects. Usage beyond included limits is pay-as-you-go.
Pay-as-you-go has no listed price and retains 25 GB of free storage and 100 GB of free monthly egress per organization; it is for teams willing to pay for usage beyond those allowances. The hosted-cloud plan is also free, with 25 GB included storage per organization per month and unlimited hosted cloud seats.
Unity Version Control on-prem seats cost $38 a month, billed at $38 per seat. This makes self-hosting possible, but unlike hosted cloud it brings a recurring per-seat cost. Unity also offers a free trial of DevOps services to users without DevOps setup when they enable Version Control through Unity Hub; no trial duration is stated. A user counts as active in a month after writing to a repository or uploading or downloading 5 MB of data.
Platforms
Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. The platform range also includes web, API, and self-hosted support.
Who it's for
Unity Version Control makes most sense for game-development teams sharing large repositories across developers and artists, especially when file locking and flexible hosting matter. Teams with modest cloud needs can start without per-seat cloud charges. Those expecting to exceed the shared storage or egress allowances should weigh pay-as-you-go usage; organizations that need on-prem deployment should budget per seat.
Pros and cons
- Pro: Centralized and distributed developer workflows coexist with file-based artist workflows, accommodating mixed teams.
- Pro: Native large-file handling, sparse checkout, and Smart Locks address practical needs of asset-heavy projects.
- Pro: Hosted cloud has unlimited seats, while self-hosted deployment gives teams a hosting choice.
- Con: Hosted storage and egress are capped at 25 GB and 100 GB per organization per month on the free allowance.
- Con: On-prem seats cost $38 per seat per month, a meaningful ongoing cost as teams grow.
Alternatives
For other tools, browse Version Control Software or Game Version Control Software. Diversion is another freemium option with a free tier and free trial; its Education plan is free for up to 10 eligible users at academic institutions. Fossil is a free, self-hosted option under a 2-clause BSD license. Apache Subversion is free and open source, with third parties maintaining binary packages. GitButler offers a free, open-source client for standalone use, with an optional $5 a month Supporter plan. Mercurial is free software under GNU GPL version 2 or later. Gitember is free and open source, with all features included and no account required; Gitnuro is free for personal and commercial use without limitations. Accessibility Test Framework for Android is also listed as a free alternative.
Verdict
Choose Unity Version Control if a game team needs large-file support, artist-friendly workflows, and a choice between hosted and self-hosted infrastructure. Unlimited hosted seats make the free cloud tier attractive to teams that fit within its organization-wide quotas. Look elsewhere if those storage and egress limits are too restrictive or if $38 per on-prem seat each month is outside the budget.
Getting started
- Visit the Unity Version Control product page.
- Choose Unity-hosted cloud servers or deploy the server on your infrastructure.
- For the hosted free tier, use the included cloud seats, storage, and egress allowances.
- Enable Version Control through the Unity Hub to receive a free DevOps services trial if DevOps is not set up.
- Download a desktop client for Windows, macOS, or Linux if needed.
- Connect the tools your team uses, such as JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, or Discord.
Limits worth knowing
The free tier includes 25 GB of storage per organization per month and 100 GB of egress per month; usage beyond those included limits is pay-as-you-go. On-prem seats are listed at $38 per seat per month.
Questions
Is Unity Version Control free?
Yes. Its free tier costs nothing and includes unlimited hosted cloud seats, 25 GB of storage per organization monthly, and 100 GB of monthly egress.
What does on-premises use cost?
Unity lists on-prem seats at $38 per seat per month.
Which desktop platforms are supported?
Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux.
Can teams host it themselves?
Yes. Teams can deploy the server on their own infrastructure instead of using Unity-hosted cloud servers.
Which integrations and tools does Unity name?
Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord.
How does file transfer security work?
Unity says upload and download communications use SSL and that it only allows SSL connections.
Alternatives to Unity Version Control
- 1

Unity
Free planAndroidiOSWebAPI8.4Free plan - 2

Perforce P4 (Helix Core)
Free planWebAPILinuxmacOS7.9From $39 a month - 3

Diversion
Free planWebAPILinuxmacOS7.8From $25 a month - 4

GitHub CodeQL
Free planWebExtensionLinuxmacOS7.5From $30 a month - 5
GitUI
Free planOpen sourceAndroidLinuxmacOSSelf-hosted7.5Free plan - 6

Gitnuro
Free planOpen sourceLinuxmacOSWindows7.4Free plan
