
Diversion
Summary
Diversion is a cloud-native version control system for code, game assets, and media, with real-time collaboration. It tracks changes automatically and syncs them to the cloud without manual push or pull. Repositories can contain tens of millions of files and hundreds of terabytes, with partial and shallow checkouts available. Alongside source code, it versions large binary files such as textures, 3D models, audio, video, and datasets. Its Unreal Engine integration supports UGS and Horde workflows, while Diversion Connect brings sync status, commits, branches, and change history into Unity Editor. Jenkins and TeamCity integrations and a RESTful Web API are also listed. Studio and higher plans include code and asset reviews, hard locks, and granular permissions. Diversion says it encrypts data in transit and at rest and has completed a SOC 2 Type I audit. Enterprise deployment options include on-premises and private-cloud arrangements. Desktop platforms include Windows, macOS, and Linux. Education is free for eligible academic institutions for up to 10 users; Pro - A costs $25/user/mo.
Who it is for
Diversion suits game developers, virtual production and architectural visualization studios, AI/ML teams, and creative teams working with large files. It also offers integrations for Unreal Engine, Unity, Jenkins, and TeamCity workflows.
What is good
- Versions source code alongside large binary files
- Supports partial and shallow checkouts
- Includes Unreal Engine and Unity integrations
- Offers on-premises and private-cloud deployment
What to know first
- Education plan requires eligibility
- Pro - A costs $25/user/mo
- Custom Enterprise pricing is not listed
Verdict
Diversion is geared toward teams combining code with large creative assets, and it supports desktop systems across Windows, macOS, and Linux. Pro - A starts at $25/user/mo, while eligible academic institutions can use the Education plan free for up to 10 users.
Diversion plans and pricing
All plansCompared on version control software
- Free plan
- Yesdiversion.dev
- Paid from
- $25/user/modiversion.dev
- Versioning model
- distributeddiversion.dev
- Self-hosted deployment
- Yesdiversion.dev
- Desktop platforms
- Windows, macOS, Linuxdiversion.dev
- Large-file handling
- nativediversion.dev
- File locking
- Yesdiversion.dev
- Sparse checkout
- Yesdiversion.dev
Facts
- Product
- Diversion is a cloud-native version control system for code, game assets, and media, with real-time collaboration.diversion.dev · 2 Oct 2026
- Scale
- The site says repositories can contain tens of millions of files and hundreds of terabytes, with partial and shallow checkouts available.diversion.dev · 2 Oct 2026
- Workflow
- Changes are tracked automatically and sync to the cloud without manual push or pull.docs.diversion.dev · 2 Oct 2026
- Large files
- Diversion versions source code alongside large binary files such as game assets, textures, 3D models, audio, video, and datasets.diversion.dev · 2 Oct 2026
- Unreal Engine
- Diversion provides an Unreal Engine integration and says it supports UGS and Horde workflows.diversion.dev · 2 Oct 2026
- Unity
- Diversion Connect brings sync status, commits, branches, and change history into the Unity Editor.diversion.dev · 2 Oct 2026
- Integrations
- The product page names Jenkins and TeamCity CI/CD integrations and a RESTful Web API for custom integrations.diversion.dev · 2 Oct 2026
- Collaboration
- Studio and higher include code and asset reviews, hard locks, and granular permissions.diversion.dev · 2 Oct 2026
- Security
- Diversion says it completed a SOC 2 Type I audit and encrypts data at rest and in transit.diversion.dev · 2 Oct 2026
- Backups
- The security page says backups run point-in-time, hourly, daily, and monthly across multiple regions, with regular recovery testing.diversion.dev · 2 Oct 2026
- Deployment
- Enterprise options include on-premises and private-cloud deployment, while the security page also lists hybrid hosting.diversion.dev · 2 Oct 2026
- Support
- Support is available through Discord, email, documentation, and in-product help; Studio includes priority support with a dedicated Slack channel.diversion.dev · 2 Oct 2026
- Platforms
- The quickstart documents Windows and macOS desktop apps, a CLI-based Linux workflow, and a WebUI.docs.diversion.dev · 2 Oct 2026
- Audience
- Diversion says it is built for game developers, virtual production and architectural visualization studios, AI/ML teams, and other creative teams working with large files.diversion.dev · 2 Oct 2026
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Sources
- diversion.dev/about· checked 2 Oct 2026
- diversion.dev· checked 2 Oct 2026
- docs.diversion.dev/quickstart· checked 2 Oct 2026
- diversion.dev/unity-integration· checked 2 Oct 2026
- diversion.dev/product· checked 2 Oct 2026
- diversion.dev/security-hub· checked 2 Oct 2026
- diversion.dev/support· checked 2 Oct 2026
- diversion.dev/pricing· checked 2 Oct 2026




