brainCloud
- Android app
- Yes
- Free plan
- Yes
- Paid plans from
- $15/mo
- Runs on
- Android, api, iOS, Linux, Mac, self-hosted, Web, Windows

Summary
brainCloud is a cloud-based backend-as-a-service platform for games, apps, and other digital services. Its services include cloud data, multiplayer, leaderboards, tournaments, push notifications, chat, in-app purchases, inventory management, analytics, and Cloud Code. Client libraries are listed for Android, iOS, Linux, macOS, Windows, and web JavaScript, with Unity and Unreal support. Named multiplayer technologies include AWS GameLift, Unity Netcode, and Unreal Engine Networking; developers can also use Edgegap game-server orchestration from the developer portal. The free Development plan costs 0.00 USD per free and allows up to 100 daily active users and 1,000 accounts, with one million free API calls, 100 MB of file storage, and 1 GB of file transfers. It does not include live in-app purchases. Lite costs 15.00 USD per month and Standard costs 30.00 USD per month; paid subscriptions include API-call allotments, with extra use charged by consumption. Private licenses provide managed instances hosted in a customer's cloud environment. The company lists AWS, Google Cloud Platform, and Microsoft Azure as public BaaS deployment providers.
Who it is for
brainCloud suits game developers, studios, publishers, and enterprise customers building mobile, console, PC, web, or cross-platform services. The free Development plan is limited by user and account counts and excludes live in-app purchases.
What is good
- Includes multiplayer, leaderboards, and tournaments
- Provides cloud data, analytics, and Cloud Code
- Offers client libraries across listed desktop and mobile platforms
- Supports managed private instances in a customer's cloud
- Free Development plan includes one million API calls
What to know first
- Development plan is limited to 100 daily active users
- Development plan is limited to 1,000 accounts
- Development plan excludes live in-app purchases
- Extra API usage is charged by consumption
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brainCloud: the full review
brainCloud combines backend services for games and apps with SDKs, multiplayer integrations, and private deployment options. Review the Development plan limits and usage-based charges when estimating what a project will need.
Overview
brainCloud brings game and app backends together with multiplayer and live-ops services. It suits teams building across platforms that want player accounts, game features, and application logic in one service. Its breadth is a strength, but API consumption and the Development plan’s caps deserve close attention.
Public BaaS services run on AWS, Google Cloud Platform, or Microsoft Azure; private licenses are fully managed in a customer’s own cloud environment. That hybrid choice can suit teams with specific deployment needs. Security is shared: brainCloud covers platform infrastructure, availability, and platform controls, while customers secure their applications and integrations.
For category comparisons, see Game Backend Services, Game LiveOps Software, Game Matchmaking Software, and Game Leaderboard Software.
Key features
- Broad backend coverage: Cloud data, player accounts, inventory, in-app purchases, chat, push notifications, analytics, and Cloud Code cover needs beyond basic multiplayer. That breadth can reduce the number of separate services a team must assemble.
- Multiplayer and competition: Matchmaking, networking, leaderboards, and tournaments address common game requirements. Supported technologies named by the maker include AWS GameLift, Unity Netcode, and Unreal Engine Networking; Edgegap game-server orchestration can be used from the developer portal.
- Multiple client options: Client libraries cover Android, iOS, Linux, macOS, Windows, and web JavaScript, with Unity and Unreal support. This range is useful for cross-platform projects, though teams should confirm their chosen client workflow fits their implementation.
- Support tiers: Free best-effort developer help comes through chat and forums. Paid options add response commitments and architectural guidance, with higher tiers adding channels and account support.
Pricing
brainCloud is freemium, with a free trial also offered. The Development plan costs 0.00 USD per free and includes 1 million free API calls, 100 MB file storage, and 1 GB file transfers, but caps usage at 100 daily active users and 1,000 accounts and excludes live in-app purchases. It is a sensible evaluation or early-development tier, not a production fit for a title that needs uncapped accounts or real-money purchases.
Lite costs 15.00 USD per month, billed per month. It removes the daily-active-user and account caps while providing 1 million free API calls, 200 MB storage, and 2 GB transfers. Standard costs 30.00 USD per month, billed per month, and increases the included allowance to 6 million API calls, 1 GB storage, and 10 GB transfers, also with unlimited daily active users and accounts. Lite favors projects with modest included usage; Standard is more suitable when the larger quotas matter. Paid subscriptions include base API call allotments, with additional usage charged according to consumption, so the subscription price is not the whole cost estimate.
Support is priced separately. Basic support costs 150.00 USD per month or 5% of monthly brainCloud charges, whichever is higher; it adds 24x7 emergency response within 8 hours, general response within 2 days on Mon-Fri 9x5, and architectural guidance. Production support costs 500.00 USD per month or 10% of monthly charges, whichever is higher, with 2-hour 24x7 emergency and 1-day general response on Mon-Fri 9x9, plus Slack and an account representative. Priority support costs 1000.00 USD per month or 15% of monthly charges, whichever is higher; it adds 1-hour emergency and 4-hour general response on Mon-Fri 9x9, a hotline, roadmap previews, and feature-request priority. Developer support remains free and best-effort on Mon-Fri 9x5 via chat and forums.
Platforms
brainCloud supports Android, iOS, Linux, macOS, Windows, and web, alongside API and self-hosted options. The client libraries and Unity and Unreal support make it relevant to teams targeting mobile, desktop, web, or cross-platform games; private deployment is an option for customers who need a managed instance in their own cloud environment.
Who it's for
Game developers, studios, publishers, and enterprise teams can use brainCloud for mobile, console, PC, web, and cross-platform applications. It is especially compelling when one backend needs to cover player data, multiplayer, competition, and live operations. Teams wanting uncapped early development can find the Development plan restrictive, while projects with substantial API usage should account for consumption charges and choose a suitable support tier.
Pros and cons
- Pro: A wide set of backend, multiplayer, and live-ops services in one platform can simplify a game’s service mix.
- Pro: Android, iOS, desktop, web, Unity, and Unreal support accommodates varied client targets.
- Pro: Public hosting and fully managed private instances give teams deployment options.
- Con: Development is limited to 100 daily active users and 1,000 accounts, with no live in-app purchases, restricting its production usefulness.
- Con: API calls beyond paid-plan allotments incur consumption charges, making costs dependent on usage.
- Con: Response commitments and architectural guidance require paid support, with monthly minimums or percentage-based charges on the higher tiers.
Alternatives
Consider Metaplay if its free local development plan—with a full SDK, local server, and no hard limits on local development—better matches a team’s build workflow.
Edgegap is an alternative to compare for server orchestration and matchmaking; its described trial is limited to three hours on a shared environment.
Photon Engine may suit a project that wants a development-only tier capped at 20 connected users and 60.0 GB monthly traffic.
Colyseus is worth considering when self-hosting an open-source backend with no restrictions is the priority.
Normcore is another option for teams evaluating a free plan with unlimited applications, concurrent users, and rooms, subject to its room-hour allowance.
SmartFoxServer offers a free Community Edition with 100 concurrent users and full features.
AccelByte Gaming Services is an alternative with a public-cloud foundation plan that is free while building and charges usage fees as players arrive.
PlayFab is another freemium backend option to compare for its Free to Start plan, which applies before a title passes 100K players.
Verdict
Choose brainCloud if your game needs a broad backend spanning player services, multiplayer, and live operations, with public or private deployment options. Its main advantage is the range of services and client support under one platform; look elsewhere if the Development caps constrain your project or usage-based API charges make costs hard to forecast.
brainCloud plans and pricing
All plansCompared on game leaderboard software
- Free plan
- Yesgetbraincloud.com
- Paid from
- $5/mogetbraincloud.com
- Multiplayer networking
- Yesgetbraincloud.com
- Player accounts
- Yesgetbraincloud.com
- Matchmaking
- Yesgetbraincloud.com
- Cloud data
- Yesgetbraincloud.com
- Live-ops tools
- Yesgetbraincloud.com
- Deployment model
- hybridgetbraincloud.com
Facts
- Product
- brainCloud is a cloud-based backend-as-a-service platform for games, apps, and other digital services.getbraincloud.com · 28 Sept 2026
- Backend services
- The platform provides cloud data, multiplayer, leaderboards, tournaments, push notifications, chat, in-app purchases, inventory management, analytics, and Cloud Code.getbraincloud.com · 28 Sept 2026
- Development access
- The Development plan is free and is limited to 100 daily active users, 1,000 accounts, and no live in-app purchases.help.getbraincloud.com · 28 Sept 2026
- Elastic pricing
- Paid subscriptions include a base allotment of API calls and additional usage is charged according to consumption.help.getbraincloud.com · 28 Sept 2026
- SDK platforms
- The help center lists client libraries for Android, iOS, Linux, macOS, Windows, and web JavaScript, with support for Unity and Unreal platforms.help.getbraincloud.com · 28 Sept 2026
- Integrations
- The maker's multiplayer page names AWS GameLift, Unity Netcode, and Unreal Engine Networking among supported multiplayer technologies.getbraincloud.com · 28 Sept 2026
- Edgegap integration
- The maker says developers can use Edgegap game-server orchestration directly from the brainCloud developer portal.getbraincloud.com · 28 Sept 2026
- Target customers
- The maker describes brainCloud as serving game developers, studios, publishers, and enterprise customers across mobile, console, PC, web, and cross-platform applications.staging.getbraincloud.com · 28 Sept 2026
- Private deployment
- Private licenses are available as fully managed brainCloud instances hosted in the customer's own cloud environment.getbraincloud.com · 28 Sept 2026
- Hosting providers
- The security overview lists AWS, Google Cloud Platform, and Microsoft Azure as supported deployment providers for public BaaS services.staging.getbraincloud.com · 28 Sept 2026
- Support
- The maker lists free best-effort developer support through chat and forums, with paid support options that add response commitments and guidance.getbraincloud.com · 28 Sept 2026
- Maker company
- The company website identifies bitHeads, Inc. as founded in 1995 and gives its address as Ottawa, Ontario, Canada.bitheads.com · 28 Sept 2026
Company
- Headquarters
- Ottawa, Canadagetbraincloud.com · 23 Sept 2026
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Sources
- getbraincloud.com· checked 28 Sept 2026
- help.getbraincloud.com/en/articles/3275913-changing-your-plan· checked 28 Sept 2026
- help.getbraincloud.com/en/articles/82325-how-does-braincloud-p· checked 28 Sept 2026
- help.getbraincloud.com/en/articles/613658-what-platforms-does-· checked 28 Sept 2026
- getbraincloud.com/multiplayer-backend/· checked 28 Sept 2026
- getbraincloud.com/edgegap-braincloud-expand-their-collabo· checked 28 Sept 2026
- staging.getbraincloud.com/trust/security/security-overview/· checked 28 Sept 2026
- getbraincloud.com/pricing/· checked 28 Sept 2026
- bitheads.com· checked 28 Sept 2026






