Edgegap
- Android app
- Yes
- Free plan
- Trial only
- Paid plans from
- $0.03/mo
- Runs on
- Android, api, iOS, Linux, Mac, Web, Windows

Summary
Edgegap provides matchmaking, game server hosting, and orchestration for multiplayer games on public edge infrastructure. Its regionless hosting can cache and deploy servers on demand across more than 615 locations, without an SDK. The orchestrator places deployments on an available server; Edgegap says this can reduce player latency by up to 58%. Hybrid orchestration can combine Edge Cloud hosting with a Private Fleet. Automated matchmaking and a server browser run on managed clusters. Integrations include plugins for Unity, Unreal Engine, and Godot, plus connections to services such as PlayFab and Epic Online Services Lobbies and networking tools including Mirror and Photon Fusion 2. Edge Cloud containers have a 24-hour consecutive runtime limit; Private Fleets are the option for longer-running containers. Distributed Relays support peer-to-peer networking but do not provide compute or authoritative game servers. Plans include limited free trials and paid options, with Edge Cloud billed by vCPU-minute and $0.10/GB monthly egress. The service is aimed at game studios and developers, including teams making mobile, VR, extended-reality, or WebGL/HTML games.
Who it is for
Edgegap suits studios and developers building multiplayer games that need matchmaking, server hosting, or orchestration. Its listed use cases include mobile, VR, extended-reality, and WebGL/HTML games.
What is good
- Deployment across more than 615 locations.
- No SDK required for regionless hosting.
- Supports hybrid orchestration with Private Fleets.
- Integrations include Unity, Unreal Engine, and Godot.
- Community support and an AI documentation chatbot are available.
What to know first
- Edge Cloud containers are limited to 24 consecutive hours.
- Distributed Relays provide no compute or authoritative servers.
- No free plan; trials are time-limited or usage-capped.
- Enterprise support is a separate enterprise service.
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Edgegap: the full review
Edgegap combines matchmaking, hosting, and deployment orchestration for multiplayer games, with broad engine and networking integrations. Check the runtime and relay limits against your server needs before choosing a plan.
Edgegap is multiplayer infrastructure for studios that need matchmaking and game-server deployment close to players. It is best suited to teams building latency-sensitive online games across multiple regions, especially those that want managed orchestration rather than provisioning every server themselves. Its flexible edge and private-fleet options are compelling, but the 24-hour Edge Cloud runtime cap and relay limits narrow the fit for some workloads.
Overview
Edgegap combines matchmaking, a server browser, game-server hosting and orchestration on public edge infrastructure. Its regionless hosting caches and launches servers on demand across more than 615 locations without requiring an SDK. The orchestrator places deployments on an available server, and Edgegap says this can reduce player latency by up to 58%; studios should treat that as a potential benefit rather than a guaranteed outcome.
Hybrid orchestration can deploy to a Private Fleet alongside Edge Cloud. That lets teams pair on-demand public capacity with persistent private infrastructure instead of forcing all workloads into one hosting model. The company was founded in October 2018 and is based in Saint-Jean-sur-Richelieu, Quebec, Canada.
Key features
Automated matchmaking and a server browser run on fully managed clusters. The engine integrations include Unity, Unreal Engine and Godot plugins for containerizing and deploying game servers. Service integrations include Unity Gaming Services matchmaking, Heroic Labs Nakama, PlayFab and Epic Online Services Lobbies, while networking integrations cover Mirror, Unity Netcode for GameObjects, Fish Networking, Photon Fusion 2, PurrNet and Netfox. This breadth is useful for teams working with those ecosystems, though it does not remove the need to configure their game-server containers and networking stack.
Edgegap lists instant DDoS protection, and says DDoS protection is among the capabilities unlocked by adding a credit card. Its team supports live games 24/7, with community support and a documentation-trained AI chatbot also offered. Enterprise services add a dedicated 24/7 team with guaranteed response times and an uptime SLA, a more appropriate support arrangement for studios with firm operational requirements.
Edge Cloud containers can run for up to 24 consecutive hours. Teams that need longer-running containers are directed to Private Fleets. Distributed Relays support peer-to-peer networking, but provide no compute and cannot act as authoritative game servers; they are not a substitute for hosting game logic.
Pricing
Edgegap's pricing ranges from short trials to usage-based hosting and dedicated environments. The free options are trials rather than an ongoing free plan, so they are useful for evaluation but not a permanent zero-cost production tier.
| Plan | Price and billing | What it includes |
|---|---|---|
| Matchmaking & Server Browser — Free Trial | 0.00 USD per free; billed Free trial | Shared environment, all features with limited resources, time-limited to 3 hours. |
| Game Server Hosting — Free Trial | 0.00 USD per free; no credit card | 1 app, 2 versions, 1.5 vCPU, usage caps, 1 concurrent deployment and a 60-minute uptime cap per deployment. |
| Distributed Relays — Free Trial | 0.00 USD per free | Up to 50 CCU and 160 GB egress included; no compute. |
| Edge Cloud | 0.00 USD per month; per vCPU per minute, billed by the minute on usage | 0 active servers = $0; $0.10/GB monthly egress; 0.25–4 vCPU per deployment; 615+ locations; no commitment. |
| Private Fleet (Bare Metal) | 0.03 USD per month; per vCPU per hour, billed monthly and always on | $280 per host/month (12-month rate) or $350 monthly; 58 locations; egress included (6 TB per host/month); 16 vCPU per host (15 usable); persistent 24/7 capacity. |
| Matchmaking & Server Browser — Hobbyist | 0.03 USD per month; $0.0312/hour, estimated $22/month at 24h/30d usage | Dedicated environment, 1 vCPU and 2 GB RAM. |
| Matchmaking & Server Browser — Studio | 0.15 USD per month; $0.146/hour, estimated $105/month at 24h/30d usage | 6 vCPU and 12 GB RAM. |
| Matchmaking & Server Browser — Enterprise | 0.55 USD per month; $0.548/hour, estimated $395/month at 24h/30d usage | 18 vCPU and 48 GB RAM; intended for high traffic. |
| Distributed Relays — 100 CCU | 8.00 USD per month; monthly | 100 CCU and 325 GB egress included. |
| Distributed Relays — 500 CCU | 115.00 USD per month; monthly | 500 CCU and 1,625 GB egress included. |
Edge Cloud is the clearest fit for variable demand: idle active-server usage costs $0, but egress is charged separately and each deployment is limited to 0.25–4 vCPU. It does not suit containers that must remain up beyond 24 consecutive hours. A Private Fleet provides persistent capacity and included egress, but its always-on monthly billing makes it less suitable for workloads that need only occasional compute; the $280 per host/month rate requires a 12-month term, while the monthly option is $350.
The matchmaking trial lasts just three hours on a shared environment. Hobbyist, Studio and Enterprise move to dedicated environments with 1, 6 and 18 vCPU respectively; the larger plans fit higher traffic but bring higher continuous-use estimates. The relay trial and paid tiers provide connection capacity and egress, not game-server compute. No ongoing free plan is offered, so teams should budget for paid usage after trials.
Platforms
Edgegap supports Android, iOS, Linux, macOS, Windows and web, as well as API access. That range suits multiplayer projects spanning mobile, desktop and browser-based games, including the mobile, VR, extended-reality and WebGL/HTML use cases it targets.
Who it's for
Edgegap is a strong candidate for game studios and developers who need managed matchmaking and geographically distributed server deployment, particularly when latency and variable demand matter. Teams already using its listed engine, service or networking integrations can connect familiar tooling to the hosting workflow. It is less suitable for developers seeking a lasting free tier, teams requiring Edge Cloud containers to run continuously beyond 24 hours, or projects that expect relays to host authoritative game logic. Private Fleets are the route for persistent capacity, at the cost of always-on billing.
Pros and cons
- Pros: On-demand deployments across more than 615 locations can help serve geographically spread players without an SDK requirement.
- Pros: Matchmaking, server browsing, hosting and hybrid orchestration bring several multiplayer infrastructure needs into one service.
- Pros: A broad set of engine, service and networking integrations can suit teams built around Unity, Unreal Engine, Godot and the named multiplayer frameworks.
- Cons: Edge Cloud containers are capped at 24 consecutive hours, so longer-running workloads need Private Fleets.
- Cons: Relays include no compute and cannot serve as authoritative game servers, limiting them to peer-to-peer networking needs.
- Cons: There is no ongoing free plan; the trials have tight time, usage or concurrency limits, and Private Fleet capacity is always billed.
Alternatives
For a broader comparison, see Game Matchmaking Software and Game Backend Services.
Consider Metaplay if a freemium option with local development, a full SDK and a local server better matches your starting point. brainCloud is another freemium alternative with a free development tier. Choose Photon Realtime if its free development tier of 20 concurrent users and 60.0 GB monthly traffic suits a development-only project. GS2-Matchmaking may suit eligible individuals or corporations with sales under 10 million yen in the past 12 months. AccelByte Gaming Services offers free public-cloud foundations while building, with usage fees as players arrive. Colyseus is worth considering if self-hosting open-source software on your own servers is preferable. SmartFoxServer is another freemium option. Epic Online Services is free to use with no royalty or hosting fees, with service usage restrictions potentially applying.
Verdict
Choose Edgegap if your multiplayer game needs managed matchmaking and server placement across many locations, with the option to shift persistent workloads to a Private Fleet. Its strongest case is the combination of regional reach, integrations and flexible orchestration; look elsewhere if you need a permanent free plan, uncapped Edge Cloud runtime or relays that can host authoritative servers.
Edgegap plans and pricing
All plansCompared on game matchmaking software
- Free plan
- Noedgegap.com
- Edge locations
- 615 locationsedgegap.com
- Container support
- Yesedgegap.com
- Persistent storage
- Yesedgegap.com
- Custom domains
- Yesedgegap.com
Facts
- Product
- Edgegap provides matchmaking, game server hosting and orchestration on public edge computing infrastructure.edgegap.com · 3 Oct 2026
- Regionless hosting
- Its regionless hosting caches and deploys game servers on demand across more than 615 locations, with no SDK required.edgegap.com · 3 Oct 2026
- Deployment placement
- Its orchestrator deploys to an available server on demand and the site says this can reduce player latency by up to 58%.edgegap.com · 3 Oct 2026
- Hybrid hosting
- Hybrid orchestration can automatically deploy to a Private Fleet, alongside Edge Cloud hosting.edgegap.com · 3 Oct 2026
- Matchmaking and browser
- Edgegap offers automated matchmaking and a server browser using its fully managed clusters.edgegap.com · 3 Oct 2026
- Engine integrations
- The integrations page lists Unity, Unreal Engine and Godot plugins for containerizing and deploying game servers.edgegap.com · 3 Oct 2026
- Service integrations
- Listed integrations include Unity Gaming Services matchmaking, Heroic Labs Nakama, PlayFab and Epic Online Services Lobbies.edgegap.com · 3 Oct 2026
- Networking integrations
- Listed netcode integrations include Mirror, Unity Netcode for GameObjects, Fish Networking, Photon Fusion 2, PurrNet and Netfox.edgegap.com · 3 Oct 2026
- Security
- The homepage lists instant DDoS protection; pricing says DDoS protection is among capabilities unlocked when a credit card is added.edgegap.com · 3 Oct 2026
- Support
- The homepage says its team supports live games 24/7 and offers community support plus an AI chatbot trained on its documentation.edgegap.com · 3 Oct 2026
- Enterprise support
- Enterprise services include a dedicated 24/7 team with guaranteed response times and an uptime SLA.edgegap.com · 3 Oct 2026
- Runtime limit
- Edge Cloud container runtime is limited to 24 consecutive hours; the pricing page directs users needing longer-running containers to Private Fleets.edgegap.com · 3 Oct 2026
- Relay limit
- Relays are for peer-to-peer networking and do not include compute or act as authoritative game servers.edgegap.com · 3 Oct 2026
- Intended users
- The site presents the service for game studios and developers building multiplayer games, including mobile, VR, extended reality and WebGL/HTML games.edgegap.com · 3 Oct 2026
- Company founding
- Edgegap's company page identifies its founding milestone as October 2018.edgegap.com · 3 Oct 2026
Company
- Founded
- 2018edgegap.com · 23 Sept 2026
- Headquarters
- Saint-Jean-sur-Richelieu, Quebec, Canadaedgegap.com · 23 Sept 2026
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Sources
- edgegap.com· checked 3 Oct 2026
- edgegap.com/resources/pricing· checked 3 Oct 2026
- edgegap.com/resources/integrations· checked 3 Oct 2026
- edgegap.com/company/landing· checked 3 Oct 2026






