
Edgegap
Edgegap provides matchmaking, game server hosting, and orchestration for multiplayer games on public edge infrastructure.
What Edgegap is
Edgegap provides matchmaking, game server hosting, and orchestration for multiplayer games on public edge infrastructure. Its regionless hosting can cache and deploy servers on demand across more than 615 locations, without an SDK. The orchestrator places deployments on an available server; Edgegap says this can reduce player latency by up to 58%. Hybrid orchestration can combine Edge Cloud hosting with a Private Fleet. Automated matchmaking and a server browser run on managed clusters. Integrations include plugins for Unity, Unreal Engine, and Godot, plus connections to services such as PlayFab and Epic Online Services Lobbies and networking tools including Mirror and Photon Fusion 2. Edge Cloud containers have a 24-hour consecutive runtime limit; Private Fleets are the option for longer-running containers. Distributed Relays support peer-to-peer networking but do not provide compute or authoritative game servers. Plans include limited free trials and paid options, with Edge Cloud billed by vCPU-minute and $0.10/GB monthly egress. The service is aimed at game studios and developers, including teams making mobile, VR, extended-reality, or WebGL/HTML games.
Good
- Deployment across more than 615 locations.
- No SDK required for regionless hosting.
- Supports hybrid orchestration with Private Fleets.
- Integrations include Unity, Unreal Engine, and Godot.
- Community support and an AI documentation chatbot are available.
Watch out
- Edge Cloud containers are limited to 24 consecutive hours.
- Distributed Relays provide no compute or authoritative servers.
- No free plan; trials are time-limited or usage-capped.
- Enterprise support is a separate enterprise service.
Who it suits
Edgegap suits studios and developers building multiplayer games that need matchmaking, server hosting, or orchestration. Its listed use cases include mobile, VR, extended-reality, and WebGL/HTML games.
Verdict
Edgegap combines matchmaking, hosting, and deployment orchestration for multiplayer games, with broad engine and networking integrations. Check the runtime and relay limits against your server needs before choosing a plan.
Plans and prices
From Edgegap's own pricing page, checked 3 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Distributed Relays — Free Trial | Free | Up to 50 CCU · 160 GB egress included · no compute · Free trial |
| Matchmaking & Server Browser — Free Trial | Free | Access to all features · limited resources · Free trial on shared environment; time-limited to 3 hours |
| Game Server Hosting — Free Trial | Free | 1 app · 2 versions · 1.5 vCPU · usage caps · 1 concurrent deployment · 60-minute uptime cap per deployment · No credit card; free trial |
| Free Trial | Free | 1 app · 2 versions · up to 1.5 vCPU and 3 GB · 1 concurrent deployment · 60-minute deployment uptime cap · community support · No credit card |
| Edge Cloud | Free | 0.25–4 vCPU per deployment · 615+ locations · no commitment · $0.00115/vCPU/minute; $0 when idle; egress $0.10/GB/month |
| Private Fleet (Bare Metal) | $0.03 a month | 58 locations · egress included (6 TB per host/month) · 16 vCPU per host (15 usable) · persistent 24/7 capacity · Per vCPU per hour, billed monthly and always on; $280 per host/month (12-month rate) or $350 monthly |
| Matchmaking Hobbyist | $0.03 a month | 1 vCPU · 2 GB RAM · dedicated environment · $0.0312/hour; estimated $22/month at continuous use |
| Matchmaking & Server Browser — Hobbyist | $0.03 a month | Dedicated environment · 1 vCPU · 2 GB RAM · $0.0312/hour; estimated $22/month at 24h/30d usage |
| Private Fleet | $0.03 a month | 58 locations · 16 vCPU per host (15 usable) · egress included · automatic Edge Cloud overflow · $0.0256/vCPU/hour; $280 per host/month on 12-month rate or $350 monthly |
| Matchmaking & Server Browser — Studio | $0.15 a month | 6 vCPU · 12 GB RAM · $0.146/hour; estimated $105/month at 24h/30d usage |
| Matchmaking Studio | $0.15 a month | 6 vCPU · 12 GB RAM · dedicated environment · $0.146/hour; estimated $105/month at continuous use |
| Matchmaking Enterprise | $0.55 a month | 18 vCPU · 48 GB RAM · high-traffic tier · $0.548/hour; estimated $395/month at continuous use |
| Matchmaking & Server Browser — Enterprise | $0.55 a month | 18 vCPU · 48 GB RAM · for high traffic · $0.548/hour; estimated $395/month at 24h/30d usage |
| Distributed Relays — 100 CCU | $8 a month | 100 CCU · 325 GB egress included · Monthly |
| Distributed Relay 100 CCU | $8 a month | 100 CCU · 325 GB egress included · $8/month |
| Distributed Relay 500 CCU | $115 a month | 500 CCU · 1,625 GB egress included · $115/month |
| Distributed Relays — 500 CCU | $115 a month | 500 CCU · 1,625 GB egress included · Monthly |
| Distributed Relay 1,000 CCU | $225 a month | 1,000 CCU · 3,250 GB egress included · $225/month |
| Distributed Relay 2,000 CCU | $450 a month | 2,000 CCU · 6,500 GB egress included · $450/month |
The facts
Each one read from Edgegap's own pages, with the date it was checked.
What it does
- API
- The public REST API manages applications, versions, deployments, fleets, matchmaking, metrics, relays and sessions, with downloadable OpenAPI specifications.checked 14 Oct 2026
- API security warning
- Edgegap warns that account API tokens have unlimited access and must not be embedded in game clients.checked 14 Oct 2026
- Deployment model
- Edgegap uses just-in-time deployment and can combine on-demand Edge Cloud capacity with reserved Private Fleets.checked 14 Oct 2026
- Deployment placement
- Its orchestrator deploys to an available server on demand and the site says this can reduce player latency by up to 58%.checked 3 Oct 2026
- Documentation depth
- Documentation includes quickstarts, engine guides, orchestration concepts, API references, matchmaking tutorials, security guidance, release notes and migration guides.checked 14 Oct 2026
- Engine integrations
- The integrations page lists Unity, Unreal Engine and Godot plugins for containerizing and deploying game servers.checked 3 Oct 2026
- Enterprise support
- Enterprise services include a dedicated 24/7 team with guaranteed response times and an uptime SLA.checked 3 Oct 2026
- Funding
- Edgegap announced a $7 million Series A in October 2021 led by Konvoy Ventures, with participation from GFR Fund, Liberty Global and Akamai.checked 14 Oct 2026
- Global footprint
- The platform says it orchestrates servers across more than 615 physical locations operated by over 17 data-center providers.checked 14 Oct 2026
- Hybrid hosting
- Hybrid orchestration can automatically deploy to a Private Fleet, alongside Edge Cloud hosting.checked 3 Oct 2026
- Integrations
- Official integrations cover Unity, Unreal Engine, Godot, Unity Gaming Services, Docker Hub, GitLab, Google Cloud for Games, Amazon ECR, AWS S3 and Akamai Connected Cloud storage.checked 14 Oct 2026
- Intended users
- The site presents the service for game studios and developers building multiplayer games, including mobile, VR, extended reality and WebGL/HTML games.checked 3 Oct 2026
- Limit: account security features
- An archived release note listed two-factor authentication and SSO for the dashboard as coming soon.checked 14 Oct 2026
- Limit: G2 reliability
- G2 reviewers report occasional crashes, slow loading and intermittent slowness.checked 14 Oct 2026
- Limit: Private Fleet automation
- Private Fleet API provisioning is marked as under development in the documentation.checked 14 Oct 2026
- Limit: relay scope
- Distributed Relays carry networking traffic but do not provide compute or authoritative game servers.checked 14 Oct 2026
- Limit: runtime
- Edge Cloud containers are limited to 24 consecutive hours, so persistent always-on workloads require Private Fleets.checked 14 Oct 2026
- Managed clusters
- Managed Clusters provide dedicated compute for backend services and expose a Kubernetes administration API.checked 14 Oct 2026
The company
- Company facts
- LinkedIn lists Edgegap as privately held, founded in 2018, headquartered in St-Jean-Sur-Richelieu, Quebec, with 11–50 employees.checked 14 Oct 2026
- Company founding
- Edgegap's company page identifies its founding milestone as October 2018.checked 3 Oct 2026
- Company legal name
- Crunchbase identifies the legal entity as Edgegap Technologies Inc.checked 14 Oct 2026
- Founded
- 2018checked 23 Sep 2026
- Headquarters
- Saint-Jean-sur-Richelieu, Quebec, Canadachecked 23 Sep 2026
Where it runs
- DDoS protection
- Edgegap documents detection of TCP SYN, UDP and HTTP floods, traffic steering, upstream scrubbing and edge firewall or null-route controls.checked 14 Oct 2026
The full review of Edgegap
Edgegap is multiplayer infrastructure for studios that need matchmaking and game-server deployment close to players. It is best suited to teams building latency-sensitive online games across multiple regions, especially those that want managed orchestration rather than provisioning every server themselves. Its flexible edge and private-fleet options are compelling, but the 24-hour Edge Cloud runtime cap and relay limits narrow the fit for some workloads.
Overview
Edgegap combines matchmaking, a server browser, game-server hosting and orchestration on public edge infrastructure. Its regionless hosting caches and launches servers on demand across more than 615 locations without requiring an SDK. The orchestrator places deployments on an available server, and Edgegap says this can reduce player latency by up to 58%; studios should treat that as a potential benefit rather than a guaranteed outcome.
Hybrid orchestration can deploy to a Private Fleet alongside Edge Cloud. That lets teams pair on-demand public capacity with persistent private infrastructure instead of forcing all workloads into one hosting model. The company was founded in October 2018 and is based in Saint-Jean-sur-Richelieu, Quebec, Canada.
Key features
Automated matchmaking and a server browser run on fully managed clusters. The engine integrations include Unity, Unreal Engine and Godot plugins for containerizing and deploying game servers. Service integrations include Unity Gaming Services matchmaking, Heroic Labs Nakama, PlayFab and Epic Online Services Lobbies, while networking integrations cover Mirror, Unity Netcode for GameObjects, Fish Networking, Photon Fusion 2, PurrNet and Netfox. This breadth is useful for teams working with those ecosystems, though it does not remove the need to configure their game-server containers and networking stack.
Edgegap lists instant DDoS protection, and says DDoS protection is among the capabilities unlocked by adding a credit card. Its team supports live games 24/7, with community support and a documentation-trained AI chatbot also offered. Enterprise services add a dedicated 24/7 team with guaranteed response times and an uptime SLA, a more appropriate support arrangement for studios with firm operational requirements.
Edge Cloud containers can run for up to 24 consecutive hours. Teams that need longer-running containers are directed to Private Fleets. Distributed Relays support peer-to-peer networking, but provide no compute and cannot act as authoritative game servers; they are not a substitute for hosting game logic.
Pricing
Edgegap's pricing ranges from short trials to usage-based hosting and dedicated environments. The free options are trials rather than an ongoing free plan, so they are useful for evaluation but not a permanent zero-cost production tier.
| Plan | Price and billing | What it includes |
|---|---|---|
| Matchmaking & Server Browser — Free Trial | free; billed Free trial | Shared environment, all features with limited resources, time-limited to 3 hours. |
| Game Server Hosting — Free Trial | free; no credit card | 1 app, 2 versions, 1.5 vCPU, usage caps, 1 concurrent deployment and a 60-minute uptime cap per deployment. |
| Distributed Relays — Free Trial | free | Up to 50 CCU and 160 GB egress included; no compute. |
| Edge Cloud | free; per vCPU per minute, billed by the minute on usage | 0 active servers = $0; $0.10/GB monthly egress; 0.25–4 vCPU per deployment; 615+ locations; no commitment. |
| Private Fleet (Bare Metal) | $0.03 a month; per vCPU per hour, billed monthly and always on | $280 per host/month (12-month rate) or $350 monthly; 58 locations; egress included (6 TB per host/month); 16 vCPU per host (15 usable); persistent 24/7 capacity. |
| Matchmaking & Server Browser — Hobbyist | $0.03 a month; $0.0312/hour, estimated $22/month at 24h/30d usage | Dedicated environment, 1 vCPU and 2 GB RAM. |
| Matchmaking & Server Browser — Studio | $0.15 a month; $0.146/hour, estimated $105/month at 24h/30d usage | 6 vCPU and 12 GB RAM. |
| Matchmaking & Server Browser — Enterprise | $0.55 a month; $0.548/hour, estimated $395/month at 24h/30d usage | 18 vCPU and 48 GB RAM; intended for high traffic. |
| Distributed Relays — 100 CCU | $8 a month; monthly | 100 CCU and 325 GB egress included. |
| Distributed Relays — 500 CCU | $115 a month; monthly | 500 CCU and 1,625 GB egress included. |
Edge Cloud is the clearest fit for variable demand: idle active-server usage costs $0, but egress is charged separately and each deployment is limited to 0.25–4 vCPU. It does not suit containers that must remain up beyond 24 consecutive hours. A Private Fleet provides persistent capacity and included egress, but its always-on monthly billing makes it less suitable for workloads that need only occasional compute; the $280 per host/month rate requires a 12-month term, while the monthly option is $350.
The matchmaking trial lasts just three hours on a shared environment. Hobbyist, Studio and Enterprise move to dedicated environments with 1, 6 and 18 vCPU respectively; the larger plans fit higher traffic but bring higher continuous-use estimates. The relay trial and paid tiers provide connection capacity and egress, not game-server compute. No ongoing free plan is offered, so teams should budget for paid usage after trials.
Platforms
Edgegap supports Android, iOS, Linux, macOS, Windows and web, as well as API access. That range suits multiplayer projects spanning mobile, desktop and browser-based games, including the mobile, VR, extended-reality and WebGL/HTML use cases it targets.
Who it's for
Edgegap is a strong candidate for game studios and developers who need managed matchmaking and geographically distributed server deployment, particularly when latency and variable demand matter. Teams already using its listed engine, service or networking integrations can connect familiar tooling to the hosting workflow. It is less suitable for developers seeking a lasting free tier, teams requiring Edge Cloud containers to run continuously beyond 24 hours, or projects that expect relays to host authoritative game logic. Private Fleets are the route for persistent capacity, at the cost of always-on billing.
Pros and cons
- Pros: On-demand deployments across more than 615 locations can help serve geographically spread players without an SDK requirement.
- Pros: Matchmaking, server browsing, hosting and hybrid orchestration bring several multiplayer infrastructure needs into one service.
- Pros: A broad set of engine, service and networking integrations can suit teams built around Unity, Unreal Engine, Godot and the named multiplayer frameworks.
- Cons: Edge Cloud containers are capped at 24 consecutive hours, so longer-running workloads need Private Fleets.
- Cons: Relays include no compute and cannot serve as authoritative game servers, limiting them to peer-to-peer networking needs.
- Cons: There is no ongoing free plan; the trials have tight time, usage or concurrency limits, and Private Fleet capacity is always billed.
Alternatives
For a broader comparison, see Game Matchmaking Software and Game Backend Services.
Consider Metaplay if a freemium option with local development, a full SDK and a local server better matches your starting point. brainCloud is another freemium alternative with a free development tier. Choose Photon Realtime if its free development tier of 20 concurrent users and 60.0 GB monthly traffic suits a development-only project. GS2-Matchmaking may suit eligible individuals or corporations with sales under 10 million yen in the past 12 months. AccelByte Gaming Services offers free public-cloud foundations while building, with usage fees as players arrive. Colyseus is worth considering if self-hosting open-source software on your own servers is preferable. SmartFoxServer is another freemium option. Epic Online Services is free to use with no royalty or hosting fees, with service usage restrictions potentially applying.
Verdict
Choose Edgegap if your multiplayer game needs managed matchmaking and server placement across many locations, with the option to shift persistent workloads to a Private Fleet. Its strongest case is the combination of regional reach, integrations and flexible orchestration; look elsewhere if you need a permanent free plan, uncapped Edge Cloud runtime or relays that can host authoritative servers.
Getting started
- Visit https://edgegap.com/.
- Choose a free trial or a hosting plan that fits your deployment needs.
- For a game server, use a listed Unity, Unreal Engine or Godot plugin to containerize and deploy it.
- For matchmaking or a server browser, start with the corresponding free trial or a paid plan.
- Choose Edge Cloud for usage-based hosting or a Private Fleet for persistent 24/7 capacity.
Limits worth knowing
The Matchmaking & Server Browser free trial is time-limited to 3 hours on a shared environment with limited resources. The Game Server Hosting free trial allows 1 app, 2 versions, 1.5 vCPU and 1 concurrent deployment, with a 60-minute uptime cap per deployment. Edge Cloud containers have a 24-consecutive-hour runtime limit; Distributed Relays have no compute.
Questions
Is there a free plan?
There is no free plan, but free trials are available. The Matchmaking & Server Browser trial lasts 3 hours; the Game Server Hosting trial has usage caps and a 60-minute uptime cap per deployment.
What does Edge Cloud cost?
Edge Cloud is listed as free and is billed per vCPU per minute of use. Monthly egress is $0.10/GB; zero active servers costs $0.
Which platforms are listed?
Android, API, iOS, Linux, macOS, web and Windows are listed.
Which game engines and services integrate with Edgegap?
Listed engine plugins include Unity, Unreal Engine and Godot. Service integrations include Unity Gaming Services matchmaking, Heroic Labs Nakama, PlayFab and Epic Online Services Lobbies.
Can Edge Cloud host containers indefinitely?
No. Edge Cloud container runtime is limited to 24 consecutive hours; Private Fleets are suggested for longer-running containers.
What do Distributed Relays provide?
They support peer-to-peer networking. They do not include compute or act as authoritative game servers.
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