
Edgegap
8.2#2 in game server orchestration softwareFrom $0.03 a monthFree planAndroidiOSWebAPI
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| Fact | Edgegap | PlayServ Deploy |
|---|---|---|
| Headquarters | Saint-Jean-sur-Richelieu, Quebec, Canada | Nicosia, Cyprus |
| Integrations | Official integrations cover Unity, Unreal Engine, Godot, Unity Gaming Services, Docker Hub, GitLab, Google Cloud for Games, Amazon ECR, AWS S3 and Akamai Connected Cloud storage. | The platform lists Passport identity providers PSN, Xbox, Nintendo, Steam, Apple, and Google, plus Lens analytics compatibility with Amplitude, Mixpanel, Snowflake, and BigQuery. |
| Intended users | The site presents the service for game studios and developers building multiplayer games, including mobile, VR, extended reality and WebGL/HTML games. | The page targets technical directors at studios of 10–50 without dedicated DevOps, CTOs comparing managed runtime bundles, and platform engineers operating across regions. |
| Product | Edgegap provides matchmaking, game server hosting and orchestration on public edge computing infrastructure. | PlayServ Deploy combines Unreal dedicated servers, cloud functions, and databases under one CLI, region, and bill. |
| Security | The homepage lists instant DDoS protection; pricing says DDoS protection is among capabilities unlocked when a credit card is added. | PlayServ says it encrypts information at rest and in transit, and recommends strong passwords and account two-factor authentication. |
Edgegap suits studios and developers building multiplayer games that need matchmaking, server hosting, or orchestration. Its listed use cases include mobile, VR, extended-reality, and WebGL/HTML games.
You want what its maker publishes above — check its page for the details.