
Epic Online Services
Epic Online Services is a suite of modular online services for game developers, with tools for accounts and social features, multiplayer, player and game dat…
What Epic Online Services is
Epic Online Services is a suite of modular online services for game developers, with tools for accounts and social features, multiplayer, player and game data, and trust and safety. Social capabilities include crossplay, friends, overlay, presence, and the Epic Games account ecosystem. Multiplayer options cover peer-to-peer play, sessions, lobbies, and voice chat. Developers can add leaderboards, stats, achievements, and storage for player and game data. Trust and safety services include Easy Anti-Cheat, sanctions, player reports, and Kids Web Services. The services can be used with Unreal Engine, Unity, or another engine. SDKs are available for PC in C or C#, Android, and iOS; console SDK access must be requested through the Developer Portal. Epic says it uses game-service data to operate the services and does not share partner data without explicit authorization. The free plan costs nothing, with no royalty or hosting fees; usage restrictions may apply.
Good
- Supports crossplay, friends, overlay, and presence.
- Includes sessions, lobbies, and voice chat.
- Offers player data, leaderboards, stats, and achievements.
- Free plan has no royalty or hosting fees.
- Works with Unreal Engine, Unity, or other engines.
Watch out
- Console SDK access requires a request.
- Service usage restrictions may apply.
- Violations may lead to throttling or suspension.
Who it suits
It suits game developers looking to add online services across engines and platforms, from small teams to large publishers. Developers needing console SDKs should note that access requires a request through the Developer Portal.
Verdict
Epic Online Services brings social, multiplayer, data, and safety services together for game development. Its free plan has no royalty or hosting fees, though usage restrictions and console access requirements are worth noting.
Plans and prices
From Epic Online Services's own pricing page, checked 29 Sep 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Epic Online Services | Free | No royalty fees · No hosting fees · Service usage restrictions may apply · Free to use |
| Free license | Free | Video games and related applications · commercial, non-commercial, educational and personal use · unlimited games and live titles · unlimited player accounts · no royalty or hosting fees |
| Enterprise Anti-Cheat agreement | Priced on request | Additional Anti-Cheat support and features · paid enterprise agreement |
The facts
Each one read from Epic Online Services's own pages, with the date it was checked.
What it does
- Accounts and social
- The platform provides Epic account integration, cross-platform identity, friends, overlay and presence capabilities.checked 15 Oct 2026
- Achievements
- EOS includes achievement tracking services.checked 15 Oct 2026
- Anti-cheat
- Easy Anti-Cheat is part of the trust and safety offering, with extra support available under a paid enterprise agreement.checked 15 Oct 2026
- Backend hosting
- Epic hosts the backend services, so developers do not need to operate the service infrastructure themselves.checked 15 Oct 2026
- Console access
- Console SDKs require access through the Developer Portal after approval by the platform holder and Epic Games.checked 15 Oct 2026
- Crossplay
- Epic positions EOS as a way to integrate once and launch games across multiple stores and platforms.checked 15 Oct 2026
- Data handling
- Epic says it processes game-service data only to operate the services and will not share partner data with third parties or its internal game development and publishing teams without explicit authorization.checked 29 Sep 2026
- Data processing
- Epic says game-service data is processed to operate the services and is not shared with third parties or Epic development teams without authorization.checked 15 Oct 2026
- Developer support
- The free license includes learning resources and community-based support.checked 15 Oct 2026
- Documentation
- Epic provides technical documentation, how-to guides and SDK samples through its developer documentation.checked 15 Oct 2026
- Engines
- Developers can use Unreal Engine, Unity, or the engine of their choice.checked 29 Sep 2026
- Integration partners
- Listed partners include Edgegap and Hathora for server hosting, PubNub for dynamic matchmaking, and AccelByte for backend customization.checked 15 Oct 2026
- Intended users
- Epic describes the services as for game developers ranging from the smallest developer to the largest publisher.checked 29 Sep 2026
- Kids Web Services
- The related Kids Web Services product provides parent verification, age verification and consent management without user-volume restrictions.checked 15 Oct 2026
- Leaderboards
- Leaderboards are included among EOS player and game data services.checked 15 Oct 2026
- Limit: certificate dependency
- PLAION warned that Windows games using EOS SDK versions earlier than 1.17.1.3 could lose connectivity after an AWS certificate change unless systems were updated.checked 15 Oct 2026
- Limit: documentation difficulty
- A Unity forum reviewer said available documentation made Unity implementation a headache and lacked clear tutorials.checked 15 Oct 2026
- Limit: integration complexity
- Forum discussion described EOS setup as involving complicated authentication and implementation flows, especially for Unity projects.checked 15 Oct 2026
The company
- Founded
- 1991checked 23 Sep 2026
- Headquarters
- Cary, North Carolina, USAchecked 23 Sep 2026
- Maker founded
- Epic Games says it was founded in 1991 by CEO Tim Sweeney.checked 15 Oct 2026
- Maker headquarters
- Epic Games lists its headquarters at 620 Crossroads Blvd., Cary, North Carolina, USA.checked 15 Oct 2026
- Maker legal name
- Epic identifies the company as Epic Games, Inc.checked 15 Oct 2026
- Maker size
- LinkedIn lists Epic Games as a privately held computer-games company with 1,001–5,000 employees and headquarters in Cary, North Carolina.checked 15 Oct 2026
The full review of Epic Online Services
Overview
Epic Online Services is an online-services suite for game developers, from independent teams to large publishers. It is a strong fit for projects that need several connected-game capabilities across engines; the free terms are attractive, but usage restrictions and console access requests call for planning.
Key features
EOS groups crossplay, friends, presence, overlay, and Epic Games accounts with peer-to-peer play, sessions, lobbies, and voice chat. For teams assembling a connected game, that range can cover multiple social and multiplayer needs in one suite. If a project needs only one narrow service, EOS may be more than it needs.
Leaderboards, stats, achievements, player data storage, and title storage address common progression and data needs. Trust and safety features include Easy Anti-Cheat, sanctions, player reports, and Kids Web Services. This breadth makes EOS relevant beyond basic connectivity, though usage restrictions can matter for games with heavy service demands: violations can lead to throttling or suspension.
Developers can use Unreal Engine, Unity, or another engine. The SDK supports PC in C or C#, Android, and iOS. Console SDKs require setting up a product in the Developer Portal with an Epic Games account and requesting access, adding a step console-focused teams should account for. The cloud deployment model and cross-platform support suit games targeting multiple platforms.
Epic says it processes game-service data to operate the services and does not share partner data with third parties or its internal game development and publishing teams without explicit authorization. AWS and Cloudflare are listed as subprocessors, both in the USA. Developers with unresolved questions can contact EOS support.
Pricing
EOS has one stated plan: Epic Online Services — free, billed as “Free to use.” It has no royalty fees and no hosting fees, making it a low-cost starting point for teams that can work within its service restrictions. There is no paid tier described; use may be throttled or suspended if restrictions are violated.
Platforms
EOS supports cross-platform development. Its SDK is available for PC, Android, and iOS, with console SDKs available through the Developer Portal after requesting access. Engine choice is flexible: Unreal Engine, Unity, or the developer’s engine of choice.
Who it's for
EOS is best suited to developers who want a broad set of social, multiplayer, data, and safety services under one umbrella, especially when a game spans platforms or engines. It is less suitable for teams that need immediate console SDK access or cannot accommodate service-use restrictions.
Pros and cons
- Broad service coverage: Social, multiplayer, game data, and trust and safety tools can address several connected-game needs in one suite.
- No royalty or hosting fees: The free plan reduces direct infrastructure costs for teams starting out.
- Engine flexibility: Unreal Engine, Unity, and other engines are supported.
- Console access requires a request: Teams must set up a product in the Developer Portal and request console SDK access.
- Usage restrictions apply: Violations can result in throttling or suspension, which teams need to consider when planning service use.
Alternatives
For a narrower anti-cheat choice, Easy Anti-Cheat has a free plan with basic protection and no usage limits; choose it when anti-cheat is the main need rather than EOS’s wider service suite. Anybrain is a paid alternative. BattlEye is a paid alternative for Linux, macOS, and Windows. Denuvo Anti-Cheat is a paid option with a free trial for Linux and Windows. AGINUZ Anti-Cheat Infrastructure offers a free Protected plan for single-player and offline games. Byteria Game Anti-Cheat is a paid alternative. FairFight is a paid option with customizable rules and penalty thresholds for game studios. Anti-Cheat Expert is a paid option without a free plan.
Browse Game Anti-Cheat Software, Game Backend Services, Game Leaderboard Software, and Game Matchmaking Software to compare category options.
Verdict
Choose Epic Online Services if you are building a cross-platform game and can use several of its social, multiplayer, data, and safety services: the free, no-royalty, no-hosting-fee terms are its clearest advantage. Look elsewhere if console SDK access must be immediate or your planned use cannot fit within its restrictions.
Getting started
- Open the Epic Online Services website.
- Use an Epic Games account to set up a product in the Developer Portal.
- Choose services for accounts and social, multiplayer, data, or trust and safety.
- Use the SDK for PC in C or C#, Android, or iOS.
- Request console SDK access through the Developer Portal if needed.
Limits worth knowing
The free plan has no royalty or hosting fees, but service usage restrictions may apply. Violations of those restrictions may lead to throttling or suspension.
Questions
What does Epic Online Services cost?
The free plan is free. It has no royalty fees or hosting fees.
Which platforms are supported?
The listed platforms are Android, iOS, Linux, macOS, Windows, and API. SDKs are available for PC in C or C#, Android, and iOS; console SDKs require an access request.
Which game engines can use the services?
Developers can use Unreal Engine, Unity, or the engine of their choice.
What services are included?
Categories include accounts and social, multiplayer, player and game data, and trust and safety. Examples include crossplay, sessions, leaderboards, Easy Anti-Cheat, and player reports.
How does Epic handle partner data?
Epic says it processes game-service data to operate the services and does not share partner data without explicit authorization.
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