
AGINUZ Anti-Cheat Infrastructure
Summary
AGINUZ Anti-Cheat Infrastructure is an anti-cheat SDK for game developers. It creates a distinct game binary for each player, varying memory layouts and symbol offsets so a cheat designed around one player's layout may not apply to another. Server heartbeats trigger live binary changes every 30–60 seconds, and server challenges can check whether a client is running its assigned binary. The SDK integrates at the build-pipeline level with Unity, Unreal and custom engines without requiring engine changes. Developers can use a dashboard that logs cheat attempts and anomalies and shows protection activity. The system is designed to work alongside Easy Anti-Cheat, BattlEye, Vanguard or a custom anti-cheat. The site reports 1–2 ms per rotation, less than 0.1% frame impact and 2 KB memory overhead. Its Protected plan is free and intended for single-player and offline games; the Indie plan costs $50 per month, includes runtime re-mutation and supports up to 5K MAU. Pro requires a client-server architecture. AGINUZ is onboarding studios for early access through a non-binding expression-of-interest form.
Who it is for
AGINUZ is aimed at game developers seeking per-player binary variation and server-side validation. Its listed engine integrations include Unity, Unreal and custom engines.
What is good
- Creates a unique binary for each player
- Integrates with Unity, Unreal and custom engines
- Dashboard logs cheat attempts and anomalies
- Can stack with other anti-cheat systems
What to know first
- Early access is being offered to studios
- Pro requires a client-server architecture
- Indie is limited to 5K MAU
Verdict
AGINUZ focuses on changing player-specific binary layouts and validating clients from the server. Developers should consider its architecture requirements and early-access status when evaluating it.
AGINUZ Anti-Cheat Infrastructure plans and pricing
All plansCompared on game anti-cheat software
- Free plan
- Yesaginuz.com
- Paid from
- $50/moaginuz.com
- Server-side detection
- Yesaginuz.com
- Developer SDK
- Yesaginuz.com
- Game engine support
- multipleaginuz.com
Facts
- Core approach
- AGINUZ generates a unique game binary for each player with different memory layouts and symbol offsets.aginuz.com · 30 Sept 2026
- Runtime mutation
- A server heartbeat triggers live binary re-mutation every 30–60 seconds.aginuz.com · 30 Sept 2026
- Honeypots
- Decoy memory fields contain fake values so memory scanners encounter traps while real data is protected behind accessor macros.aginuz.com · 30 Sept 2026
- Binary attestation
- Server challenges verify that the client is running its assigned unique binary.aginuz.com · 30 Sept 2026
- Performance
- The site reports 1–2 ms per rotation, less than 0.1% frame impact, and 2 KB memory overhead.aginuz.com · 30 Sept 2026
- Security levels
- Adaptive levels use re-mutation intervals of 30, 15, 5, or 1 second with stated CPU overhead below 0.007%, 0.015%, 0.05%, or 0.2%.aginuz.com · 30 Sept 2026
- SDK integration
- The SDK integrates at the build-pipeline level with Unity, Unreal, and custom engines without engine changes.aginuz.com · 30 Sept 2026
- Dashboard
- The developer dashboard logs every cheat attempt and anomaly and provides real-time protection visibility.aginuz.com · 30 Sept 2026
- Compatibility
- AGINUZ is designed to stack with Easy Anti-Cheat, BattlEye, Vanguard, or a custom anti-cheat.aginuz.com · 30 Sept 2026
- Target users
- The product is presented for game developers and is built for AAA multiplayer performance requirements.aginuz.com · 30 Sept 2026
- Early access
- AGINUZ is onboarding studios for early access through a non-binding expression-of-interest form.aginuz.com · 30 Sept 2026
- Support
- The Indie plan includes access to a Discord supporter channel.aginuz.com · 30 Sept 2026
- Broader applications
- The company describes related products for enterprise software, mobile, IoT security, and API security using the same per-instance mutation technology.aginuz.com · 30 Sept 2026
- Patent status
- The site states that 24 patents are pending across seven verticals.aginuz.com · 30 Sept 2026
- Purpose
- AGINUZ is an anti-cheat SDK for game developers that uses per-player unique game binaries to make cheats built for one player fail for others.aginuz.com · 2 Oct 2026
- Binary mutation
- When a player downloads a game, AGINUZ generates a unique binary with a different memory layout and symbol offsets.aginuz.com · 2 Oct 2026
- Runtime protection
- A server heartbeat triggers live re-mutation every 30–60 seconds, making a reverse-engineered layout become stale.aginuz.com · 2 Oct 2026
- Attestation
- Server challenges can verify that a client is running its assigned binary layout.aginuz.com · 2 Oct 2026
- Engine integration
- The drop-in SDK integrates at the build pipeline level with Unity, Unreal, and custom engines without requiring engine changes.aginuz.com · 2 Oct 2026
- Adaptive security
- The site lists re-mutation intervals from 30 seconds at Standard to 1 second for Maximum security, which it says applies to top 10 players.aginuz.com · 2 Oct 2026
- Pro requirement
- The Pro plan requires a client-server architecture and includes server-side state validation and binary attestation challenges.aginuz.com · 2 Oct 2026
- Intended users
- The site presents AGINUZ as an SDK for game developers and says it is onboarding studios for early access.aginuz.com · 2 Oct 2026
- Security claims
- The site says it has 24 patents pending across 7 verticals.aginuz.com · 2 Oct 2026
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Sources
- aginuz.com· checked 30 Sept 2026




