The AGINUZ Anti-Cheat Infrastructure homepage

AGINUZ Anti-Cheat Infrastructure

Score7.3
Rank#2 of 22
From$50/mo
Free planYes
Runs onLinux, macOS, Windows

Summary

AGINUZ Anti-Cheat Infrastructure is an anti-cheat SDK for game developers. It creates a distinct game binary for each player, varying memory layouts and symbol offsets so a cheat designed around one player's layout may not apply to another. Server heartbeats trigger live binary changes every 30–60 seconds, and server challenges can check whether a client is running its assigned binary. The SDK integrates at the build-pipeline level with Unity, Unreal and custom engines without requiring engine changes. Developers can use a dashboard that logs cheat attempts and anomalies and shows protection activity. The system is designed to work alongside Easy Anti-Cheat, BattlEye, Vanguard or a custom anti-cheat. The site reports 1–2 ms per rotation, less than 0.1% frame impact and 2 KB memory overhead. Its Protected plan is free and intended for single-player and offline games; the Indie plan costs $50 per month, includes runtime re-mutation and supports up to 5K MAU. Pro requires a client-server architecture. AGINUZ is onboarding studios for early access through a non-binding expression-of-interest form.

Who it is for

AGINUZ is aimed at game developers seeking per-player binary variation and server-side validation. Its listed engine integrations include Unity, Unreal and custom engines.

What is good

  • Creates a unique binary for each player
  • Integrates with Unity, Unreal and custom engines
  • Dashboard logs cheat attempts and anomalies
  • Can stack with other anti-cheat systems

What to know first

  • Early access is being offered to studios
  • Pro requires a client-server architecture
  • Indie is limited to 5K MAU

Verdict

AGINUZ focuses on changing player-specific binary layouts and validating clients from the server. Developers should consider its architecture requirements and early-access status when evaluating it.

AGINUZ Anti-Cheat Infrastructure plans and pricing

All plans
Protected Free Per-player unique binary · Struct field shuffling · Accessor macros optional · Best for single-player and offline games aginuz.com · 2 Oct 2026
Indie $50/mo $50/mo Runtime re-mutation (~30s) · Up to 5K MAU · Discord supporter channel aginuz.com · 2 Oct 2026
Pro Not published MAU-based Full server validation · Unlimited MAU · Requires client-server architecture aginuz.com · 2 Oct 2026
Pro Certified Not published Premium Pro tier plus accessor macro integration · Honeypot detection · Guaranteed detection over time aginuz.com · 30 Sept 2026

Compared on game anti-cheat software

Free plan
Yesaginuz.com
Paid from
$50/moaginuz.com
Server-side detection
Yesaginuz.com
Developer SDK
Yesaginuz.com
Game engine support
multipleaginuz.com

Facts

Core approach
AGINUZ generates a unique game binary for each player with different memory layouts and symbol offsets.aginuz.com · 30 Sept 2026
Runtime mutation
A server heartbeat triggers live binary re-mutation every 30–60 seconds.aginuz.com · 30 Sept 2026
Honeypots
Decoy memory fields contain fake values so memory scanners encounter traps while real data is protected behind accessor macros.aginuz.com · 30 Sept 2026
Binary attestation
Server challenges verify that the client is running its assigned unique binary.aginuz.com · 30 Sept 2026
Performance
The site reports 1–2 ms per rotation, less than 0.1% frame impact, and 2 KB memory overhead.aginuz.com · 30 Sept 2026
Security levels
Adaptive levels use re-mutation intervals of 30, 15, 5, or 1 second with stated CPU overhead below 0.007%, 0.015%, 0.05%, or 0.2%.aginuz.com · 30 Sept 2026
SDK integration
The SDK integrates at the build-pipeline level with Unity, Unreal, and custom engines without engine changes.aginuz.com · 30 Sept 2026
Dashboard
The developer dashboard logs every cheat attempt and anomaly and provides real-time protection visibility.aginuz.com · 30 Sept 2026
Compatibility
AGINUZ is designed to stack with Easy Anti-Cheat, BattlEye, Vanguard, or a custom anti-cheat.aginuz.com · 30 Sept 2026
Target users
The product is presented for game developers and is built for AAA multiplayer performance requirements.aginuz.com · 30 Sept 2026
Early access
AGINUZ is onboarding studios for early access through a non-binding expression-of-interest form.aginuz.com · 30 Sept 2026
Support
The Indie plan includes access to a Discord supporter channel.aginuz.com · 30 Sept 2026
Broader applications
The company describes related products for enterprise software, mobile, IoT security, and API security using the same per-instance mutation technology.aginuz.com · 30 Sept 2026
Patent status
The site states that 24 patents are pending across seven verticals.aginuz.com · 30 Sept 2026
Purpose
AGINUZ is an anti-cheat SDK for game developers that uses per-player unique game binaries to make cheats built for one player fail for others.aginuz.com · 2 Oct 2026
Binary mutation
When a player downloads a game, AGINUZ generates a unique binary with a different memory layout and symbol offsets.aginuz.com · 2 Oct 2026
Runtime protection
A server heartbeat triggers live re-mutation every 30–60 seconds, making a reverse-engineered layout become stale.aginuz.com · 2 Oct 2026
Attestation
Server challenges can verify that a client is running its assigned binary layout.aginuz.com · 2 Oct 2026
Engine integration
The drop-in SDK integrates at the build pipeline level with Unity, Unreal, and custom engines without requiring engine changes.aginuz.com · 2 Oct 2026
Adaptive security
The site lists re-mutation intervals from 30 seconds at Standard to 1 second for Maximum security, which it says applies to top 10 players.aginuz.com · 2 Oct 2026
Pro requirement
The Pro plan requires a client-server architecture and includes server-side state validation and binary attestation challenges.aginuz.com · 2 Oct 2026
Intended users
The site presents AGINUZ as an SDK for game developers and says it is onboarding studios for early access.aginuz.com · 2 Oct 2026
Security claims
The site says it has 24 patents pending across 7 verticals.aginuz.com · 2 Oct 2026

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