
Anybrain
Anybrain provides AI-powered anti-cheat and anti-fraud tools for video games.
What Anybrain is
Anybrain provides AI-powered anti-cheat and anti-fraud tools for video games. Its platform analyzes player behavior and interactions with machine-learning models to detect cheating and abnormal activity, including aimbots, pixel-bots, DMA cheats, and AI-based cheats. Studios can embed a lightweight SDK in a game or send player inputs to Anybrain models through an inference API. A web dashboard offers real-time fraud monitoring, reports, and player insights, while webhook notifications can send alerts to a system chosen by the studio. Anybrain does not ban players; it gives studios information to support their own decisions. Detection details include player data, visual evidence, and a probability score, and Anybrain says its team can provide deeper investigations for extreme ban appeals. The company says the system avoids kernel-level or other invasive access and claims a detection rate above 99% with minimal game-performance impact. Pricing is available on request. Anybrain is presented for game developers and publishers seeking security solutions.
Good
- SDK and inference API integration options.
- Real-time dashboard monitoring and webhook alerts.
- Detection details include visual evidence and probability scores.
- Operates without kernel-level or other invasive access.
Watch out
- Pricing is available on request.
- Anybrain does not ban players itself.
- Studios must make their own ban decisions.
Who it suits
Anybrain is for game developers and publishers looking for anti-cheat or anti-fraud tools. It may fit studios that want an SDK or server-side inference option and retain control over ban decisions.
Verdict
Anybrain supplies detection signals, monitoring, and review information for game studios rather than making bans itself. Pricing requires contacting the company.
The facts
Each one read from Anybrain's own pages, with the date it was checked.
What it does
- Alerts
- Real-time webhook notifications can deliver fraud alerts to a customer’s chosen system.checked 30 Sep 2026
- Ban control
- Anybrain does not ban players itself but provides tools and insights for studios to make ban decisions.checked 1 Oct 2026
- Behavior analysis
- Its machine-learning platform analyzes player interactions and adapts to gaming scenarios.checked 1 Oct 2026
- Cheat coverage
- The product detects cheats including AI-based, pixel-bot and DMA cheats.checked 1 Oct 2026
- Compliance
- Anybrain’s cookie policy says personal-data processing follows the GDPR and Portugal’s Law 58/2019.checked 1 Oct 2026
- Dashboard
- The web dashboard provides real-time fraud monitoring, reports and player analytics.checked 1 Oct 2026
- Detection
- Its platform analyzes player behavior using human-computer interaction and machine learning to detect cheating and abnormal behavior.checked 30 Sep 2026
- Explainability
- Explainable-AI outputs include behavioral evidence, fraud probability scores and model indicators for review and appeals.checked 1 Oct 2026
- Integration
- Studios can embed a lightweight SDK in a game or send player inputs to Anybrain’s models through an inference API.checked 30 Sep 2026
- Integration options
- Studios can integrate a lightweight SDK or use server-side inference by sending player inputs to Anybrain models.checked 1 Oct 2026
- Performance
- Anybrain states that its detection rate is above 99% while minimizing game-performance impact.checked 1 Oct 2026
- Performance claim
- The product page claims an above 99% detection rate with minimal game performance impact.checked 30 Sep 2026
- Privacy
- Anybrain says its anti-cheat does not require personal data from players.checked 1 Oct 2026
- Product
- Anybrain provides AI-powered anti-cheat and anti-fraud solutions for video games.checked 30 Sep 2026
- Purpose
- Anybrain provides AI-powered anti-cheat and anti-fraud solutions for games.checked 1 Oct 2026
- Scale metrics
- The homepage reports more than 60 million unique players analyzed, over 120 games monitored and 7.6 million fraud events processed.checked 1 Oct 2026
- Support
- Anybrain lists [email protected] and +351 253 216 254 as contact details.checked 1 Oct 2026
- Support contact
- The company lists [email protected] and +351 253 216 254 as contact details.checked 30 Sep 2026
- Target users
- Anybrain invites game developers and publishers seeking security solutions to contact its team about the product.checked 30 Sep 2026
Where it runs
- Appeals support
- Anybrain says its team can provide deeper investigations and explanations for extreme ban appeals.checked 30 Sep 2026
- Detection approach
- Anybrain uses patented human-computer-interaction algorithms for non-intrusive detection.checked 1 Oct 2026
- Security approach
- The product page says the system operates without kernel-level or other invasive access.checked 30 Sep 2026
The company
- Founded
- 2015checked 28 Sep 2026
- Headquarters
- Braga, Portugalchecked 28 Sep 2026
The full review of Anybrain
Anybrain is a cloud-based anti-cheat and anti-fraud platform for game developers and publishers. It suits studios that want player-behavior detection without kernel-level access and can review alerts before deciding on enforcement. Its strongest case is the combination of SDK or server-side integration and evidence to support review; custom pricing and studio-owned ban decisions make it less suited to teams seeking an automatic, off-the-shelf enforcement service.
Overview
Anybrain analyzes player interactions with machine-learning models and human-computer-interaction algorithms intended to detect cheating and abnormal behavior. Studios can embed its SDK or send player inputs to its models through an inference API. A cloud dashboard provides real-time monitoring, reports and player insights, while webhooks can route fraud alerts to a system the studio chooses.
The company reports analyzing more than 60 million unique players, monitoring over 120 games and processing 7.6 million fraud events. It also claims detection above 99% with minimal impact on game performance. These figures indicate the scale Anybrain says it handles, but studios should weigh the detection claim against their own tolerance for false positives and review workload.
Key features
- Behavior-based detection: Anybrain says its approach can identify aimbots, AI-based cheats, pixel-bots and DMA cheats. The range is relevant to games facing different cheat methods, but a detection informs the studio’s response rather than triggering a ban from Anybrain.
- SDK and inference API: Teams can integrate a lightweight SDK or send player inputs to the models server-side. That choice gives studios different integration paths, though either requires the game team to connect player data to the service.
- Monitoring and alerts: The dashboard combines real-time fraud monitoring with reports and player insights; webhooks send alerts to a chosen system. This can fit an existing review workflow, but does not replace one.
- Evidence for review: Detections include player data, visual evidence and a probability score. Anybrain says its team can provide deeper investigations and explanations for extreme ban appeals, useful when a studio needs more context for a contested decision.
- Non-invasive approach: Anybrain says it operates without kernel-level or other invasive access. That is a meaningful advantage for studios avoiding a kernel client, while its above-99% detection and minimal performance-impact figures remain company claims.
Pricing
Anybrain uses a paid model with custom pricing, available by contacting the company. That makes it a candidate for studios evaluating a dedicated security service, but teams cannot compare a published seat or usage price before discussing their needs. No plan tiers, trial period, renewal terms or quotas are stated.
Platforms
Anybrain supports Android, iOS, macOS, web and Windows, alongside an API. It is cross-platform, cloud-deployed, supports multiple game engines, and offers both a developer SDK and server-side detection. Its approach does not use a kernel-level client.
Who it's for
Anybrain is best suited to game developers and publishers that want behavioral anti-cheat signals, non-invasive integration and evidence to inform their own enforcement decisions. The SDK and inference API offer flexibility, and webhook alerts can feed a studio’s chosen system. It is a weaker fit for teams that need bans handled by the vendor or a clearly priced self-service plan.
Pros and cons
Pros
- No kernel-level access: The non-invasive approach avoids deploying a kernel client.
- Flexible integration: Studios can use an SDK or server-side inference, with webhooks for alerts.
- Review context: Player data, visual evidence and probability scores help inform studio decisions and appeals.
- Broad stated cheat coverage: The product page names aimbots, AI-based, pixel-bot and DMA cheats.
Cons
- Custom pricing: Studios must contact Anybrain rather than assess a published price or plan.
- Studio retains enforcement: Anybrain supplies signals and review information but does not ban players.
- Detection performance is a claim: The above-99% rate and minimal performance impact are stated by the company, not a guarantee for every game.
Alternatives
Game Anti-Cheat Software is the broader category directory for comparing options.
- Easy Anti-Cheat is worth considering for studios seeking a free plan with no usage limits and support across Android, iOS, Linux, macOS, web and Windows; unlike Anybrain, it has a stated free option.
- AGINUZ Anti-Cheat Infrastructure may suit single-player or offline games that need its free Protected plan, which includes a per-player unique binary and optional accessor macros; its listed platforms are Linux, macOS and Windows.
- Epic Online Services is a free-to-use option with no royalty or hosting fees, though service usage restrictions may apply. It supports Android, API, iOS, Linux, macOS and Windows.
- GuardingPear Anti-Cheat may fit buyers who prefer a one-time purchase: its Anti-Cheat (Pro) plan is $34.99, paid once for one seat. It supports Android, iOS, Linux, macOS, web and Windows.
- Byteria Game Anti-Cheat is another paid option, with support for Android, API, iOS, Linux, macOS and Windows.
- RoSentry may suit a small web game that fits its free-forever Basic plan: up to 100 concurrent players and one active game, with community support and no moderation dashboard.
- OZeroSecurity Anti-Cheat SDK may suit teams seeking a perpetual license and offline operation; its Standard plan costs $159, paid once and includes all 10 security modules and unlimited projects.
- UltimateAntiCheat is a free, open-source educational project under AGPL-3.0; commercial reuse requires the project to also be open source.
Verdict
Choose Anybrain if your studio wants non-invasive, cross-platform player-behavior detection and evidence to support its own ban reviews. Its integration choices and review signals are the central reasons to consider it. Look elsewhere if you need vendor-run bans, a published price, or a free tier before committing.
Getting started
- Visit the Anybrain website
- Contact the team for pricing and product details
- Choose a lightweight SDK or inference API integration
- Send player inputs for model analysis when using server-side detection
- Connect the web dashboard and optional webhook alerts to studio systems
Limits worth knowing
Pricing is available on request. Anybrain supplies detection information but does not ban players; studios make those decisions themselves.
Questions
What does Anybrain detect?
Its platform analyzes behavior for cheating and abnormal activity, including aimbots, pixel-bots, DMA cheats, and AI-based cheats.
How can a studio integrate Anybrain?
A studio can embed a lightweight SDK or send player inputs through an inference API. Server-side detection is supported.
Does Anybrain ban players?
No. It provides tools, evidence, and insights for studios to review cases and decide on bans.
How much does Anybrain cost?
Pricing is available on request.
Does it require a kernel-level client?
No. Anybrain says its system works without kernel-level or other invasive access.
What support contacts are listed?
Anybrain lists [email protected] and +351 253 216 254.
Alternatives to Anybrain
- 1

Epic Online Services
Free planAndroidiOSWebAPI7.6Free plan - 2

Easy Anti-Cheat
Free planAndroidiOSWebAPI7.5Free plan - 3

AGINUZ Anti-Cheat Infrastructure
Free planLinuxmacOSWindows7.3From $50 a month - 4
RoSentry
Free planWebAPI7.3From $19 a month - 5
EA app
WebmacOSWindows7.2From $39.99 a year - 6
GuardingPear Anti-Cheat
AndroidiOSWebAPI7.2$34.99 one-time
