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GuardingPear Anti-Cheat

GuardingPear Anti-Cheat is a Unity asset for protecting games against cheating and manipulation of data, memory, or time.

Place
#6 of 22
Score
7.2
GuardingPear Anti-Cheat's website

What GuardingPear Anti-Cheat is

GuardingPear Anti-Cheat is a Unity asset for protecting games against cheating and manipulation of data, memory, or time. Its AntiCheat-Monitor prefab coordinates protection, monitoring, detection, and punishment. The asset includes protected replacements for common types such as numbers, strings, vectors, and lists, intended to frustrate memory scans. ProtectedPlayerPrefs encrypts saved values and detects tampering, while Protected Time detects speed hacks and clock skew and can switch to a trusted system-tick clock after an attack. Android checks can validate app and installation details and look for known cheat apps; iOS includes jailbreak detection. Protected Input rate-limits presses from mouse, keyboard, gamepad, and touch, with a default ceiling of 10 clicks per second. The maker describes the APIs as Unity replacements and says the monitor can be added through the Inspector without code. Listed compatibility is Unity 2021.3 and later, with IL2CPP or Mono, and protected features for Windows, macOS, Linux, Android, iOS, WebGL, and consoles. Anti-Cheat Pro is $34.99, paid once-time purchase; a free edition is also documented.

Good

  • Coordinates four defense stages through a monitor prefab.
  • Encrypts saved values and detects tampering.
  • Includes Android checks and iOS jailbreak detection.
  • Supports IL2CPP and Mono scripting backends.

Watch out

  • Desktop tools attaching before game scripts run cannot be blocked.
  • Several demos are Pro-only.
  • Anti-Cheat Pro costs $34.99, paid once-time purchase.

Who it suits

It suits Unity developers seeking in-game defenses against cheating across desktop, mobile, web, and console platforms. The documented free edition may suit those who want to start with its memory demo.

Verdict

GuardingPear Anti-Cheat combines memory, save-data, time, input, and mobile checks in a Unity-focused package. Its desktop limitation and Pro-only demos are worth weighing against the documented free edition.

Plans and prices

From GuardingPear Anti-Cheat's own pricing page, checked 14 Oct 2026.

All about pricing
PlanPriceWhat it gives you
Anti-Cheat (Pro)$34.99, paid once1 Anti-Cheat Pro seat · lifetime updates · money-back guarantee · one-time purchase; store sale price (regular $79.99)
Security Bundle$64.99, paid once1 Obfuscator Pro seat · 1 Anti-Cheat Pro seat · lifetime updates · one-time purchase; store sale price (regular $139.99)
Anti Cheat Pro (Unity Asset Store)$79.99, paid onceSeat license · 3.7 MB package · Unity 2022.3.62 and Unity 6 compatibility · one-time Asset Store purchase; taxes calculated at checkout

The facts

Each one read from GuardingPear Anti-Cheat's own pages, with the date it was checked.

What it does

Adoption example
Steam lists the game FaeTerra as using GuardingPearSoftware Anti Cheat Pro.checked 14 Oct 2026
Business terms
The terms identify Tim Uhlott at Donders-Ring 31, 48151 Münster, Germany, and say the products are offered exclusively to business customers.checked 14 Oct 2026
Desktop checks
Desktop detectors identify debuggers, mod loaders such as BepInEx and MelonLoader, and virtual-machine indicators on Windows, macOS and Linux.checked 14 Oct 2026
Desktop limitation
The desktop guide says AntiCheat can detect debuggers and mod loaders but cannot block tools that attach before game scripts run.checked 7 Oct 2026
Documentation depth
Documentation includes setup instructions, manuals, scripting API reference material, demos and detector-specific guides.checked 14 Oct 2026
Extensibility
Developers can add custom monitors, detectors and punishers, subscribe to detector observers in code, or connect Inspector events.checked 14 Oct 2026
Input protection
Protected Input rate-limits presses for mouse, keyboard, gamepad, and touch; its default limit is 10 clicks per second.checked 7 Oct 2026
Integrations
The maker describes protected APIs as drop-in Unity replacements and says the monitor can be added through the Inspector without code.checked 7 Oct 2026
Intended users
The maker presents Anti-Cheat as suitable for Unity developers ranging from indie studios to major studios.checked 7 Oct 2026
Licence
Unity Asset Store distribution uses the Standard Unity Asset Store EULA and identifies the package as an Extension Asset.checked 14 Oct 2026
Limit: client-side scope
The maker’s comparison says this is client-side protection and does not replace server validation for important online-game actions.checked 14 Oct 2026
Limit: desktop blocking
The desktop guide says Anti-Cheat cannot block debuggers or mod loaders that attach before scripts run; it can only detect them so the game can react.checked 14 Oct 2026
Limit: punishment risk
A Unity forum participant cautions that in-game punishments can create false-positive complaints and bad performance reviews; the publisher acknowledged the concern for documentation.checked 14 Oct 2026
Memory protection
Protected replacements for types including integers, floats, strings, vectors, and lists are intended to frustrate Cheat Engine and GameGuardian memory scans.checked 7 Oct 2026
Mobile checks
The mobile protection feature checks Android install source, package hash, signing certificate, native libraries and known cheat apps, and checks iOS jailbreak indicators.checked 14 Oct 2026
Notable news
The Unity discussion records a 2025.2 update adding Meta Horizon Store selection and fixed-delta-time validation, plus an initial device-time check.checked 14 Oct 2026
Praise: documentation and source access
A Unity community announcement highlights full C# source, manuals, scripting API references and demos as included developer resources.checked 14 Oct 2026

The company

Company facts
LinkedIn lists GuardingPearSoftware as a self-employed software-development company founded in Münster, Germany, in 2012, with a company-size field of one employee.checked 14 Oct 2026
Company founder
The homepage identifies Tim Uhlott as founder and chief executive officer.checked 14 Oct 2026
Company reach
The maker’s homepage reports more than 36,000 total downloads, over 4,000 games secured and a 5.0 average rating across 300-plus reviews for its assets.checked 14 Oct 2026
Founded
2017checked 28 Sep 2026
Headquarters
Münster, Germanychecked 28 Sep 2026

Money

Free edition
Documentation instructs users to install either AntiCheat Free or AntiCheat Pro, and the comparison page describes a Free tier with protected primitives, PlayerPrefs, basic detection, mobile genuineness checks and an exit punisher.checked 14 Oct 2026

Where it runs

Limit: virtual-machine false positives
The documentation warns that developers, testers and cloud players may intentionally use virtual machines, so VM detection should not alone close the game.checked 14 Oct 2026
The full review of GuardingPear Anti-Cheat

GuardingPear Anti-Cheat is a Unity security asset for developers protecting games from memory edits, altered saves, clock manipulation, input abuse, and mobile tampering. It is a strong fit for indie teams and larger studios on Unity 2021.3 or newer that want safeguards embedded in the client. The main trade-off is scope: it adds substantial client-side coverage, but it is not server-side detection and cannot block every desktop tool.

Overview

The asset coordinates protection, monitoring, detection, and punishment through an AntiCheat-Monitor prefab. Protected APIs are intended as drop-in Unity replacements, and the monitor can be added from the Inspector without code. That makes adoption less disruptive than introducing a separate service, especially when a project already relies on Unity's standard APIs.

GuardingPear's role is defensive rather than authoritative. It can make common manipulation harder and identify several attack signals, but competitive games still need server-controlled validation for outcomes that must not be trusted to the client.

Key features

Memory and save data

Protected replacements for integers, floats, strings, vectors, and lists are designed to frustrate Cheat Engine and GameGuardian scans. They are most relevant to games where straightforward value editing would otherwise be effective. ProtectedPlayerPrefs preserves the Unity PlayerPrefs pattern while encrypting values on disk and checking for tampering, giving local progression and settings more resistance to modification.

Time and input

Protected Time detects speed hacks and clock skew, then falls back to a trusted system-tick clock when an attack is detected. That directly addresses altered cooldowns, timers, and rate-based mechanics. Protected Input rate-limits mouse, keyboard, gamepad, and touch presses; the default ceiling is 10 clicks per second, a useful baseline against automated or unnaturally fast input that may need tuning for a particular game.

Mobile and desktop checks

Android checks can validate installation source, app hash, signing-certificate fingerprint, native libraries, and known cheat apps. iOS adds jailbreak detection. These checks give mobile developers concrete integrity signals rather than relying only on gameplay behavior.

On desktop, the asset can detect debuggers and mod loaders, but it cannot block tools that attach before game scripts run. That limitation matters for determined attackers and prevents treating the package as a complete desktop anti-cheat solution.

Compatibility

The feature set is listed for Windows, macOS, Linux, Android, iOS, WebGL, and consoles, with both IL2CPP and Mono scripting backends supported. Game-engine support is Unity only.

Pricing

Anti-Cheat (Pro) costs $34.99, paid once as a one-time purchase for 1 seat; the sale is available on the maker's store only. It includes the Pro edition, while documentation's comparison shows the memory demo in Free and several other demos as Pro-only. The free edition is therefore useful for evaluating the core memory example, but teams needing the broader demonstration set should budget for Pro.

The Security Bundle costs $64.99, paid once as a one-time purchase and includes 1 seat for Obfuscator (Pro) plus 1 seat for Anti-Cheat (Pro), also sold only through the maker's store. It makes sense when both products are required; buying it solely for anti-cheat costs more than Pro alone. The product page also advertises instant delivery, lifetime updates, and a money-back guarantee.

Platforms

GuardingPear targets Unity projects on Windows, macOS, Linux, Android, iOS, WebGL, and consoles. Unity 2021.3 or later is required, with IL2CPP and Mono support. There is no server-side detection, so platform coverage should not be mistaken for cloud-based enforcement.

Who it's for

Choose it if you are a Unity developer—from a small indie team to a larger studio—who wants one-time, client-integrated defenses against memory editing, save tampering, time manipulation, input flooding, and common mobile integrity issues. It is less suitable as the sole protection for highly competitive online games or projects needing server-authoritative anti-cheat, and desktop teams must accept the pre-script attachment limitation.

Pros and cons

Pros

  • Broad coverage spanning memory, saves, time, input, Android integrity, and iOS jailbreak checks.
  • Unity-native drop-in APIs and Inspector-based monitor setup can reduce integration work.
  • One-time Pro pricing includes a single seat, lifetime updates, and a stated money-back guarantee.
  • Wide target-platform and Unity backend support.

Cons

  • No server-side detection, leaving authoritative game-state checks to your own architecture.
  • Desktop protection cannot stop tools attached before game scripts execute.
  • The free edition exposes the memory demo, while several other demos require Pro.
  • Pro and Bundle offers are one-seat purchases sold only through the maker's store.

Alternatives

Easy Anti-Cheat is the better starting point for studios wanting a freemium option with a free Basic plan and broad desktop, mobile, and web platform coverage; its Core plan uses contact pricing.

AGINUZ Anti-Cheat Infrastructure suits single-player or offline games seeking a free Protected tier with per-player binaries and struct-field shuffling, with a paid Indie tier at 50.00 USD.

Epic Online Services is preferable when free services, no royalties, and no hosting fees matter, subject to service-usage restrictions.

Anybrain and Byteria Game Anti-Cheat are paid alternatives for teams evaluating other anti-cheat products.

RoSentry fits web games that can stay within its free Basic limits of 100 concurrent players and one active game.

OZeroSecurity Anti-Cheat SDK is the alternative to consider when a 159.00 USD perpetual Standard license, offline operation, and unlimited projects match your requirements.

UltimateAntiCheat is a free, Windows and self-hosted AGPL-3.0 educational project, with commercial reuse requiring the project to remain open source.

Browse the Game Anti-Cheat Software category for more options.

Verdict

GuardingPear Anti-Cheat is a sensible choice for Unity teams that want broad client-side protection in a single, one-time purchase, especially across mobile and desktop targets. Choose it for its practical coverage and Unity-friendly integration; look elsewhere if server-side detection, stronger pre-launch desktop blocking, or a multi-seat commercial arrangement is essential.

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