
AccelByte Gaming Services
8.2#3 in game matchmaking softwareFrom $1,000 a monthFree planAndroidiOSWebAPI
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| Fact | AccelByte Gaming Services | brainCloud |
|---|---|---|
| Analytics | Game Analytics provides engagement dashboards for DAU, MAU, peak players, acquisition, retention and matchmaking, with configurable timeframes and CSV export. | Analytics includes a DAU dashboard, sales-at-a-glance views and event data streaming. |
| Integrations | The game SDKs support Unreal Engine and Unity, while the TypeScript SDK can be used in a browser or service environment. | Documented integrations include Amazon GameLift, Kafka, SAML, Segment, SendGrid, Slack and WebPurify. |
| Licence | AGS itself is proprietary SaaS; AccelByte publishes separate SDK repositories, including a Go Extend SDK under the MIT license. | The hosted brainCloud service is proprietary, while official client repositories such as the Unreal plugin and C# library use Apache-2.0 licensing. |
| Product | AccelByte Gaming Services is a managed backend platform for building and operating online games. | brainCloud is a cloud-based backend-as-a-service platform for games, apps, and other digital services. |
| Rating on G2 | 3.5 out of 5 from 1 review | 4.3 out of 5 from 11 reviews |
| SDK coverage | Published SDKs and interfaces include Unreal, Unity, TypeScript, Go, C#, Java, Python, gRPC plugins, REST APIs and an AGS CLI. | Client libraries are provided for C++, Dart, Godot GDScript, Java, JavaScript, Objective-C, Swift, Unity C# and Unreal C++/Blueprint, among others. |
AGS is intended for game studios building and operating online games, from small teams to global launches. It may suit teams seeking managed backend services for player accounts, multiplayer and live operations.
brainCloud suits game developers, studios, publishers, and enterprise customers building mobile, console, PC, web, or cross-platform services. The free Development plan is limited by user and account counts and excludes live in-app purchases.