
Antidote
Summary
Antidote is a cloud-based UX and analytics platform for game studios conducting playtests and research during development. Teams can run their own sessions, commission managed playtesting, or use market research services. Data capture options include surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection. Analysis tools include AI Insights, top moments, annotations, transcripts, survey and sentiment analysis, face emotion detection, automated reports, and data exports. Studios can recruit players from Antidote’s community or bring their own, and distribute builds through Antidote, a developer download link, or the named Steam, Epic, Google Play, and App Store launchers. The platform says it natively supports PC, Mac, Linux, Android, iOS, and browser games; console testing can be arranged. Cloud streaming can give selected players access through a private server without downloading the game. Antidote describes NDAs, optional identity checks, controlled launches, watermarking, and encryption as security measures. The free Indie plan is restricted to teams under 10 without a publisher or investors and to eligible PC or Mac games. Other listed plans include monthly options and pay-as-you-go starting at 25.00 USD per once per player.
Who it is for
Antidote is aimed at game studios of different sizes that need to organize player research during development. It may suit teams seeking either self-managed sessions or managed testing and research services.
What is good
- Supports self-organized and managed playtests
- Captures gameplay, face, and controller inputs
- Analysis includes reports and sentiment tools
- Supports PC, Mac, Linux, mobile, and browser games
- Can recruit through its community or a studio’s own players
What to know first
- Free Indie plan excludes teams with publishers or investors
- Console testing is only possible by arrangement
- Starter and Master are priced per game per month
Everything Xiaomi review
Antidote: the full review
Antidote brings recruitment, playtest data capture, analysis, and build distribution together for game research. Plan eligibility and supported platforms vary, so teams should match the offering to their game and setup.
Overview
Antidote is a cloud-based UX and analytics platform for game studios. It brings playtesting and research into game development, with options to run studio-organized tests, commission managed playtesting, or use market research services. The product was founded in 2017. Its maker is Sensing Emotions and Knowledge Group, S.L., based in Barcelona, Spain.
The platform covers recruitment, game-build distribution, feedback collection, and analysis. Studios can bring their own players or recruit targeted participants from Antidote’s community. Antidote says setup review takes no longer than 24 hours, and results are typically available in real time as players finish.
Antidote is designed for game development rather than general-purpose product research. It supports playtesting workflows and performance monitoring, uses hybrid test environments, and lists Unity and Unreal as supported game engines. Related directories include Game Testing Software and Game Playtesting Platforms.
Key features
Test setup and distribution
Studios can distribute builds through Antidote, provide their own download link, or use launchers named in the FAQ: Steam, Epic, Google Play, and the App Store. Cloud streaming lets selected players access a game through Antidote’s private server without downloading it. Antidote natively supports PC, Mac, Linux, Android, iOS, and browser games; console support can be arranged.
Recruitment can be handled through Antidote’s player community, or studios can invite and manage their own players. Invite links control player access. Team members and stakeholders can also be invited, with role-based access control for team permissions.
Feedback and analysis
Data collection options include surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection. Analysis tools include AI Insights, top moments, annotations, think-aloud transcripts, survey and sentiment analysis, face emotion detection, automated reports, and data exports.
Security and support
Antidote describes NDAs, optional identity verification, secure distribution, controlled launches, watermarking, and data encryption as security measures. Its FAQ offers contact with the support team and meetings with a representative for personalized guidance.
Pricing
Antidote offers a free plan and a free trial. Listed plans and terms are:
- Free Trial: 0.00 USD per free, billed 14 days. Includes 1 playtest, up to 5 community players, 20 survey questions, and sessions up to 20 minutes.
- Indie: 0.00 USD per month, billed Monthly. For teams under 10 with no publisher or investors; includes 1 Antidote-community playtest per month for a PC or Mac game that is not free-to-play.
- Pay as you go: 25.00 USD per once, billed starting at $25 per user playing your game. It is per project and uses Antidote’s player community; final price may vary for complex recruitment or setups.
- Indie Plus: 99.95 USD per month, billed Monthly. For teams under 30 with a publisher or investment; includes 1 Antidote-community playtest per month for a PC or Mac game that is not free-to-play.
- Starter: 115.00 USD per month, billed PER GAME / MONTH. Includes unlimited community playtests and player invites, up to 50 results per playtest, up to 20 survey questions, 2 team members, and support for PC, Mac, iOS, or Android.
- Master: 475.00 USD per month, billed PER GAME / MONTH. Includes Starter features, unlimited results and survey questions, unlimited team members, PC and Android game streaming (usage limits apply), and up to 5TB download data.
Platforms
Antidote is available on Android, iOS, Linux, macOS, web, and Windows. Its game support includes Windows, Mac, Linux, Android, iOS, and browser games, with console testing possible by arrangement. The Master plan includes game streaming for PC and Android, subject to usage limits.
Who it's for
Antidote says it is tailored to game studios of all sizes, from indie teams to large developers. The plans distinguish smaller teams without publishers or investors from teams with those backing arrangements, while per-game plans specify team size, results, survey, and streaming allowances. Its recruitment and access options suit studios that need to involve either community players or their own invitees.
Pros and cons
- Pros: Multiple research modes; broad gameplay and feedback capture; analysis tools spanning transcripts, sentiment, and reports; support for desktop, mobile, and browser games; player recruitment and controlled access.
- Cons: Plan eligibility and included testing capacity vary by plan. Console support is by arrangement, and the Master plan’s streaming has usage limits. Pay-as-you-go pricing can vary with recruitment or setup complexity.
Alternatives
For other tools in adjacent areas, consider GameDriver, Airtest Project, Backtrace, GameBench, TBase, Obvra, Poki Playtesting, and AltTester.
Verdict
Antidote brings recruitment, build delivery, player feedback, and analysis into a platform focused on game studios. Its stated support for PC, Mac, Linux, mobile, and browser games, along with several research approaches and capture methods, gives teams flexibility in how they structure playtests. The main considerations are plan-specific eligibility and limits, variable pay-as-you-go costs, and arranging console support separately. Studios should match their team size, target platforms, and expected playtest volume to the relevant plan before choosing.
Antidote plans and pricing
All plansCompared on game playtesting platforms
- Free plan
- Yesantidote.gg
Facts
- What it does
- Antidote is a cloud-based UX and analytics platform that helps game studios manage playtesting and research throughout development.antidote.gg · 28 Sept 2026
- Research modes
- Studios can run self-organized playtests, commission managed playtesting, or use market research services.antidote.gg · 28 Sept 2026
- Data capture
- The platform lists built-in surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection.antidote.gg · 28 Sept 2026
- Analysis
- Analysis tools include AI Insights, top moments, annotations, think-aloud transcripts, survey analysis, sentiment analysis, face emotion detection, automated reports, and data exports.antidote.gg · 28 Sept 2026
- Integrations and distribution
- The FAQ names Steam, Epic, Google Play, and App Store launchers; game builds can also be delivered through Antidote or a developer’s own download link.antidote.gg · 28 Sept 2026
- Game support
- Antidote says it natively supports PC, Mac, Linux, Android, iOS, and browser games, with consoles possible by arrangement.antidote.gg · 28 Sept 2026
- Streaming
- Cloud streaming lets selected players access a game through Antidote’s private server without downloading the game.antidote.gg · 28 Sept 2026
- Security
- Antidote describes NDAs and optional identity verification, secure distribution, controlled launches, watermarking, and data encryption as security measures.antidote.gg · 28 Sept 2026
- Team access
- Team members and stakeholders can be invited with role-based access control, and player access can be controlled through invite links.antidote.gg · 28 Sept 2026
- Recruitment
- Studios can recruit targeted players through Antidote’s community or invite and manage their own players.antidote.gg · 28 Sept 2026
- Turnaround
- Antidote says playtest setup review takes no longer than 24 hours and results are typically available in real time as players finish.antidote.gg · 28 Sept 2026
- Support
- The company FAQ offers support-team contact and representative meetings for personalized guidance.antidote.gg · 28 Sept 2026
- Intended users
- Antidote says its platform is tailored to game studios of all sizes, from indie teams to large developers.antidote.gg · 28 Sept 2026
- Maker and location
- The legal notice identifies the maker as Sensing Emotions and Knowledge Group, S.L., domiciled in Barcelona, Spain.antidote.gg · 28 Sept 2026
Company
- Founded
- 2017antidote.gg · 23 Sept 2026
- Headquarters
- Barcelona, Spainantidote.gg · 23 Sept 2026
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Sources
- antidote.gg/faq/· checked 28 Sept 2026
- antidote.gg· checked 28 Sept 2026
- antidote.gg/platform-features/· checked 28 Sept 2026
- antidote.gg/legal-notice/· checked 28 Sept 2026
- antidote.gg/pricing/· checked 28 Sept 2026


