
Antidote
Antidote is a cloud-based UX and analytics platform for game studios conducting playtests and research during development.
What Antidote is
Antidote is a cloud-based UX and analytics platform for game studios conducting playtests and research during development. Teams can run their own sessions, commission managed playtesting, or use market research services. Data capture options include surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection. Analysis tools include AI Insights, top moments, annotations, transcripts, survey and sentiment analysis, face emotion detection, automated reports, and data exports.
Studios can recruit players from Antidote’s community or bring their own, and distribute builds through Antidote, a developer download link, or the named Steam, Epic, Google Play, and App Store launchers. The platform says it natively supports PC, Mac, Linux, Android, iOS, and browser games; console testing can be arranged. Cloud streaming can give selected players access through a private server without downloading the game. Antidote describes NDAs, optional identity checks, controlled launches, watermarking, and encryption as security measures. The free Indie plan is restricted to teams under 10 without a publisher or investors and to eligible PC or Mac games.
Good
- Supports self-organized and managed playtests
- Captures gameplay, face, and controller inputs
- Analysis includes reports and sentiment tools
- Supports PC, Mac, Linux, mobile, and browser games
- Can recruit through its community or a studio’s own players
Watch out
- Free Indie plan excludes teams with publishers or investors
- Console testing is only possible by arrangement
- Starter and Master are priced per game per month
Who it suits
Antidote is aimed at game studios of different sizes that need to organize player research during development. It may suit teams seeking either self-managed sessions or managed testing and research services.
Verdict
Antidote brings recruitment, playtest data capture, analysis, and build distribution together for game research. Plan eligibility and supported platforms vary, so teams should match the offering to their game and setup.
Plans and prices
From Antidote's own pricing page, checked 14 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Indie | Free | Team under 10 · no publisher or investors · PC or Mac non-free-to-play game · 1 monthly playtest · maximum 20 players and 60 minutes · monthly |
| Free Trial | Free | 1 playtest · up to 5 community players · 20 survey questions · 20 minutes per session · PC, Mac, iOS or Android · 14 days |
| Pay as you go | $25, paid once | Per project · uses Antidote’s player community · final price may vary for complex recruitment or setups · Starting at $25 per user playing your game |
| Pay-as-you-go | $25, paid once | Antidote player community · per-project playtests · starting at $25 per user playing your game |
| Indie Plus | $99.95 a month | Same Indie requirements · team under 30 · demographic targeting by age, gender and location · monthly |
| Starter | $115 a month | Unlimited game versions · unlimited player invites and community playtests · 50 results per playtest · 20 survey questions · 2 team members · per game / month |
| Master | $475 a month | Starter features · PC and Android streaming with usage limits · unlimited results and survey questions · up to 5TB download data · unlimited team members · per game / month |
The facts
Each one read from Antidote's own pages, with the date it was checked.
What it does
- AI data handling
- Antidote says AI Insights are opt-in, run on its own infrastructure, and are not sent to external AI providers or used for training.checked 14 Oct 2026
- Analysis
- Analysis tools include AI Insights, top moments, annotations, think-aloud transcripts, survey analysis, sentiment analysis, face emotion detection, automated reports, and data exports.checked 28 Sep 2026
- Analysis tools
- Analysis features include AI Insights, top moments, annotations, think-aloud transcripts, survey analysis, word clouds, sentiment analysis and face-recording emotion detection.checked 14 Oct 2026
- Cloud streaming
- Cloud Streaming lets studios test PC or Android games remotely without downloading the game to players’ devices.checked 14 Oct 2026
- Data capture
- The platform lists built-in surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection.checked 28 Sep 2026
- Data collection
- The platform offers surveys, gameplay and face recording, think-aloud comments, mobile touch tracking, controller inputs, game events and AFK detection.checked 14 Oct 2026
- Documentation
- The SDK page links separate Windows and Android integration guides on docs.antidote.gg, but the documentation site was not accessible during this research.checked 14 Oct 2026
- Game support
- Antidote says it natively supports PC, Mac, Linux, Android, iOS, and browser games, with consoles possible by arrangement.checked 28 Sep 2026
- Google Play data disclosure
- Google Play says the app may share app information and performance data, may collect location and personal information, encrypts data in transit and supports deletion requests.checked 14 Oct 2026
- Integrations and distribution
- The FAQ names Steam, Epic, Google Play, and App Store launchers; game builds can also be delivered through Antidote or a developer’s own download link.checked 28 Sep 2026
- Intended users
- Antidote says its platform is tailored to game studios of all sizes, from indie teams to large developers.checked 28 Sep 2026
- Launcher integrations
- Antidote’s security article says it can work with Steam and Epic launchers using individually assigned keys.checked 14 Oct 2026
- Limit: perceived pricing
- A Reddit commenter called Antidote’s pricing outrageous and argued that a 20-minute test may provide little useful information for a full game.checked 14 Oct 2026
- Limit: reward delays
- A Google Play reviewer reported that a promised gift-card reward had not arrived after more than 22 days and said support had not responded.checked 14 Oct 2026
- Limit: reward redemption
- Reddit users reported that gift-card redemption could be limited to one per month and take more than 20 days, with another user reporting a reward still missing after over a month.checked 14 Oct 2026
- Limit: tester compensation
- A Reddit commenter said Antidote community testers were rewarded with points usable for games rather than direct cash.checked 14 Oct 2026
- Notable client work
- LinkedIn says Antidote has worked with Bandai Namco, Ubisoft, Remedy and THQ Nordic, among others.checked 14 Oct 2026
The company
- Company locations
- LinkedIn lists a primary Barcelona address and an additional location in Copenhagen, Denmark.checked 14 Oct 2026
- Company profile
- LinkedIn lists Antidote as a privately funded video-game company headquartered in Barcelona with 11–50 employees and a 2017 founding year.checked 14 Oct 2026
- Founded
- 2017checked 23 Sep 2026
- Headquarters
- Barcelona, Spainchecked 23 Sep 2026
- Legal owner
- The website is published by Sensing Emotions and Knowledge Group, S.L., registered in Barcelona with Spanish tax number NIF B-66471665.checked 14 Oct 2026
- Maker and location
- The legal notice identifies the maker as Sensing Emotions and Knowledge Group, S.L., domiciled in Barcelona, Spain.checked 28 Sep 2026
Where it runs
- Google Play app
- The Android app lets invited users test unreleased or public games, record screen and voice, perform optional wearable biometric tests and earn project-dependent rewards.checked 14 Oct 2026
The full review of Antidote
Overview
Antidote is a cloud-based UX and analytics platform for game studios. It brings playtesting and research into game development, with options to run studio-organized tests, commission managed playtesting, or use market research services. The product was founded in 2017. Its maker is Sensing Emotions and Knowledge Group, S.L., based in Barcelona, Spain.
The platform covers recruitment, game-build distribution, feedback collection, and analysis. Studios can bring their own players or recruit targeted participants from Antidote’s community. Antidote says setup review takes no longer than 24 hours, and results are typically available in real time as players finish.
Antidote is designed for game development rather than general-purpose product research. It supports playtesting workflows and performance monitoring, uses hybrid test environments, and lists Unity and Unreal as supported game engines. Related directories include Game Testing Software and Game Playtesting Platforms.
Key features
Test setup and distribution
Studios can distribute builds through Antidote, provide their own download link, or use launchers named in the FAQ: Steam, Epic, Google Play, and the App Store. Cloud streaming lets selected players access a game through Antidote’s private server without downloading it. Antidote natively supports PC, Mac, Linux, Android, iOS, and browser games; console support can be arranged.
Recruitment can be handled through Antidote’s player community, or studios can invite and manage their own players. Invite links control player access. Team members and stakeholders can also be invited, with role-based access control for team permissions.
Feedback and analysis
Data collection options include surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection. Analysis tools include AI Insights, top moments, annotations, think-aloud transcripts, survey and sentiment analysis, face emotion detection, automated reports, and data exports.
Security and support
Antidote describes NDAs, optional identity verification, secure distribution, controlled launches, watermarking, and data encryption as security measures. Its FAQ offers contact with the support team and meetings with a representative for personalized guidance.
Pricing
Antidote offers a free plan and a free trial. Listed plans and terms are:
- Free Trial: free, billed 14 days. Includes 1 playtest, up to 5 community players, 20 survey questions, and sessions up to 20 minutes.
- Indie: free, billed Monthly. For teams under 10 with no publisher or investors; includes 1 Antidote-community playtest per month for a PC or Mac game that is not free-to-play.
- Pay as you go: $25, paid once, billed starting at $25 per user playing your game. It is per project and uses Antidote’s player community; final price may vary for complex recruitment or setups.
- Indie Plus: $99.95 a month, billed Monthly. For teams under 30 with a publisher or investment; includes 1 Antidote-community playtest per month for a PC or Mac game that is not free-to-play.
- Starter: $115 a month, billed PER GAME / MONTH. Includes unlimited community playtests and player invites, up to 50 results per playtest, up to 20 survey questions, 2 team members, and support for PC, Mac, iOS, or Android.
- Master: $475 a month, billed PER GAME / MONTH. Includes Starter features, unlimited results and survey questions, unlimited team members, PC and Android game streaming (usage limits apply), and up to 5TB download data.
Platforms
Antidote is available on Android, iOS, Linux, macOS, web, and Windows. Its game support includes Windows, Mac, Linux, Android, iOS, and browser games, with console testing possible by arrangement. The Master plan includes game streaming for PC and Android, subject to usage limits.
Who it's for
Antidote says it is tailored to game studios of all sizes, from indie teams to large developers. The plans distinguish smaller teams without publishers or investors from teams with those backing arrangements, while per-game plans specify team size, results, survey, and streaming allowances. Its recruitment and access options suit studios that need to involve either community players or their own invitees.
Pros and cons
- Pros: Multiple research modes; broad gameplay and feedback capture; analysis tools spanning transcripts, sentiment, and reports; support for desktop, mobile, and browser games; player recruitment and controlled access.
- Cons: Plan eligibility and included testing capacity vary by plan. Console support is by arrangement, and the Master plan’s streaming has usage limits. Pay-as-you-go pricing can vary with recruitment or setup complexity.
Alternatives
For other tools in adjacent areas, consider GameDriver, Airtest Project, Backtrace, GameBench, TBase, Obvra, Poki Playtesting, and AltTester.
Verdict
Antidote brings recruitment, build delivery, player feedback, and analysis into a platform focused on game studios. Its stated support for PC, Mac, Linux, mobile, and browser games, along with several research approaches and capture methods, gives teams flexibility in how they structure playtests. The main considerations are plan-specific eligibility and limits, variable pay-as-you-go costs, and arranging console support separately. Studios should match their team size, target platforms, and expected playtest volume to the relevant plan before choosing.
Getting started
- Visit the Antidote website.
- Choose a plan or start the 14-day free trial.
- For the Free Trial plan, set up one playtest for up to five community players.
- Recruit players through Antidote’s community or invite and manage your own.
- Deliver a game build through Antidote, your download link, or a named launcher.
Limits worth knowing
The Free Trial plan lasts 14 days and allows one playtest, up to five community players, 20 survey questions, and sessions up to 20 minutes. The free Indie plan is for teams under 10 without a publisher or investors and allows one Antidote-community playtest per month for a non-free-to-play PC or Mac game.
Questions
Is Antidote free?
Yes. Its Indie plan costs nothing for eligible teams. A separate Free Trial plan lasts 14 days.
How much do paid plans cost?
Indie Plus is $99.95 a month, Starter is $115 per game per month, and Master is $475 per game per month.
Which platforms and games does Antidote support?
It natively supports PC, Mac, Linux, Android, iOS, and browser games. Console testing is possible by arrangement.
Can players access a game without downloading it?
Cloud streaming lets selected players access a game through Antidote’s private server without downloading it.
Who makes Antidote?
The maker is Sensing Emotions and Knowledge Group, S.L., domiciled in Barcelona, Spain.
What is limited on the Starter plan?
Starter includes up to 50 results per playtest, up to 20 survey questions, and two team members. It supports PC, Mac, iOS, or Android games.
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