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PlayProbe

PlayProbe is a link-based playtesting platform for indie games, with surveys, screen recordings, and optional Unity telemetry collected in a dashboard.

Place
#6 of 23
Score
7.3
PlayProbe's website

What PlayProbe is

PlayProbe is a link-based playtesting platform for indie games, with surveys, screen recordings, and optional Unity telemetry collected in a dashboard. Developers link to builds hosted elsewhere or embed WebGL builds in a session page; PlayProbe does not host game builds. Testers can enter from a session link without an account, and surveys work in a browser. Pre- and post-session surveys can use ratings, multiple choice, emoji scales, or open text. The dashboard summarizes responses by rating distribution, text answers, and question. Supported builds include Windows, macOS, Linux, Android, and WebGL; consoles are not supported. The Pro Unity SDK can log custom events, track FPS, catch crashes, and prompt surveys during play. Pro screen recordings capture the tester’s full screen, are visible only to the developer, and are retained for 30 days. Free costs nothing for one game, three tests, and 20 sessions per test. Pro costs $19 a month and includes unlimited games and tests, up to 200 sessions per test, and screen recording.

Good

  • Testers can join sessions without an account.
  • Surveys support ratings, multiple choice, emoji scales, and text.
  • Dashboard breaks down responses by question.
  • Pro Unity SDK can track FPS and catch crashes.
  • Free includes 20 sessions per test.

Watch out

  • PlayProbe does not host game builds.
  • Consoles are not supported.
  • Pro recordings are limited to 10 minutes per session.
  • Pro recordings are retained for 30 days.

Who it suits

PlayProbe suits indie game developers seeking tester feedback through surveys, recordings, or Unity telemetry. It also suits testers who prefer browser surveys and joining with a link rather than an account.

Verdict

PlayProbe organizes feedback for externally hosted or embedded builds, with browser surveys and optional Unity tools. Check the console exclusion and the Pro recording limits before choosing it for a test plan.

Plans and prices

From PlayProbe's own pricing page, checked 29 Sep 2026.

All about pricing
PlanPriceWhat it gives you
FreeFree1 game · 3 tests · 20 sessions per test · Pre & post surveys · Results dashboard
Pro$19 a monthUnlimited games · Unlimited tests · 200 sessions per test · Screen recording (10 min/session) · Unity SDK · CSV export · Remove PlayProbe branding · $19/month

The facts

Each one read from PlayProbe's own pages, with the date it was checked.

What it does

Audience
PlayProbe describes itself as a playtesting platform for indie game developers and testers.checked 29 Sep 2026
Build hosting
Developers link to or embed builds hosted elsewhere; PlayProbe says it never hosts game builds.checked 29 Sep 2026
Integrations
Builds can be linked from itch.io, Steam Playtest, or any download URL, while WebGL builds can be embedded in a session page.checked 29 Sep 2026
Privacy
The privacy policy says PlayProbe does not sell personal data or use it for advertising; optional analytics cookies load only with consent.checked 29 Sep 2026
Product
PlayProbe provides link-based playtesting for indie games, with surveys, screen recordings, and optional Unity telemetry in a dashboard.checked 29 Sep 2026
Recording
Pro screen recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days.checked 29 Sep 2026
Results
The dashboard automatically aggregates responses with rating distributions, text responses, and per-question breakdowns.checked 29 Sep 2026
Security
The privacy policy states that data is encrypted in transit and at rest, production-data access is restricted, and database row-level security is used.checked 29 Sep 2026
Session length
Developers set play time; surveys add about five minutes, and most sessions take 10–20 minutes end to end.checked 29 Sep 2026
Support
The maker says support email goes directly to founder Jakub Gabčo, who builds the product solo.checked 29 Sep 2026
Supported builds
PlayProbe supports Windows, macOS, Linux, Android, and WebGL builds; its FAQ says consoles are not supported.checked 29 Sep 2026
Surveys
Pre and post surveys support rating, multiple-choice, emoji-scale, and open-text questions.checked 29 Sep 2026
Testers
Testers can open a session link without an account, and surveys run in a browser.checked 29 Sep 2026
Unity SDK
The Pro Unity SDK can log custom events, track FPS, catch crashes, and trigger mid-game surveys.checked 29 Sep 2026

The company

Headquarters
Brno, Czechiachecked 28 Sep 2026
The full review of PlayProbe

Overview

PlayProbe is a link-based playtesting service for indie developers who need structured feedback on games they host elsewhere. It suits survey-led tests across desktop, Android, and WebGL builds; its appeal narrows for console developers or teams seeking hosted distribution.

The free tier covers small experiments, while Pro adds scale, screen recording, and Unity telemetry for recurring tests.

Key features

Developers can link builds from itch.io, Steam Playtest, or any download URL, and embed WebGL builds in a session page. Testers join with a session link and do not need an account; surveys run in a browser. This keeps the participant route uncomplicated, but developers remain responsible for hosting and distributing their builds. Consoles are not supported.

Pre- and post-session surveys accept ratings, multiple-choice answers, emoji scales, and open text. The dashboard groups responses into rating distributions, text answers, and question-level breakdowns, making it easier to identify patterns than reviewing responses one by one. Developers choose play time; surveys add about five minutes, and most sessions take 10–20 minutes overall.

Pro’s Unity SDK can log custom events, track FPS, catch crashes, and prompt surveys mid-game. That extra context is useful to Unity teams investigating what happens during a session, but it does not help developers using other engines. Pro recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days. The 10-minute recording allowance per session may be too short for longer playtests.

PlayProbe says data is encrypted in transit and at rest, access to production data is restricted, and database row-level security is used. It says it does not sell personal data or use it for advertising; optional analytics cookies load only with consent. Support email goes directly to founder Jakub Gabčo, who builds the product solo.

Pricing

Free costs nothing and includes one game, three tests, 20 sessions per test, pre- and post-play surveys, and the results dashboard. It is a sensible starting point for a small evaluation, but the three-test and one-game caps limit ongoing or multi-project work.

Pro costs $19 a month, billed $19/month. It removes the game and test limits, raises the allowance to 200 sessions per test, and adds screen recording (10 min/session), the Unity SDK, CSV export, and removal of PlayProbe branding. Pro is the more practical choice for developers running repeated tests or needing session evidence, though the recording duration remains a constraint and no longer retention is included beyond 30 days.

Platforms

PlayProbe supports Windows, macOS, Linux, Android, and WebGL builds. Its listed software platforms also include web. The console exclusion is decisive for studios testing console releases.

Who it's for

PlayProbe is best suited to indie developers who already distribute builds elsewhere and want browser surveys, organized results, and, on Pro, Unity-specific telemetry or recordings. Developers who need built-in game hosting, console testing, or longer-than-10-minute Pro recordings should look elsewhere.

Pros and cons

  • Pro: Testers can join without accounts, reducing friction for survey-based sessions.
  • Pro: Survey formats and automatic question-level summaries help teams collect and review varied feedback.
  • Pro: Pro’s Unity SDK adds event, FPS, crash, and mid-game survey data beyond post-session responses.
  • Con: Developers must host builds themselves; PlayProbe does not host games.
  • Con: Console games are unsupported, excluding a significant testing target.
  • Con: Free is capped at one game and three tests, while Pro recording is limited to 10 minutes per session.

Alternatives

For a comparison across services, see Game Playtesting Platforms.

  • Antidote is worth considering if a 14-day free trial with up to five community players and sessions up to 20 minutes better fits a short evaluation.
  • FirstLook Engagement Analytics may suit teams prioritizing player profiles and email allowances, with a Forever Free tier and an Analytics Core plan at $149 a month.
  • Userplay is an option for developers who want its Indie plan’s pay-as-you-go model, up to 10 seats, unlimited playtests, and 30-day recording retention.
  • Go Testify offers an Essential plan with one active project and unlimited playtesting and insight reports within that project.
  • Game Tester is another option for teams comparing paid playtesting software.
  • Indieable may fit developers who want a no-card, no-time-limit free tier with tester recruitment and screening.
  • Playcocola is an alternative for web playtests, with its Hobbyist plan offering one hour of video recording and videos saved for one week.
  • Poki Playtesting is a free web option where Poki controls the test nature and player numbers.

Verdict

Choose PlayProbe if you are an indie developer with externally hosted PC, Android, or WebGL builds and want organized surveys, especially if Pro’s Unity tools match your workflow. Its low-cost Pro plan scales tests and adds useful session context, but self-hosted builds, unsupported consoles, and short recording sessions make it a poor fit for teams that need a more complete distribution or capture workflow.

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