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Antidote vs Userplay

Antidote logo

Antidote

8.1#1 in game playtesting platformsFrom $99.95 a month
Free planAndroidiOSWebLinux
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Userplay

7.7#3 in game playtesting platformsFrom $99 a month
Free planWebAPIExtensionLinux
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What both publish

FactAntidoteUserplay
RecruitmentStudios can recruit targeted players through Antidote’s community or invite and manage their own players.Studios can recruit and screen playtesters directly from Discord communities.
SecurityAntidote describes NDAs and optional identity verification, secure distribution, controlled launches, watermarking, and data encryption as security measures.Userplay states that data in transit uses TLS 1.2 or higher and data at rest uses AES-256 or equivalent storage encryption.
SupportThe company FAQ offers support-team contact and representative meetings for personalized guidance.Userplay offers separate support, sales, legal and documentation contacts, with technical documentation hosted at docs.userplay.io.

Antidote plans

  • IndieFree
  • Free TrialFree
  • Pay as you go$25, paid once
  • Pay-as-you-go$25, paid once
  • Indie Plus$99.95 a month
  • Starter$115 a month

Userplay plans

  • IndieFree
  • Essential$99 a month
  • Starter$199 a month
  • Studio$359 a month

Pick Antidote if…

Antidote is aimed at game studios of different sizes that need to organize player research during development. It may suit teams seeking either self-managed sessions or managed testing and research services.

Pick Userplay if…

Userplay suits game studios that need to recruit playtesters, distribute builds, review sessions, and collect feedback in a shared workflow. Its plan limits may help studios assess fit by seat and player volume.

Charts they share