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25 alternatives · from game networking middleware

Alternatives to Renet

18.5
Colyseus logo

Colyseus is an open-source Node.js framework for building real-time multiplayer games, with matchmaking and state synchronization.

Free planOpen sourceAndroidiOSWeb
From $15 a month
28.1
Photon Realtime logo

Photon Realtime is a cloud-hosted networking service for building cross-platform real-time multiplayer games.

Free planAndroidiOSWeb
From $0.29 a month
37.8
Unity logo

Unity Engine is development software for making games and apps, including immersive experiences built from CAD and 3D data.

Free planAndroidiOSWeb
Free plan
  1. 4Normcore logo

    Normcore

    Normcore is a networking solution for Unity projects, with networked physics, persistent spaces, voice chat, and XR support.

    Free planAndroidiOSWebLinux
    7.5From $49 a month
  2. 5

    SmartFoxServer

    SmartFoxServer is a client/server SDK for building real-time multiplayer games, MMOs, virtual communities, and other shared experiences.

    Free planAndroidiOSWebAPI
    7.5From €32.50 a month
  3. 6Photon Fusion logo

    Photon Fusion

    Photon Fusion is a state-transfer networking SDK for making multiplayer games with Unity, Unreal, and Godot.

    Free planAndroidiOSWebLinux
    7.4From $0.50 a month
  4. 7FishNet logo

    FishNet

    FishNet is a networking solution for Unity games, with a client-server model and free use without CCU caps or paywalls.

    Free planAndroidiOSWebLinux
    7.3$50, paid once
  5. 8Photon Quantum logo

    Photon Quantum

    Photon Quantum is a deterministic ECS framework for Unity online multiplayer games, with sessions listed for up to 128 players.

    Free planAndroidiOSWebLinux
    7.3From $0.50 a month
  6. 9Amazon GameLift Servers logo

    Amazon GameLift Servers

    Amazon GameLift Servers deploys, operates, and scales dedicated cloud servers for session-based multiplayer games.

    AndroidiOSWebAPI
    6.9From $1 a month
  7. 10Mirror Networking logo

    Mirror Networking

    Mirror Networking is a free, MIT-licensed system for adding multiplayer capabilities to Unity games.

    Free planAndroidiOSWebLinux
    6.7Free plan
  8. 11

    Netcode for GameObjects

    Netcode for GameObjects is Unity’s networking library for synchronizing GameObjects and world data during multiplayer sessions.

    Free planAndroidiOSWebLinux
    6.7Free plan
  9. 12

    Netick

    Netick is a free networking solution for building server-authoritative, state-synchronized multiplayer games in Unity.

    Free planAndroidiOSWebLinux
    6.7Free plan
  10. 13

    LiteNetLib

    LiteNetLib is a free, MIT-licensed UDP networking library for .NET Standard 2.1, Mono and .NET.

    Free planAndroidiOSLinuxmacOS
    6.6Free plan
  11. 14

    netcode.io

    netcode.io is an open-source client/server protocol for real-time multiplayer games, using UDP to exchange unreliable, unordered packets.

    Free planLinuxmacOSSelf-hostedWindows
    6.6Free plan
  12. 15

    Riptide Networking

    Riptide Networking is a free, lightweight C# library for connections and data exchange in multiplayer games.

    Free planAndroidiOSLinuxmacOS
    6.6Free plan
  13. 16

    GameNetworkingSockets

    GameNetworkingSockets is a free, open-source transport library for games that sends reliable and unreliable messages over UDP.

    Free planiOSAPILinuxmacOS
    6.5Free plan
  14. 17

    Naia

    Naia is a free Rust networking library for multiplayer games built around server-controlled entity replication and typed messages.

    AndroidiOSWebLinux
    6.4
  15. 18

    Open Match

    Open Match is a free, open-source framework for developers building a game matchmaker.

    Free planAPISelf-hosted
    6.4Free plan
  16. 19

    Steamworks

    Steamworks is Valve’s collection of tools and services for managing and operating games on Steam.

    Free planAPILinuxmacOSWindows
    6.3Free plan
  17. 20

    coherence

    Coherence is a networking product for Unity projects, with a hybrid network model and support for matchmaking and rollback netcode.

    AndroidiOSWebLinux
    6.0From $666.67 a month
  18. 21Steam Input logo

    Steam Input

    Steam Input is a controller configuration system built into the Steam client.

    APILinuxmacOSWindows
    6.0
  19. 22

    DarkRift 2

    DarkRift 2 is a free, open-source networking library for multiplayer experiences that need an authoritative server.

    Free planLinuxSelf-hostedWindows
    5.9Free plan
  20. 23

    GGRS

    GGRS is a free, open-source Rust library for peer-to-peer rollback networking in games.

    WebAPILinuxmacOS
    5.9
  21. 24

    GGPO

    GGPO is an open-source networking library for peer-to-peer games that uses rollback to keep play moving while remote inputs travel between players.

    Free planWindows
    5.8Free plan
  22. 25

    Photon Server

    Photon Server is a paid, on-premises real-time socket server and cross-platform multiplayer framework.

    APISelf-hostedWindows
    5.2

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