Netick
Netick is a free networking solution for building server-authoritative, state-synchronized multiplayer games in Unity.
What Netick is
Netick is a free networking solution for building server-authoritative, state-synchronized multiplayer games in Unity. It includes a full-game replay system and client-side prediction with reconciliation while retaining server authority. Developers can run servers and clients in the same Unity project, including multiple servers within one Unity instance. Its networking approach uses tick-aligned simulation, snapshot interpolation, delta compression, and an abstract transport layer. Netick says it adjusts to poor network conditions to maintain smooth gameplay. Pro features include Interest Management to reduce server load and bandwidth and help prevent wallhacks, plus Lag Compensation for authoritative hit detection. LiteNetLib is the default transport. Official integrations add Unity Transport options including UDP, WebSocket, Unity Relay, and links between WebGL and native clients; optional TLS and DTLS encryption are available through that integration. The EOS transport offers relays, lobby creation and discovery, NAT punchthrough, and relay fallback. Installation requires Unity Editor 2021 or later and uses Unity Package Manager with a Git URL. Supported platforms depend on the transport used.
Good
- Includes a built-in full-game replay system.
- Runs servers and clients in one Unity project.
- Unity Transport supports UDP and WebSocket.
- Free plan is listed.
Watch out
- Installation requires Unity Editor 2021 or later.
- Interest Management and Lag Compensation are Pro features.
- Supported platforms depend on transport.
Who it suits
It suits Unity developers building client-server multiplayer games who need features such as prediction, replay, or server-side hit detection. Available platforms depend on the chosen transport.
Verdict
Netick offers Unity developers state-sync networking, replay, and prediction, with additional transport integrations. Check which transport and Pro features fit the intended project, since platform support varies by transport.
Plans and prices
From Netick's own pricing page, checked 30 Sep 2001.
| Plan | Price | What it gives you |
|---|---|---|
| Free | Free | Server-authoritative state-sync networking for Unity · Interest Management [Pro] · Lag Compensation [Pro] |
The facts
Each one read from Netick's own pages, with the date it was checked.
What it does
- Default transport
- The getting-started guide says Netick uses LiteNetLib by default.checked 30 Sep 2001
- Installation
- The official repository requires Unity Editor 2021 or later and installs through Unity Package Manager from a Git URL.checked 30 Sep 2001
- Integrations
- The official Unity Transport integration supports UDP, WebSocket, Unity Relay, and cross-platform connectivity between WebGL and native clients.checked 30 Sep 2001
- Networking
- Netick uses tick-aligned simulation, snapshot interpolation, delta compression, and an abstract transport layer.checked 30 Sep 2001
- Performance
- The maker reports 10,000 active objects with zero additional CPU usage and a test compressing and writing 250 moving objects to 250 clients in under approximately 0.35 ms on one modern Intel CPU core.checked 30 Sep 2001
- Poor connections
- Netick automatically adapts to bad network conditions while maintaining smooth gameplay.checked 30 Sep 2001
- Prediction
- Client-side prediction uses prediction and reconciliation while maintaining server authority.checked 30 Sep 2001
- Product
- Netick is a free, server-authoritative, state-sync networking solution for Unity.checked 30 Sep 2001
- Pro features
- Interest Management reduces server load and bandwidth and can prevent wallhacks, while Lag Compensation supports authoritative hit detection.checked 30 Sep 2001
- Replay
- Netick includes a built-in full-game replay system.checked 30 Sep 2001
- Sandboxing
- Sandboxing lets developers run servers and clients in the same Unity project and run multiple servers in one Unity instance.checked 30 Sep 2001
- Security
- The Unity Transport integration offers optional TLS encryption for WebSocket and DTLS encryption for UDP.checked 30 Sep 2001
- Support
- The documentation directs users with questions or requests to the Netick Discord community and offers custom engine integration by email.checked 30 Sep 2001
Where it runs
- EOS integration
- The official EOS transport provides EOS relays, lobby creation and discovery, NAT punchthrough, and relay fallback.checked 30 Sep 2001
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