
Photon Fusion
Photon Fusion is a state-transfer networking SDK for making multiplayer games with Unity, Unreal, and Godot.
What Photon Fusion is
Photon Fusion is a state-transfer networking SDK for making multiplayer games with Unity, Unreal, and Godot. Its tick-based simulation supports client-side prediction and snapshot interpolation, while lag compensation addresses the delay between a player firing and the server registering a possible hit. Developers can choose replication algorithms that favor full consistency or eventual consistency, which uses less bandwidth per object. Network topologies include dedicated server, client host, and shared authority. Engine availability has qualifications: the product page lists all three engines, but current documentation labels Unreal early access and says Godot early access is available by contacting Photon. Dedicated-server use is described as a headless Unity build and requires third-party server orchestration at additional cost. Free options include one plan for 100 concurrent users and a development-only plan for 20. A one-time 100-CCU option costs 95.00 USD for 12 months; monthly plans include 125.00 USD for 500 CCU. Premium Cloud is billed at 0.50 USD per CCU per month, with a 1,000 USD monthly minimum.
Good
- Supports prediction and snapshot interpolation.
- Offers three network topology options.
- Eventual-consistency replication uses less bandwidth per object.
- Free plans cover 100 CCU or development-only 20 CCU.
- All plans include documentation, samples, and tutorials.
Watch out
- Unreal support is marked early access.
- Godot early access requires contacting Photon.
- Dedicated servers require third-party orchestration at additional cost.
- Premium Cloud has a 1,000 USD monthly minimum.
Who it suits
Photon Fusion suits game developers building multiplayer projects in Unity, Unreal, or Godot who need configurable network simulation and replication. Teams considering dedicated servers should account for third-party orchestration costs.
Verdict
Fusion provides core multiplayer networking tools and multiple topology and replication choices. Confirm engine availability and hosting requirements against the intended project before choosing a plan.
Plans and prices
From Photon Fusion's own pricing page, checked 30 Sep 2001.
| Plan | Price | What it gives you |
|---|---|---|
| Free 100 CCU | Free | One app per customer · Games only · Approx. 40k MAU · 0.3 TB traffic per month · no CCU burst · Free |
| Development Only 20 CCU | Free | Development only · 20 concurrent users · 60.0 GB traffic per month · no CCU burst · Free |
| Premium Cloud | $0.50 a month | 2,000 CCU and 6.0 TB traffic included at minimum fee · Games only · Usage-based CCU auto-scaling · DDoS protected by default · Up to 50,000 CCU · Per CCU, invoiced based on monthly usage; minimum fee $1,000 per month |
| 100 CCU | $95, paid once | Games only · Approx. 40k MAU · 0.3 TB traffic per month · no CCU burst · One-time for 12 months |
| 500 CCU | $125 a month | Games only · Approx. 200k MAU · 1.5 TB traffic per month · CCU burst included · Per month |
| 1000 CCU | $250 a month | Games only · Approx. 400k MAU · 3.0 TB traffic per month · CCU burst included · Per month |
| 2000 CCU | $500 a month | Games only · Approx. 800k MAU · 6.0 TB traffic per month · CCU burst included · Per month |
| Enterprise Cloud | Priced on request | Dedicated managed cloud environment · Multiple unlimited-CCU titles · SLA · Priority operations support · Dedicated servers · Server authoritative plugins · Multi-layered DDoS protection · Contact us |
The facts
Each one read from Photon Fusion's own pages, with the date it was checked.
What it does
- Cloud data handling
- Photon says Photon Cloud processes only IP addresses and user IDs and stores no personally identifiable information on its servers.checked 30 Sep 2001
- Cloud protection
- Photon says its infrastructure is protected against DDoS attacks and that server access is restricted and continuously monitored.checked 30 Sep 2001
- Deployment limit
- The dedicated-server topology is described as a headless Unity build and requires third-party server orchestration at additional cost.checked 30 Sep 2001
- Engines and availability
- Fusion is available for Unity, Unreal, and Godot; the product page lists all three, while current documentation marks Unreal as early access and Godot as available by contacting Photon for early access.checked 30 Sep 2001
- Lag compensation
- Fusion compensates for the delay between a client firing a weapon and the server registering a potential hit.checked 30 Sep 2001
- Network topologies
- Fusion offers dedicated server, client host, and shared authority topologies.checked 30 Sep 2001
- Premium support
- Gaming Circle premium development support includes direct chat support for Photon products, exclusive samples, and access to a Circle Discord community.checked 30 Sep 2001
- Product
- Photon Fusion is a state-transfer netcode SDK for multiplayer games made for Unity, Unreal, and Godot.checked 30 Sep 2001
- Replication
- Fusion offers full-consistency and eventual-consistency replication algorithms, with eventual consistency using less bandwidth per object.checked 30 Sep 2001
- Security certification
- Photon Engine says it is certified to ISO 27001:2022 and aligned with data protection regulations including GDPR and CCPA.checked 30 Sep 2001
- Simulation
- Tick-based simulation supports client-side prediction and snapshot interpolation.checked 30 Sep 2001
- Support
- All plans include online documentation, free samples, tutorials, video streams, and assistance with account, billing, and service-status issues.checked 30 Sep 2001
- Unity integration
- Photon describes Fusion as a Unity Verified Solution and its SDK download page describes Fusion 2 as a high-performance state synchronization library for Unity.checked 30 Sep 2001
The company
- Headquarters
- Hamburg, Germanychecked 28 Sep 2001
The full review of Photon Fusion
Overview
Photon Fusion is a state-transfer networking SDK for multiplayer games built with Unity, Unreal, or Godot. It suits teams that need to choose how authority and replicated game state are handled; its strongest case is a project that can benefit from prediction, lag compensation, and several network topologies.
Its tick-based simulation supports client-side prediction and snapshot interpolation, while matchmaking and a hybrid network model round out its multiplayer toolkit. Fusion is a focused networking layer, not a complete dedicated-server deployment: that topology requires third-party orchestration at additional cost.
Key features
Prediction and snapshot interpolation let clients simulate between network updates, a useful combination for keeping multiplayer play responsive. Lag compensation addresses the delay between a weapon firing and the server checking whether it hit, making it relevant to games where that timing matters.
Replication offers a practical trade-off: full consistency prioritizes consistent state, while eventual consistency uses less bandwidth per object. Teams can select dedicated server, client host, or shared authority topologies, but those choices carry different operating implications. Dedicated servers are headless Unity builds and need separately arranged orchestration; client host and shared authority avoid that specific stated requirement.
Fusion is available for Unity, Unreal, and Godot, though engine readiness is uneven: Unreal is marked early access, and Godot early access is offered by contacting Photon. Unity has the clearest integration footing, with Photon describing Fusion as a Unity Verified Solution. Rollback netcode is not supported, so projects that require rollback should look elsewhere.
Photon says it is certified to ISO 27001:2022 and aligned with GDPR and CCPA. It says Photon Cloud processes IP addresses and user IDs, stores no personally identifiable information on its servers, and uses DDoS protection with restricted, monitored server access.
Pricing
The free plans offer distinct starting points. Free 100 CCU costs nothing and is limited to one app per customer, games only, approximately 40k MAU and 0.3 TB monthly traffic, with no CCU burst. It suits a small live game that can stay within those caps. Development Only 20 CCU costs nothing and allows 20 concurrent users and 60.0 GB monthly traffic for development only, also without CCU burst; it is for development rather than a live launch.
The paid 100 CCU plan is $95, paid once, billed one-time for 12 months. It retains the approximately 40k MAU and 0.3 TB monthly traffic caps and has no burst, making it a defined small-game allowance rather than flexible scaling. Monthly plans add capacity and burst: 500 CCU is $125 a month with approximately 200k MAU and 1.5 TB; 1000 CCU is $250 a month with approximately 400k MAU and 3.0 TB; 2000 CCU is $500 a month with approximately 800k MAU and 6.0 TB. All are games-only plans, and the latter three include CCU burst.
Premium Cloud is billed at $0.50 a month per CCU, invoiced against monthly usage, with a $1,000 per month minimum. That minimum includes 2,000 CCU and 6.0 TB traffic; usage-based CCU auto-scaling, default DDoS protection, and a ceiling of 50,000 CCU make it a fit for larger, variable demand, but the minimum is a substantial commitment. Enterprise Cloud has custom pricing and provides a dedicated managed cloud environment, multiple unlimited-CCU titles, an SLA, priority operations support, dedicated servers, server authoritative plugins, and multi-layered DDoS protection.
All plans include online documentation, free samples, tutorials, video streams, and help with account, billing, and service-status issues. Gaming Circle premium development support adds direct Photon product chat, exclusive samples, and a Circle Discord community.
Platforms
Fusion supports Windows 10/11, macOS, iOS, visionOS, Android, WebGL, Linux, and self-hosted environments, alongside PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and Nintendo Switch 2. Transport options are UDP, TCP, WebSockets, and Secure WebSockets. That breadth is useful for teams targeting a mix of desktop, mobile, web, and console, subject to confirming the relevant engine availability for the project.
Who it's for
Fusion fits multiplayer game teams that want prediction, interpolation, lag compensation, and a choice of authority and replication strategies in one SDK. Its free development tier can support a small test group, while the capped live plans provide clearer traffic and audience boundaries for games with predictable demand. It is less suitable for teams that need rollback netcode or want dedicated-server deployment without arranging and paying for third-party orchestration.
Pros and cons
- Pros: Prediction, snapshot interpolation, and lag compensation address responsiveness and hit evaluation in networked play.
- Pros: Three topologies and two replication approaches let teams weigh authority, consistency, and bandwidth needs.
- Pros: The monthly 500, 1000, and 2000 CCU plans include burst, unlike the free tiers and one-time 100 CCU plan.
- Cons: Unreal is early access and Godot requires contacting Photon for early access, so Unity has the clearest integration status.
- Cons: Dedicated-server topology requires a headless Unity build and separately paid server orchestration.
- Cons: There is no rollback netcode, and Premium Cloud's $1,000 monthly minimum excludes smaller budgets.
Alternatives
Browse the Game Networking Middleware category to compare networking tools by category. Choose Photon Quantum if its free development and 100 CCU plans better match your intended Photon setup. Naia is a free option with no free trial. Photon Realtime is another freemium Photon product with a free 20-CCU development plan. Mirror Networking is free and open source under MIT, with no CCU costs or paywalls. Netick has a free Unity server-authoritative state-sync plan, while interest management and lag compensation are Pro features. Normcore offers a free Public plan with unlimited applications, concurrent users, and rooms, plus 100 room hours. SmartFoxServer offers a free Community Edition with 100 concurrent users and full features. Colyseus offers an open-source plan for self-hosting on your own servers, with community support and no restrictions.
Verdict
Choose Photon Fusion if your game needs prediction, lag compensation, and meaningful control over topology and replication, particularly when Unity is the target engine. Its main drawback is operational: dedicated-server deployment needs separate orchestration, and its highest-scaling cloud option carries a $1,000 monthly minimum. Teams requiring rollback or a simpler dedicated-server path should compare alternatives before committing.
Getting started
- Visit the Photon Fusion website.
- Choose Unity, Unreal, or Godot, noting the early-access conditions for Unreal and Godot.
- Select a free plan or a paid plan based on its CCU and traffic allowances.
- For a dedicated-server topology, arrange third-party server orchestration at additional cost.
- Use the included online documentation, free samples, tutorials, and video streams to get started.
Limits worth knowing
The free 100 CCU plan is limited to one app per customer, games only, approximately 40k MAU, and 0.3 TB of traffic per month, with no CCU burst. The free development-only plan allows 20 concurrent users and 60.0 GB of monthly traffic, with no CCU burst.
Questions
Is there a free plan?
Yes. Options include Free 100 CCU at no cost and Development Only 20 CCU at no cost.
How much do paid plans cost?
The 100 CCU plan is $95, paid once for 12 months. Monthly plans include $125 a month for 500 CCU. Premium Cloud is $0.50 a month per CCU, with a 1,000 USD monthly minimum.
Which game engines are supported?
Photon’s product page lists Unity, Unreal, and Godot. Current documentation marks Unreal as early access and says Godot early access is available by contacting Photon.
What network topologies are available?
Fusion offers dedicated server, client host, and shared authority. Dedicated-server use is described as a headless Unity build and requires third-party server orchestration at additional cost.
What support comes with the plans?
All plans include online documentation, free samples, tutorials, video streams, and help with account, billing, and service-status issues. Gaming Circle premium development support adds direct chat support, exclusive samples, and access to a Circle Discord community.
Who makes Photon Fusion?
Photon Fusion is offered by Photon, headquartered in Hamburg, Germany. Photon says it is certified to ISO 27001:2022 and aligned with data protection regulations including GDPR and CCPA.
Alternatives to Photon Fusion
- 1

Colyseus
Free planOpen sourceAndroidiOSWebAPI8.5From $15 a month - 2

Photon Realtime
Free planAndroidiOSWebAPI8.1From $0.29 a month - 3

Unity
Free planAndroidiOSWebLinux7.8Free plan - 4

Normcore
Free planAndroidiOSWebLinux7.5From $49 a month - 5
SmartFoxServer
Free planAndroidiOSWebAPI7.5From €32.50 a month - 6

FishNet
Free planAndroidiOSWebLinux7.3$50, paid once
