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Photon Quantum

Photon Quantum is a deterministic ECS framework for Unity online multiplayer games, with sessions listed for up to 128 players.

Place
#8 of 26
Score
7.3
Photon Quantum's website

What Photon Quantum is

Photon Quantum is a deterministic ECS framework for Unity online multiplayer games, with sessions listed for up to 128 players. It uses a client-server model in which clients exchange player inputs, predict what others will do, and restore and resimulate game state when predictions are wrong. Simulation is kept separate from presentation: Unity supplies editor tooling and the view layer, while deterministic libraries cover math, 2D and 3D physics, navigation, animation, and bots. Photon Realtime transport and Photon server infrastructure synchronize clocks and manage input latency. Developers can extend its server component to connect customer-hosted services such as matchmaking, player services, and referee simulations. Quantum 3 webhooks support room control, configuration and player-data validation, and delivery of match replays to a chosen endpoint. Free options include development access for 20 connected users or a games-only plan for 100. Paid plans include 100 CCU for 95.00 USD once for 12 months and 500 CCU for $125 a month. Photon Engine states that it is ISO 27001:2022 certified.

Good

  • Sessions listed for up to 128 players
  • Deterministic libraries include physics, navigation, animation, and bots
  • Quantum 3 supports room and replay webhooks
  • Server component can integrate customer-hosted services
  • Free plans are available

Watch out

  • Development-only free plan is limited to 20 connected users
  • 100-user free plan is games-only
  • Plugin SDK requires Gaming Circle or Industries Circle membership
  • Premium Cloud has a $1,000 monthly minimum

Who it suits

It suits Unity developers building online multiplayer games who need rollback, matchmaking, or server-side integration options. Its free plans offer a starting point for development or games with up to 100 connected users.

Verdict

Photon Quantum combines rollback networking with deterministic simulation tools for Unity multiplayer games. Check its connected-user limits, plan terms, and Plugin SDK access requirement against your project needs.

Plans and prices

From Photon Quantum's own pricing page, checked 29 Sep 2001.

All about pricing
PlanPriceWhat it gives you
Development Only 20 CCUFree20 connected users · development only · 60.0 GB traffic per month · no CCU burst
Free 100 CCUFree100 connected users · one app per customer · games only · approximately 40k MAU · 0.3 TB traffic per month · no CCU burst
Premium Cloud$0.50 a monthPer CCU · 2,000 CCU minimum with 6.0 TB traffic included · usage-based CCU auto-scaling · DDoS protected by default · Invoiced based on monthly usage; $1,000 minimum fee per month
100 CCU$95, paid once100 connected users · games only · approximately 40k MAU · 0.3 TB traffic per month · no CCU burst · One-time for 12 months
500 CCU$125 a month500 connected users · games only · approximately 200k MAU · 1.5 TB traffic per month · CCU burst included · Per month
1000 CCU$250 a month1,000 connected users · games only · approximately 400k MAU · 3.0 TB traffic per month · CCU burst included · Per month
2000 CCU$500 a month2,000 connected users · games only · approximately 800k MAU · 6.0 TB traffic per month · CCU burst included · Per month
Enterprise CloudPriced on requestDedicated managed cloud environment · unlimited titles · SLA · priority operations support · dedicated servers · server authoritative logic via plug-ins · multi-layered DDoS protection

The facts

Each one read from Photon Quantum's own pages, with the date it was checked.

What it does

Backend integration
Quantum's server component can be extended to integrate with customer-hosted backends such as matchmaking, player services, and referee simulations.checked 29 Sep 2001
Cheat resistance
Photon says deterministic gameplay and input-only exchange help resist cheating, and describes replay validation or server referee simulations as anti-cheat measures.checked 29 Sep 2001
Network infrastructure
Quantum uses Photon Realtime transport and Photon server infrastructure to synchronize clocks and manage input latency.checked 29 Sep 2001
Notable access limit
The Quantum Plugin SDK requires Gaming Circle or Industries Circle membership and enables developers to create and locally test a custom Quantum server for Photon Enterprise Cloud.checked 29 Sep 2001
Prediction and rollback
Clients exchange player input, predict other players' inputs locally, and restore and resimulate game state when predictions are wrong.checked 29 Sep 2001
Product
Photon Quantum is a deterministic ECS framework for Unity online multiplayer games, listed for up to 128 players.checked 29 Sep 2001
Security certification
Photon Engine states that it is ISO 27001:2022 certified.checked 29 Sep 2001
Simulation libraries
The documented deterministic libraries include math, 2D and 3D physics, navigation, animation, and bots.checked 29 Sep 2001
Support
Free plans include online documentation, samples, tutorials, video streams, and help with account and billing matters; Gaming Circle offers premium development support.checked 29 Sep 2001
Unity integration
Quantum separates simulation from presentation, with Unity used for editor tooling and the view layer.checked 29 Sep 2001
Webhooks
Quantum 3 supports webhooks for room control and validation of configuration and player data, and can send full match replays to a configurable endpoint.checked 29 Sep 2001

The company

Headquarters
Hamburg, Germanychecked 28 Sep 2001

Where it runs

Web platform sample
Photon provides a Quantum sample that targets Unity WebGL and integrates CrazySDK from Crazy Games.checked 29 Sep 2001
The full review of Photon Quantum

Overview

Photon Quantum is a Unity framework for multiplayer games built around deterministic simulation and rollback networking. It suits teams that want input-driven simulation and control over server-side game services. Its main advantage is a clear separation between simulation and presentation; its main trade-offs are connected-user caps on standard plans and restricted access to the Plugin SDK.

In Quantum, clients exchange player inputs, predict other players’ inputs, and restore and resimulate the game state when a prediction is wrong. Unity provides editor tooling and the view layer, while Quantum handles simulation. That division can suit games where rollback is central to the design, but it asks developers to work within a deterministic simulation framework rather than treating Unity’s presentation layer as the whole game.

Photon Realtime transport and Photon server infrastructure synchronize clocks and manage input latency. The client-server model supports matchmaking and UDP, TCP, WebSocket, and Secure WebSocket transports. Quantum is listed for sessions of up to 128 players.

Key features

  • Prediction and rollback: Local predictions let play proceed before every input arrives; restoring and resimulating after a mismatch corrects the simulation. This is the core appeal for teams seeking rollback netcode.
  • Deterministic libraries: Documented tools cover math, 2D and 3D physics, navigation, animation, and bots. The breadth makes Quantum relevant beyond basic synchronization, although it also means adopting its deterministic simulation approach.
  • Backend extension and webhooks: The server component can connect customer-hosted matchmaking, player services, and referee simulations. Quantum 3 webhooks add room control, configuration and player-data validation, and delivery of full match replays to a configurable endpoint.
  • Cheat resistance: Photon says deterministic gameplay and exchanging inputs help resist cheating; replay validation and server referee simulations are additional anti-cheat measures. These are useful design options, not a reason to assume every game is cheat-proof.
  • Plugin SDK access: Creating and locally testing a custom Quantum server for Photon Enterprise Cloud requires Gaming Circle or Industries Circle membership. That requirement matters for teams planning custom server logic.

Pricing

Quantum is freemium, with free plans and paid plans from $95. The free tiers offer meaningful room for development and smaller games, but both cap connected users and disallow CCU bursts.

PlanPrice and termsWhat it includes
Development Only 20 CCUfree20 connected users, development only, 60.0 GB traffic per month, no CCU burst.
Free 100 CCUfree100 connected users, one app per customer, games only, approximately 40k MAU, 0.3 TB traffic per month, no CCU burst.
100 CCU$95, paid once; one-time for 12 months100 connected users, games only, approximately 40k MAU, 0.3 TB traffic per month, no CCU burst.
500 CCU$125 a month500 connected users, games only, approximately 200k MAU, 1.5 TB traffic per month, CCU burst included.
1000 CCU$250 a month1,000 connected users, games only, approximately 400k MAU, 3.0 TB traffic per month, CCU burst included.
2000 CCU$500 a month2,000 connected users, games only, approximately 800k MAU, 6.0 TB traffic per month, CCU burst included.
Premium Cloud$0.50 a month, invoiced based on monthly usage; $1,000 minimum fee per monthPer CCU, 2,000 CCU minimum with 6.0 TB traffic included, usage-based CCU auto-scaling, DDoS protected by default.
Enterprise CloudCustom pricingDedicated managed cloud environment, unlimited titles, SLA, priority operations support, dedicated servers, server-authoritative logic via plug-ins, and multi-layered DDoS protection.

The 20-CCU tier is for development, not a live game. Free 100 CCU is the more relevant starting point for a small release, but one-app-per-customer, traffic, and no-burst limits constrain it. The 100 CCU paid option costs $95, paid once for 12 months and does not add burst capacity; teams expecting peaks can instead consider the monthly 500-CCU tier, which includes it. The 1,000- and 2,000-CCU plans raise both concurrency and traffic allowance at higher monthly prices. Premium Cloud is aimed at larger or variable workloads, but its 2,000-CCU minimum and $1,000 monthly minimum fee make it a substantial commitment. Enterprise Cloud trades published tier limits for a dedicated managed environment and operational commitments at custom pricing.

Platforms

Supported platforms include Windows, macOS, Android, iOS, WebGL, Nintendo Switch, Xbox One, Xbox Series X|S, PS4, and PS5. Photon also provides a Unity WebGL sample integrated with CrazySDK from Crazy Games. The listed platform range gives teams options across desktop, mobile, browser, and console releases.

Who it's for

Quantum is strongest for Unity multiplayer teams that specifically want deterministic simulation, rollback, and the option to connect their own backend services. Its simulation libraries and webhooks are useful for projects that need more than a basic transport layer. It is a weaker fit for teams seeking uncapped free concurrency, a CCU burst on entry-level plans, or Plugin SDK access without Gaming Circle or Industries Circle membership.

Free-plan support includes online documentation, samples, tutorials, video streams, and help with account and billing matters. Gaming Circle offers premium development support. Photon Engine states that it is ISO 27001:2022 certified.

Pros and cons

  • Pro: Input prediction and rollback give Unity teams a focused approach to correcting divergent simulations.
  • Pro: Deterministic libraries span physics, navigation, animation, and bots, while server extensions and Quantum 3 webhooks support custom services and replay workflows.
  • Pro: Paid plans from 500 CCU include burst capacity, and Premium Cloud adds usage-based auto-scaling.
  • Con: Free tiers stop at 20 or 100 connected users and have no CCU burst; the 100-CCU paid plan also has no burst.
  • Con: Premium Cloud has a 2,000-CCU minimum and a $1,000 minimum monthly fee, which may be too much for smaller launches.
  • Con: The Plugin SDK is gated behind Gaming Circle or Industries Circle membership.

Alternatives

Game Networking Middleware is a useful category starting point for comparing options.

  • Photon Fusion is another freemium Photon option with a free 100-CCU plan, one app per customer, approximately 40k MAU, and 0.3 TB monthly traffic.
  • Photon Realtime is another freemium Photon service; its development tier provides 20 concurrent users and 60.0 GB monthly traffic.
  • Mirror Networking is free and open source under MIT, with no paywalls or CCU costs.
  • Netick offers a free server-authoritative state-sync networking plan; Interest Management and Lag Compensation are Pro features.
  • Normcore has a free Public plan with unlimited applications, concurrent users, and rooms, plus 100 room hours.
  • SmartFoxServer offers a free Community Edition with 100 concurrent users and full features.
  • Colyseus offers an open-source plan for self-hosting on your own servers, with community support and no restrictions.
  • LiteNetLib is an MIT-licensed library with no pricing or usage limits stated.

Verdict

Choose Photon Quantum if your Unity game depends on rollback and deterministic simulation, and you want room to integrate your own backend services. Its libraries and server extensions make it a capable fit for that approach, but check the connected-user and traffic ceilings against expected demand. Look elsewhere if you need uncapped free concurrency, entry-tier burst capacity, or the Plugin SDK without a membership requirement.

Getting started

  1. Visit the Photon Quantum website.
  2. Choose the development-only 20 CCU plan or the games-only Free 100 CCU plan.
  3. Use the Unity editor tooling and view layer with Quantum's simulation.
  4. Select a paid CCU plan if the free plan's connection or traffic limits are insufficient.
  5. Contact Photon about Gaming Circle or Industries Circle membership if you need the Quantum Plugin SDK.

Limits worth knowing

The development-only free plan allows 20 connected users and 60.0 GB of monthly traffic, with no CCU burst. Free 100 CCU allows one app per customer, games only, approximately 40k MAU, and 0.3 TB monthly traffic, also with no CCU burst.

Questions

Is Photon Quantum free?

Yes. The Development Only 20 CCU and Free 100 CCU plans are both free.

What does a paid plan cost?

The 100 CCU plan costs 95.00 USD once, billed one-time for 12 months. Monthly plans include 500 CCU for $125 a month; Premium Cloud is usage-based with a $1,000 minimum fee per month.

Which platforms does it support?

Supported platforms include Windows, macOS, Android, iOS, WebGL, Nintendo Switch, Xbox One, Xbox Series X|S, PS4, and PS5. Listed transports are UDP, TCP, WebSocket, and Secure WebSocket.

Does Photon Quantum support rollback and matchmaking?

Yes. Rollback netcode and matchmaking are supported.

Can developers connect their own backend?

Yes. The server component can be extended to integrate customer-hosted services such as matchmaking, player services, and referee simulations.

What is required to use the Quantum Plugin SDK?

The SDK requires Gaming Circle or Industries Circle membership. It enables developers to create and locally test a custom Quantum server for Photon Enterprise Cloud.

Alternatives to Photon Quantum

All alternatives
  1. 1Colyseus logo

    Colyseus

    Free planOpen sourceAndroidiOSWebAPI
    8.5From $15 a month
  2. 2Photon Realtime logo

    Photon Realtime

    Free planAndroidiOSWebAPI
    8.1From $0.29 a month
  3. 3Unity logo

    Unity

    Free planAndroidiOSWebLinux
    7.8Free plan
  4. 4Normcore logo

    Normcore

    Free planAndroidiOSWebLinux
    7.5From $49 a month
  5. 5

    SmartFoxServer

    Free planAndroidiOSWebAPI
    7.5From €32.50 a month
  6. 6Photon Fusion logo

    Photon Fusion

    Free planAndroidiOSWebLinux
    7.4From $0.50 a month