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Netick vs Photon Realtime

Netick

6.7#12 in game networking middlewareFree plan
Free planAndroidiOSWebLinux
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What both publish

FactNetickPhoton Realtime
IntegrationsThe official Unity Transport integration supports UDP, WebSocket, Unity Relay, and cross-platform connectivity between WebGL and native clients.The documented Realtime SDK variants are for Unity and .NET, and Photon’s SDK downloads also include JavaScript and native platform packages.
ProductNetick is a free, server-authoritative, state-sync networking solution for Unity.Photon Realtime is a cloud-hosted networking service for building cross-platform real-time multiplayer games.
SecurityThe Unity Transport integration offers optional TLS encryption for WebSocket and DTLS encryption for UDP.Photon Engine states that it is ISO 27001:2022 certified and aligned with GDPR and CCPA; it says Photon Cloud does not store personally identifiable information.
SupportThe documentation directs users with questions or requests to the Netick Discord community and offers custom engine integration by email.Photon offers public Discord, email contact and an authenticated support form.

Netick plans

  • FreeFree

Photon Realtime plans

  • Development Only — 20 CCUFree
  • 20 CCU Development OnlyFree
  • Premium Cloud$0.29 a month
  • 100 CCU$95, paid once
  • 500 CCU$95 a month
  • 1000 CCU$185 a month

Pick Netick if…

It suits Unity developers building client-server multiplayer games who need features such as prediction, replay, or server-side hit detection. Available platforms depend on the chosen transport.

Pick Photon Realtime if…

Photon Realtime suits multiplayer game developers who need matchmaking, room-based play, and cloud-hosted networking across platforms. Its free development plan is limited to 20 concurrent users, while paid plans address higher usage.

Charts they share