LEADR

B
B tier on Game Leaderboard SoftwareScore 7.4 · #6 of 37
Android app
Yes
Free plan
Yes
Paid plans from
$7.99/mo
Runs on
Android, api, iOS, Linux, Mac, self-hosted, Web, Windows
leadr.gg
The LEADR homepage

Summary

LEADR provides leaderboard backend services and social engagement features for games. Developers can configure score units, sorting, per-player score handling, tags, icons, and shareable board codes. Native SDKs are documented for Godot, Unity, and Unreal, with support also stated for additional game engines. Hosted leaderboards can publish pages for embedding on game websites, and boards can run recurring seasons or timed events, reset automatically, and archive completed results. Its described anti-cheat measures include client authentication and anomaly detection for suspicious score submissions. LEADR offers cloud hosting as well as an Apache 2.0-licensed core that can be self-hosted using Docker Compose. The company says its cloud stores data in the EU, and its privacy policy identifies servers in Germany. It also says backups are automatic; player data is described as pseudonymous and scoped to a game, without tracking players across games. The Free plan costs 0.00 USD per free and allows 10,000 score submissions per month. Indie is 7.99 USD per month, while Studio is 129.99 USD per month. Support options vary by plan, from community support on Free to priority support on Studio.

Who it is for

LEADR suits game developers who need leaderboard services, score configuration, and time-limited or recurring competitions. Its self-hosted option may suit teams that want to run the open-source core themselves.

What is good

  • SDKs are documented for Godot, Unity, and Unreal.
  • Boards support seasons, events, resets, and archives.
  • Core platform is Apache 2.0 licensed and self-hostable.
  • Privacy policy describes game-scoped pseudonymous player data.

What to know first

  • Free plan allows 10,000 submissions per month.
  • Free includes LEADR branding.
  • Studio costs 129.99 USD per month.

Everything Xiaomi review

LEADR: the full review

LEADR offers hosted and self-hosted leaderboard options, with tools for configuring scores and managing competitions. The free plan has a monthly submission limit, while paid plans add capacity and support options.

LEADR is a leaderboard backend for game developers who want configurable scoreboards, competition cycles and player-facing web boards. It suits teams choosing between managed hosting and an open-source self-hosted core. Its low-cost Indie tier is appealing for modest traffic, but the monthly submission cap and sharp jump to Studio matter as a game grows.

Overview

LEADR combines leaderboard services with social engagement features for games. Developers can shape how scores are displayed and handled, then share hosted boards with players or embed them on a game website. Support spans Steam, itch.io and mobile, with integrations for Unity, Godot, Unreal and an HTTP API.

The core platform is Apache 2.0 licensed and can be self-hosted; deployment documentation uses Docker Compose. For managed hosting, LEADR says its cloud is on European infrastructure. Its privacy policy describes pseudonymous, game-scoped player data that is not linked across games, stored on servers in Germany hosted by Hetzner. That is a useful fit for teams seeking a European data location without cross-game player tracking.

Key features

  • Configurable scoring: Set score units and sorting, control per-player score handling, and add tags and icons. This gives developers room to fit boards to different game rules, rather than forcing one presentation.
  • Engine and API options: LEADR documents native SDKs for Godot, Unity and Unreal, and says it supports more engines. The HTTP API is a broader integration route for teams outside those documented SDKs.
  • Public-facing boards: Hosted cloud leaderboards receive shareable web pages that can also be embedded on game websites. This makes scores easier to surface beyond the game client.
  • Competition cycles: Boards can run recurring seasons or time-limited events, reset automatically and archive completed boards. Historical results are supported, so a reset need not mean losing the record of earlier competitions.
  • Submission safeguards: LEADR describes client authentication and anomaly detection to flag suspicious score submissions. Free includes basic anti-cheat; Studio adds advanced features, though the plan details do not define their scope.
  • Operational options: Hosted data receives automatic backups, while teams can instead operate the open-source core themselves. Self-hosting offers control over deployment but shifts operation to the team.

Pricing

LEADR is freemium. Free is 0.00 USD per free, billed forever, and includes 10,000 score submissions per month, basic anti-cheat, Powered by LEADR branding and community support. It is a sensible starting point for a small game or early evaluation, but the quota and branding are meaningful trade-offs for a public release with growing activity.

Indie costs 7.99 USD per month, billed / mo. It raises the allowance to 100,000 score submissions per month, removes the branding in favor of custom branding, and adds more features and email support. This is the practical paid option for developers who have outgrown Free but can keep monthly submissions within that ceiling.

Studio costs 129.99 USD per month, billed / mo. It removes usage limits and adds a custom domain, advanced features and priority support. That higher price is difficult to justify for a small project that fits Indie; it is aimed at teams for whom submission ceilings or support priority are more consequential. The self-hosted core is another route for teams prepared to run the platform themselves.

Platforms

LEADR supports Android, iOS, Linux, macOS, Windows, web and self-hosted deployments, alongside API access. Its desktop app has installation options for Windows, macOS and Linux. Game integrations cover Steam, itch.io, mobile, Unity, Godot, Unreal and HTTP API.

Who it's for

LEADR is a strong fit for game developers who need configurable scoreboards and seasonal competitions, particularly those wanting both hosted web boards and the option to self-host. Indie suits projects with moderate submission volume that value custom branding and email support. Free is better for early-stage or smaller games that can accept LEADR branding and its 10,000-submission monthly cap. Teams needing unlimited usage, a custom domain or priority support should weigh Studio against the cost; teams unwilling to operate infrastructure should favor hosted service over self-hosting.

Pros and cons

  • Pro: Hosted boards include shareable, embeddable web pages, giving teams a way to expose rankings outside the game.
  • Pro: Seasons, timed events, automatic resets and archived results support recurring competitions without discarding past boards.
  • Pro: Apache 2.0 licensing and Docker Compose deployment make self-hosting a genuine alternative to managed cloud.
  • Pro: Pseudonymous, game-scoped data and German hosting provide a clear privacy and location posture.
  • Con: Free's 10,000 monthly submissions and Powered by LEADR branding can constrain a public game or a developer seeking a fully branded experience.
  • Con: Indie stops at 100,000 submissions per month; removing that ceiling requires a substantial move to Studio at 129.99 USD per month.
  • Con: The free plan has community support, while email support begins with Indie and priority support with Studio, so teams needing direct assistance must pay.

Alternatives

Game Leaderboard Software is a useful category starting point for comparing leaderboard tools. Consider CheddaBoards if you want a free plan with three games per account, unlimited players and no per-player fees; extra game slots can be requested. Choose LightLeaderboard if its Pro plan's unlimited games and players, JSON export, priority support and seven-day data grace on cancellation better match your needs, at 19.00 USD per month.

PlayNANOO SDK may suit a project comparing a free API-call and storage allowance with a paid tier of 500,000 API calls for 19.99 USD per month. brainCloud is another freemium option, with a free trial and free best-effort support on weekdays. For player-facing free and cash tournaments, consider Skillz, whose cash tournaments start at $0.60 to enter.

Xsolla Backend may appeal if you prefer a revenue-based model: its listed plan costs 5.00 USD per month, billed at 5% of game gross revenue, with free hosting and no limits, tiers or add-ons. Metaplay offers a free local-development route with its full SDK and local server, while OpenLeaderboard is a free option for API, self-hosted and web platforms.

Verdict

Choose LEADR if you want game-specific score configuration, recurring competitions and hosted shareable boards, with a self-hosted open-source option when you need more control. Indie is the best fit for many small teams that can stay under 100,000 monthly submissions. Look elsewhere if that ceiling is too low and Studio's 129.99 USD monthly price is out of reach, or if Free's branding and community-only support do not suit your release.

LEADR plans and pricing

All plans
Free Free forever 10,000 score submissions / month · Basic anti-cheat · Powered by LEADR branding · Community support leadr.gg · 2 Oct 2026
Indie $7.99/mo / mo 100,000 score submissions / month · Custom branding · More features · Email support leadr.gg · 2 Oct 2026
Studio $129.99/mo / mo No usage limits · Custom domain · Advanced features · Priority support leadr.gg · 2 Oct 2026

Compared on game leaderboard software

Free plan
Yesleadr.gg
Season management
Yesleadr.gg
Historical results
Yesleadr.gg
Real-time updates
Yesleadr.gg
API access
Yesleadr.gg
Platform support
Steam, itch.io, mobile, Unity, Godot, Unreal, HTTP APIleadr.gg

Facts

Product
LEADR provides leaderboard backend services and social engagement features for games.docs.leadr.gg · 2 Oct 2026
Leaderboard configuration
Developers can configure score units, sorting, per-player score handling, tags, icons, and shareable board codes.docs.leadr.gg · 2 Oct 2026
Game engines
LEADR documents native SDKs for Godot, Unity, and Unreal, and says it also supports more game engines.docs.leadr.gg · 2 Oct 2026
Anti-cheat
The service describes client authentication and anomaly detection that flags suspicious score submissions.docs.leadr.gg · 2 Oct 2026
Web leaderboards
Hosted cloud leaderboards automatically receive shareable web pages that can be embedded on game websites.docs.leadr.gg · 2 Oct 2026
Competitions
Boards can run recurring seasons or time-limited events, with automatic resets and archived completed boards.docs.leadr.gg · 2 Oct 2026
Cloud data and backups
LEADR says its cloud runs on European infrastructure, stores data in the EU, and uses automatic backups.docs.leadr.gg · 2 Oct 2026
Open source and self-hosting
The core platform is Apache 2.0 licensed and can be self-hosted; the docs describe deployment using Docker Compose.docs.leadr.gg · 2 Oct 2026
Privacy
The privacy policy says player data is pseudonymous and game-scoped, and that LEADR does not track or link players across games.leadr.gg · 2 Oct 2026
Data location
The privacy policy says LEADR data is stored on servers in Germany hosted by Hetzner.leadr.gg · 2 Oct 2026
Support
The docs direct users to the LEADR Discord for help, and the pricing page lists community support on Free, email support on Indie, and priority support on Studio.leadr.gg · 2 Oct 2026
Desktop app
The LEADR desktop app has installation options for Windows, macOS, and Linux.docs.leadr.gg · 2 Oct 2026
Company
LEADR describes itself as a small, bootstrapped outfit based in Europe.docs.leadr.gg · 2 Oct 2026

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