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Xsolla Backend

Xsolla Backend is a low-code platform for building cross-play multiplayer games.

Place
#24 of 37
Score
6.5
Xsolla Backend's website

What Xsolla Backend is

Xsolla Backend is a low-code platform for building cross-play multiplayer games. Its listed systems cover account management, player data, live scripting, achievements, leaderboards, social features, inventory, microtransactions, quests and progression. Multiplayer capabilities include matchmaking, lobbies and game sessions, game-server auto-scaling, real-time multiplayer and virtual worlds. The maker lists Unreal Engine, Unity Engine and custom C++ or C# engine integrations, with SDKs or quickstarts for Unreal, Unity, C++, C# and Node.js. The backend can be installed wherever Kubernetes operates using Helm charts, including Amazon EKS and AWS. Free hosted clusters have isolated database instances with authentication and encryption in transit and at rest. Free hosting includes infrastructure maintenance, scaling, backups and bandwidth; support is described as free and unlimited. Hosted-cluster setup is handled by XBE team members after signup, with an expected wait of 3–5 days. The technology is free for non-commercial projects; the pricing information states a 5% charge on gross revenue for commercial products.

Good

  • Includes accounts, player data and progression systems.
  • Lists matchmaking, lobbies and game-server auto-scaling.
  • Supports Unreal, Unity, C++, C# and Node.js.
  • Free hosting includes backups and infrastructure maintenance.

Watch out

  • Hosted-cluster setup has an expected 3–5-day wait.
  • Commercial products are charged 5% of gross revenue.
  • Party, clan, guild and tournament systems are coming soon.

Who it suits

Xsolla Backend may suit game developers building cross-play multiplayer projects who need backend systems and engine integrations. It also suits non-commercial projects; commercial teams should account for the stated gross-revenue charge.

Verdict

Xsolla Backend brings a broad set of game and multiplayer systems together with multiple engine integrations and Kubernetes deployment. The signup wait and commercial revenue charge are key considerations.

Plans and prices

From Xsolla Backend's own pricing page, checked 4 Oct 2026.

All about pricing
PlanPriceWhat it gives you
Xsolla Backend$5 a monthNo limits, no tiers, no add-ons · Free hosting · Source available · Unlimited support · Business benchmarking · Live monitoring · 5% of your game’s gross revenue

The facts

Each one read from Xsolla Backend's own pages, with the date it was checked.

What it does

Coming soon
The features page labels the party system, player clans and guilds, global network engine, and tournament system as coming soon.checked 4 Oct 2026
Core systems
Its listed systems include account management, player data, live scripting, achievements, leaderboards, social features, inventory, microtransactions, quests and progression.checked 4 Oct 2026
Deployment
The backend can be installed anywhere Kubernetes operates using Helm charts, with options including Amazon EKS and AWS.checked 4 Oct 2026
Engine integrations
The maker lists Unreal Engine, Unity Engine and custom C++/C# engines, with Android, iOS and console support.checked 4 Oct 2026
Hosted data security
For free hosted clusters, the maker says each cluster has isolated database instances with strong authentication and encryption in transit and on disk.checked 4 Oct 2026
Hosting
Free hosting includes infrastructure maintenance, scaling services, data backups and bandwidth charges, according to the pricing FAQ.checked 4 Oct 2026
Login and security
Account management lists OAuth2 compatibility, multi-factor authentication, PII protection and encryption, plus Facebook, Google and Twitter login integration.checked 4 Oct 2026
Multiplayer
The platform lists matchmaking, lobby and game sessions, game server auto-scaling, real-time multiplayer and virtual world systems.checked 4 Oct 2026
Non-commercial use
The pricing FAQ says the technology is free for non-commercial projects and charges 5% of gross revenue for commercial products.checked 4 Oct 2026
SDKs
Documentation provides SDKs or quickstarts for Unreal, Unity, C++, C#, and Node.js.checked 4 Oct 2026
Signup timing
The documentation says XBE team members set up a hosted cluster and grant access after signup, with an expected wait of 3–5 days.checked 4 Oct 2026
Support
The pricing page describes support as free and unlimited, including help with game integration.checked 4 Oct 2026
What it does
Xsolla Backend is a low-code platform for building scalable cross-play multiplayer games.checked 4 Oct 2026

The company

Headquarters
Los Angeles, California, United Stateschecked 28 Sep 2026
Maker history
Xsolla’s about page lists Los Angeles as its headquarters; its timeline includes 2005, and a company newsroom page says Xsolla was founded in 2005.checked 4 Oct 2026

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