Xsolla Backend
Xsolla Backend is a low-code platform for building cross-play multiplayer games.
What Xsolla Backend is
Xsolla Backend is a low-code platform for building cross-play multiplayer games. Its listed systems cover account management, player data, live scripting, achievements, leaderboards, social features, inventory, microtransactions, quests and progression. Multiplayer capabilities include matchmaking, lobbies and game sessions, game-server auto-scaling, real-time multiplayer and virtual worlds. The maker lists Unreal Engine, Unity Engine and custom C++ or C# engine integrations, with SDKs or quickstarts for Unreal, Unity, C++, C# and Node.js. The backend can be installed wherever Kubernetes operates using Helm charts, including Amazon EKS and AWS. Free hosted clusters have isolated database instances with authentication and encryption in transit and at rest. Free hosting includes infrastructure maintenance, scaling, backups and bandwidth; support is described as free and unlimited. Hosted-cluster setup is handled by XBE team members after signup, with an expected wait of 3–5 days. The technology is free for non-commercial projects; the pricing information states a 5% charge on gross revenue for commercial products.
Good
- Includes accounts, player data and progression systems.
- Lists matchmaking, lobbies and game-server auto-scaling.
- Supports Unreal, Unity, C++, C# and Node.js.
- Free hosting includes backups and infrastructure maintenance.
Watch out
- Hosted-cluster setup has an expected 3–5-day wait.
- Commercial products are charged 5% of gross revenue.
- Party, clan, guild and tournament systems are coming soon.
Who it suits
Xsolla Backend may suit game developers building cross-play multiplayer projects who need backend systems and engine integrations. It also suits non-commercial projects; commercial teams should account for the stated gross-revenue charge.
Verdict
Xsolla Backend brings a broad set of game and multiplayer systems together with multiple engine integrations and Kubernetes deployment. The signup wait and commercial revenue charge are key considerations.
Plans and prices
From Xsolla Backend's own pricing page, checked 4 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Xsolla Backend | $5 a month | No limits, no tiers, no add-ons · Free hosting · Source available · Unlimited support · Business benchmarking · Live monitoring · 5% of your game’s gross revenue |
The facts
Each one read from Xsolla Backend's own pages, with the date it was checked.
What it does
- Coming soon
- The features page labels the party system, player clans and guilds, global network engine, and tournament system as coming soon.checked 4 Oct 2026
- Core systems
- Its listed systems include account management, player data, live scripting, achievements, leaderboards, social features, inventory, microtransactions, quests and progression.checked 4 Oct 2026
- Deployment
- The backend can be installed anywhere Kubernetes operates using Helm charts, with options including Amazon EKS and AWS.checked 4 Oct 2026
- Engine integrations
- The maker lists Unreal Engine, Unity Engine and custom C++/C# engines, with Android, iOS and console support.checked 4 Oct 2026
- Hosted data security
- For free hosted clusters, the maker says each cluster has isolated database instances with strong authentication and encryption in transit and on disk.checked 4 Oct 2026
- Hosting
- Free hosting includes infrastructure maintenance, scaling services, data backups and bandwidth charges, according to the pricing FAQ.checked 4 Oct 2026
- Login and security
- Account management lists OAuth2 compatibility, multi-factor authentication, PII protection and encryption, plus Facebook, Google and Twitter login integration.checked 4 Oct 2026
- Multiplayer
- The platform lists matchmaking, lobby and game sessions, game server auto-scaling, real-time multiplayer and virtual world systems.checked 4 Oct 2026
- Non-commercial use
- The pricing FAQ says the technology is free for non-commercial projects and charges 5% of gross revenue for commercial products.checked 4 Oct 2026
- SDKs
- Documentation provides SDKs or quickstarts for Unreal, Unity, C++, C#, and Node.js.checked 4 Oct 2026
- Signup timing
- The documentation says XBE team members set up a hosted cluster and grant access after signup, with an expected wait of 3–5 days.checked 4 Oct 2026
- Support
- The pricing page describes support as free and unlimited, including help with game integration.checked 4 Oct 2026
- What it does
- Xsolla Backend is a low-code platform for building scalable cross-play multiplayer games.checked 4 Oct 2026
The company
- Headquarters
- Los Angeles, California, United Stateschecked 28 Sep 2026
- Maker history
- Xsolla’s about page lists Los Angeles as its headquarters; its timeline includes 2005, and a company newsroom page says Xsolla was founded in 2005.checked 4 Oct 2026
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