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OpenMW-CS

OpenMW-CS is a free editor for making or changing mods and creating original games.

Place
#4 of 25
Score
7.2
OpenMW-CS's website

What OpenMW-CS is

OpenMW-CS is a free editor for making or changing mods and creating original games. Its tools cover files, world and mechanics data, characters, assets, record filters, and cell views. The project says OpenMW can run new games created with the editor, and those original games do not require Morrowind. Playing Morrowind does require a legally owned copy because OpenMW does not include that game’s content or assets. OpenMW-CS is available for Windows, macOS, and Linux; the project also lists Windows Chocolatey, Linux distribution repositories, and Flathub as distribution channels. Supported formats include ESM, ESP, .omwgame, and .omwaddon. The user manual is intended as both an introduction and a reference, including for people familiar with Morrowind modding, but cautions that OpenMW-CS remains in development and that the manual does not cover its shortcomings. Mods requiring MWSE, MGE XE, or MCP are incompatible because those tools alter the original Morrowind executable. The source code is released under the GNU General Public License version 3.

Good

  • Free editor for mods and original games.
  • Editing tools include world, mechanics, character, and asset data.
  • Available for Windows, macOS, and Linux.
  • Supports ESM, ESP, .omwgame, and .omwaddon formats.
  • Original games created with it do not require Morrowind.

Watch out

  • The project says the editor is still in development.
  • Mods requiring MWSE, MGE XE, or MCP are incompatible.
  • Playing Morrowind requires a legally owned copy.

Who it suits

OpenMW-CS suits people who want to edit Morrowind-related mods or build original games for the OpenMW engine. Its manual also addresses users familiar with Morrowind modding.

Verdict

OpenMW-CS provides a free set of tools for editing mods and building original games for OpenMW. It is still in development, and users should check compatibility before relying on mods that need MWSE, MGE XE, or MCP.

Plans and prices

From OpenMW-CS's own pricing page, checked 15 Oct 2026.

All about pricing
PlanPriceWhat it gives you
OpenMW-CSFreefree and open-source editor · requires user-supplied Morrowind data when making Morrowind content

The facts

Each one read from OpenMW-CS's own pages, with the date it was checked.

What it does

64-bit requirement
Official Windows releases are 64-bit only; 32-bit Windows support ended with version 0.46.checked 15 Oct 2026
Beginner tutorial
The manual walks through creating a magic ring without requiring previous Morrowind-modding experience.checked 15 Oct 2026
Compatibility limit
Mods that require MWSE, MGE XE, or MCP are incompatible with OpenMW because those tools modify the original Morrowind executable.checked 29 Sep 2026
Configuration paths
Documented default configuration locations differ by OS, including ~/.config/openmw on Linux, Library/Application Support on macOS and Documents/My Games/OpenMW on Windows.checked 15 Oct 2026
Current release channel
The downloads page identifies OpenMW 0.51.0 as the latest official release and provides Windows, macOS and Linux downloads.checked 15 Oct 2026
Development status
The user manual warns that OpenMW-CS is still in development and that the manual does not cover its shortcomings.checked 29 Sep 2026
Distant terrain
Distant-terrain rendering is listed as an engine improvement.checked 15 Oct 2026
Distribution
The downloads page lists official releases for Windows, macOS, and Linux and names OpenMW 0.51.0 as the latest release.checked 29 Sep 2026
Distribution channels
The downloads page also lists Windows Chocolatey, Linux distribution repositories, and a Flatpak package from Flathub.checked 29 Sep 2026
Documentation scope
The OpenMW-CS manual is presented as both an introduction and a reference, with tutorials, file handling, startup dialogs and record tables.checked 15 Oct 2026
Editing tools
The manual covers file, world, mechanics, character, and asset tables, plus record filters and a cell view.checked 29 Sep 2026
Editor changes in 0.50
The 0.50 release improved OpenMW-CS selection markers and added bulk indentation support to its script editor.checked 15 Oct 2026
Editor workspace
The manual documents multiple views and panels that users can arrange across windows.checked 15 Oct 2026
Fedora packaging
Fedora distributes OpenMW-CS as a separate construction-set subpackage.checked 15 Oct 2026
Graphics baseline
The FAQ says OpenMW can run on devices supporting at least OpenGL 2.0 with ARMv7 or newer for relevant alternative-platform builds.checked 15 Oct 2026
Implementation
The project says OpenMW and OpenMW-CS were written from scratch.checked 15 Oct 2026
Independent description
ModDB describes OpenCS as a from-scratch editor intended to support all OpenMW features and editor plugins.checked 15 Oct 2026
Independent distribution
Flathub lists OpenMW as free, with a 54 MiB download and 3,383 downloads per month; the page does not show a user-star rating.checked 15 Oct 2026
Independent history
Wikipedia records the first public OpenMW release as version 0.1.0 in June 2008 and identifies GPLv3-or-later licensing.checked 15 Oct 2026
Independent limit: unfinished tooling
A ModDB commenter complained that terrain editing and object clipping were still missing at the time of their 2019 post.checked 15 Oct 2026
Independent performance praise
GamingOnLinux reported a very playable experience, no major gameplay breakage in testing and generally good performance, while noting occasional frame-rate drops on older integrated graphics.checked 15 Oct 2026

Where it runs

Alternative-platform support
Android, FreeBSD and Raspberry Pi are described as having varying support levels rather than first-class status.checked 15 Oct 2026

The company

Founded
2008checked 28 Sep 2026

Money

Free plan
Yeschecked 20 Sep 2026
The full review of OpenMW-CS

Overview

OpenMW-CS is a construction set for editing mods and creating original games for the OpenMW engine. It suits Morrowind modders and creators building standalone games on OpenMW. Its broad editing scope and zero price are appealing, but its ongoing development and incompatibility with several established Morrowind tools make it a choice best made with compatibility in mind.

The editor covers files, world data, mechanics, characters, and assets, with record filters and a cell view. It supports mod packaging, plugin editing, and script editing, and works with ESM, ESP, .omwgame, and .omwaddon formats. That range makes it more than a narrow plugin utility: creators can use it to build an entirely new game that OpenMW can run.

Original games made with OpenMW-CS do not require Morrowind. Playing Morrowind does: OpenMW does not bundle its content or assets, so users need a legally owned copy. The project began in 2008, and its source code is released under the GNU General Public License version 3.

Key features

  • Game-data editing: Tools for files, world, mechanics, characters, and assets give modders broad control over game content; record filters and a cell view support working with records and locations.
  • Mod and plugin creation: Mod packaging and plugin editing, with ESM and ESP support, make it suited to building Morrowind-related content for OpenMW.
  • Script editing: Script support keeps script work within the editor’s stated scope, though mods dependent on MWSE, MGE XE, or MCP will not work in OpenMW.
  • Original games: Support for .omwgame and .omwaddon accompanies the ability to create new games, making the tool relevant beyond Morrowind modding.

Pricing

OpenMW-CS is free: its plan costs nothing. The open-source construction set has no paid tier in this offering, so it is an accessible option for hobbyists and creators who want to build for OpenMW without a software purchase. No free trial is offered, but there is no paid plan to trial.

Platforms

OpenMW-CS supports Windows, macOS, and GNU/Linux. Official releases are available for all three, with additional distribution through Windows Chocolatey, Linux distribution repositories, and Flathub. OpenMW 0.51.0 is named as the latest release. This range gives desktop users several ways to obtain it, though the project’s development status warrants checking that the release fits a particular setup and mod workflow.

Who it's for

OpenMW-CS is a strong fit for people editing or packaging mods for OpenMW, especially those already familiar with Morrowind modding, and for creators making original games that can run in OpenMW. Its manual is intended as both an introduction and a reference, so it addresses newcomers as well as experienced modders.

It is a weaker fit for players whose mod loadouts depend on MWSE, MGE XE, or MCP. Those tools alter the original Morrowind executable, which makes their dependent mods incompatible with OpenMW. The manual also cautions that the editor is still in development and does not cover all of its shortcomings; users relying on particular capabilities should account for that uncertainty. For help with compatible mods, the project points users to Discord, IRC, or its forums.

Pros and cons

Pros

  • Free and open source: There is no purchase barrier, and the GPL version 3 release makes the source code available under a recognized open-source license.
  • Broad editing remit: World, mechanics, character, asset, file, plugin, and script work serve more than one narrow modding task.
  • Can support original games: Creators can build games that run in OpenMW without requiring players to own Morrowind.
  • Three desktop platforms: Windows, macOS, and GNU/Linux releases cover the main desktop systems named for the editor.

Cons

  • Still in development: The manual itself warns it does not cover the editor’s shortcomings, making it less reassuring for workflows that require dependable coverage of every tool.
  • Limited compatibility with legacy mod ecosystems: Mods requiring MWSE, MGE XE, or MCP cannot be used with OpenMW, ruling out some established Morrowind setups.
  • Morrowind requires a separate legal copy: OpenMW supplies neither the game nor its assets, so modders targeting Morrowind need to own it.

Alternatives

Game Modding Tools is the category directory for comparing other options. Choose StarCraft II Editor instead when the project is specifically for StarCraft II; it is free and supports macOS and Windows. WolvenKit is another free, open-source option for Linux or Windows, with its stated use focused on research and education. Choose DarkRadiant for open-source level editing when its requirement for separate game resources is acceptable. xEdit is a free Windows alternative when Windows-only availability suits the workflow. NetRadiant-Custom offers a free open-source level editor with ready-to-use packages in Releases. J.A.C.K. is worth considering for its Linux, macOS, and Windows support; its Steam version costs $14.99, paid once and includes access to beta updates. Dota 2 Workshop Tools is a free Windows option. Chunker is a free, open-source MIT-licensed alternative for Linux, macOS, web, and Windows; Hive Games describes it as an internal tool it offers for free.

Verdict

Choose OpenMW-CS if you want a free, open-source editor for building OpenMW mods or original games and can work within its compatibility boundaries. Its range of editing tools and three-platform support are the main reasons to choose it. Look elsewhere if your Morrowind setup depends on MWSE, MGE XE, or MCP, or if you need confidence beyond what a project still in development can offer.

Getting started

  1. Open the OpenMW website
  2. Choose a Windows, macOS, or Linux release
  3. Install through the official download or a listed package channel
  4. Open the editor and work with supported game files or create a new project
  5. Use OpenMW to run original games created with the editor

Limits worth knowing

The editor remains in development, and its manual does not cover all shortcomings. Morrowind itself cannot be played without a legally owned copy because OpenMW excludes the game's content and assets.

Questions

Is OpenMW-CS free?

Yes. The OpenMW-CS plan is listed as free, and the project source is released under GNU GPL version 3.

Which platforms are supported?

OpenMW-CS supports Windows, macOS, and GNU/Linux. Official releases and additional package channels are listed.

Can it create completely new games?

Yes. The FAQ says OpenMW-CS can create entirely new games, and OpenMW can run them without Morrowind.

Which file formats can it edit?

Supported formats are ESM, ESP, .omwgame, and .omwaddon.

Can every Morrowind mod work with OpenMW?

No. Mods requiring MWSE, MGE XE, or MCP are incompatible because those tools modify the original executable.

Alternatives to OpenMW-CS

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