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DarkRadiant

DarkRadiant is a free, open-source level editor for Doom 3 and The Dark Mod.

Place
#8 of 25
Score
6.2
DarkRadiant's website

What DarkRadiant is

DarkRadiant is a free, open-source level editor for Doom 3 and The Dark Mod. The maker also lists support for The Dark Mod 2.0, Quake 4, Quake 3 and XreaL. Its editing tools include a media browser, inspectors for surfaces, patches and lights, plus layers, grouping and selection sets. For models and materials, it provides a particle editor with real-time preview, model scaling, model and skin browsers, and UV editing. The editor imports classic Quake and idTech map formats and exports maps to Doom 3, Quake 4 and Quake 3 formats. Specialized plugins for The Dark Mod cover Stim/Response, objectives, difficulty and conversations, with AI and Readable tools also available. A Python script interface is included, and preferences allow work with other Doom 3 modifications. DarkRadiant runs on Windows, Linux and macOS, though the FAQ says its macOS build is not fully tested. It does not install game resources; users must point it to a supported game before editing maps. The project directs users to The Dark Mod forums and its bugtracker for discussion and issue reports.

Good

  • Free, open-source level editor
  • Includes map, model and material editing tools
  • Specialized plugins support The Dark Mod
  • Provides a Python script interface

Watch out

  • Requires game resources that it does not install
  • macOS is not fully tested

Who it suits

DarkRadiant suits people creating maps for The Dark Mod or other listed games. It is aimed in particular at the fan-mission community creating The Dark Mod missions.

Verdict

DarkRadiant provides a broad set of level-editing tools and dedicated features for The Dark Mod. Make sure you have the resources for a supported game, and consider the macOS testing caveat if using that platform.

Plans and prices

From DarkRadiant's own pricing page, checked 4 Oct 2026.

All about pricing
PlanPriceWhat it gives you
DarkRadiantFreeOpen-source level editor · requires game resources, which are not installed by the editor

The facts

Each one read from DarkRadiant's own pages, with the date it was checked.

What it does

Current release
The download page lists version 3.9.0, dated 2024-03-31, with Windows installer and portable downloads and Linux distribution options.checked 4 Oct 2026
Editing tools
Feature highlights include a media browser, surface, patch and light inspectors, layers, grouping, and selection sets.checked 4 Oct 2026
Game resource requirement
DarkRadiant requires game resources and does not install them; users must point it to a supported game before editing maps.checked 4 Oct 2026
Integrations
The FAQ says users can work with other Doom 3 modifications by specifying the fs_game setting in preferences.checked 4 Oct 2026
Intended users
The project's stated goal is to provide the fan-mission community with an editor for creating The Dark Mod missions.checked 4 Oct 2026
Map formats
DarkRadiant imports classic Quake/idTech map formats and exports maps to Doom 3, Quake 4, and Quake 3 formats.checked 4 Oct 2026
Materials and models
The editor includes a particle editor with real-time preview, model scaling, model and skin browsers, and a UV editing tool.checked 4 Oct 2026
Other game support
The maker lists game support for The Dark Mod 2.0, Doom 3, Quake 4, Quake 3, and XreaL.checked 4 Oct 2026
Purpose
DarkRadiant is an open-source level editor for Doom 3 and The Dark Mod.checked 4 Oct 2026
Scripting
DarkRadiant provides a Python script interface.checked 4 Oct 2026
Security and compliance
The maker pages reviewed provide no security or compliance claims.checked 4 Oct 2026
Support
The project directs users to The Dark Mod forums for discussion and its bugtracker for reporting issues.checked 4 Oct 2026
The Dark Mod tools
Specialised plugins for The Dark Mod include Stim/Response, Objectives, Difficulty, and Conversation editors, plus AI and Readable tools.checked 4 Oct 2026

Where it runs

macOS availability
The FAQ says DarkRadiant compiles on macOS but is not fully tested on that platform.checked 4 Oct 2026
The full review of DarkRadiant

DarkRadiant is a free, open-source editor for building levels in Doom 3, The Dark Mod and related idTech games. It is best suited to modders and fan-mission creators who already have access to the relevant game files. Its focused mission tools are a strong reason to choose it; the need to supply game resources is the main barrier.

Overview

DarkRadiant combines map editing with tools for working on assets and mission content. The maker lists support for The Dark Mod 2.0, Doom 3, Quake 4, Quake 3 and XreaL, while a preference for fs_game lets users work with other Doom 3 modifications. This gives experienced designers room to work across related games, though the editor’s clearest purpose is creating The Dark Mod missions.

Game resources are a prerequisite, not part of the installation: users must point DarkRadiant to a supported game before editing maps. That makes it a poor fit for newcomers expecting a self-contained creation kit.

Key features

A media browser and surface, patch and light inspectors support common map-editing work, while layers, grouping and selection sets help keep complex scenes organized. For asset creation and adjustment, the editor adds model and skin browsers, model scaling, UV editing and a particle editor with real-time preview. These tools make DarkRadiant more than a basic geometry editor, particularly for creators handling effects and models alongside level layout.

It imports classic Quake and idTech map formats and exports maps to Doom 3, Quake 4 and Quake 3 formats. A Python script interface offers another way to extend or adapt a workflow. The standout specialization is for The Dark Mod: plugins cover Stim/Response, objectives, difficulty and conversations, alongside AI and readable tools. That depth is valuable to mission authors, but less relevant to someone building for a game outside its supported family.

DarkRadiant supports 3D level dimensions, entity placement, prefab or template tools and archive extraction. Supported formats include MAP, PK4, ASE, LWO, OBJ, PFB and PROC.

Pricing

DarkRadiant costs nothing. The free, open-source plan includes the level editor, with no trial or paid tier to weigh against it. Its important condition is practical rather than financial: the editor does not install game resources, so users need access to a supported game and must configure it themselves.

Platforms

DarkRadiant supports Windows, Linux and macOS. The download page lists version 3.9.0, dated 2024-03-31, with Windows installer and portable downloads and Linux distribution options. It compiles on macOS, but is not fully tested on that platform, making macOS the less certain choice. The project points users to The Dark Mod forums for discussion and its bugtracker for issue reports.

Who it's for

Choose DarkRadiant if you create The Dark Mod fan missions or edit maps for Doom 3 and related supported games, and can provide the game resources it needs. Its specialized mission editors and broad set of map and asset tools suit creators who want one focused environment for those tasks. Look elsewhere if you need a standalone editor that supplies its own resources, or if your target game falls outside the supported formats and titles.

Pros and cons

  • Pros: Dedicated The Dark Mod mission tools cover objectives, difficulty, conversations, Stim/Response, AI and readables.
  • Pros: Map, model, UV and particle tools support several stages of level work, with import and export across related Quake and idTech formats.
  • Pros: Free and open source, with a Python script interface.
  • Cons: Users must already have game resources and configure the editor to use them.
  • Cons: macOS builds are not fully tested, so that platform carries more uncertainty.

Alternatives

OpenMW-CS is another free, open-source construction set, for the OpenMW game engine; choose it when that engine is your target instead. NetRadiant-Custom is a free, open-source level editor with ready-to-use packages in Releases, an option to consider when you want those packages. Chunker is a free, open-source modding tool offered by Hive Games as an internal tool; its role differs from DarkRadiant’s focused level-editing and The Dark Mod mission workflow.

Minecraft Launcher is free to download, but access to games requires ownership or a time-limited demo; consider it for launching Minecraft rather than editing DarkRadiant’s supported maps. QuickBMS is a free, open-source multiplatform tool. Reloaded-II is free, with no paid plans or usage limits stated. UAssetGUI is free and MIT-licensed, while WolvenKit is free, GPL-3.0 open source and intended for research and educational use. Those are alternatives to consider when their respective tools or stated terms suit your needs; the available descriptions do not establish them as direct substitutes for DarkRadiant.

For more options, browse Game Level Editors and Game Modding Tools.

Verdict

DarkRadiant is a strong choice for fan-mission authors and level designers working with The Dark Mod, Doom 3 or related supported games: it is free and pairs broad editing tools with unusually focused mission plugins. Choose another tool if you need bundled game resources, a more assured macOS experience or support for a different game family.

Getting started

  1. Open the DarkRadiant website
  2. Download the version for Windows, Linux or macOS
  3. Install or launch the downloaded editor
  4. Provide the resources for a supported game
  5. Point DarkRadiant to that game before editing maps

Limits worth knowing

The free editor does not include game resources, so editing requires access to a supported game. The FAQ says macOS compiles but is not fully tested.

Questions

Is DarkRadiant free?

Yes. The DarkRadiant plan is free, and the project is open source.

Which platforms are supported?

DarkRadiant supports Windows, Linux and macOS. The FAQ says its macOS build is not fully tested.

Which games does it support?

The maker lists The Dark Mod 2.0, Doom 3, Quake 4, Quake 3 and XreaL.

Does DarkRadiant include game resources?

No. You must point the editor to a supported game before editing maps.

What formats can it use?

Listed formats include MAP, PK4, ASE, LWO, OBJ, PFB and PROC. It imports classic Quake/idTech maps and exports Doom 3, Quake 4 and Quake 3 formats.

Can it work with other Doom 3 modifications?

Yes. Its preferences let users specify the fs_game setting for other Doom 3 modifications.

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