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NetRadiant-Custom

NetRadiant-Custom is a free, open-source level editor for games based on id Tech, with a main focus on Quake, Quake 3, and Quake Live.

Place
#10 of 25
Score
6.1
NetRadiant-Custom's website

What NetRadiant-Custom is

NetRadiant-Custom is a free, open-source level editor for games based on id Tech, with a main focus on Quake, Quake 3, and Quake Live. Releases also include configurations for other games. It runs on Windows, macOS, and Linux, and ready-to-use packages are available in the project’s Releases section. In its 3D view, users can create and edit brushes and entities. Geometry tools include vertex editing, brush-face extrusion, patch thickening, and a CSG shell modifier. Texture tools support UV alignment, drag painting, copying textures between brush faces and patches, and locking textures during vertex or edge edits. Keyboard shortcuts, interface themes, and fonts can be customized. Viewports offer anisotropic texture filtering and optional MSAA. Region mode limits working compilations to the map area in that region. Bundled Q3Map2 tools include automatic map packaging and BSP-to-JSON import and export; its Assimp library supports more than 40 model formats. Supported formats include .map, .bsp, .pk3, .dpk, .dpkdir, and several map-definition and brush formats.

Good

  • Free and open-source.
  • Runs on Windows, macOS, and Linux.
  • Includes brush, entity, vertex, and texture tools.
  • Region mode compiles only the relevant map area.
  • Q3Map2 supports BSP import and export as JSON.

Watch out

  • Main focus is Quake, Quake 3, and Quake Live.
  • Ready-to-use packages are provided through the Releases section.

Who it suits

It suits people creating or editing levels for Quake-family and other id Tech-based games. Its geometry, texture, and map compilation tools serve users who want a dedicated level editor.

Verdict

NetRadiant-Custom provides a broad set of level editing and map tools for id Tech-based games. Its primary focus is the Quake series, though releases include configurations for additional games.

Plans and prices

From NetRadiant-Custom's own pricing page, checked 29 Sep 2026.

All about pricing
PlanPriceWhat it gives you
FreeFreeOpen-source level editor; ready-to-use packages in Releases

The facts

Each one read from NetRadiant-Custom's own pages, with the date it was checked.

What it does

3D editing
The editor supports brush and entity creation and manipulation in the 3D view.checked 29 Sep 2026
Customization
Users can customize keyboard shortcuts, GUI themes, and fonts.checked 29 Sep 2026
Downloads
The project points users to its Releases section for ready-to-use packages.checked 29 Sep 2026
Geometry tools
Listed tools include vertex editing, brush face extrusion, patch thickening, and a CSG shell modifier.checked 29 Sep 2026
Latest build
The Releases page identifies a Latest Build released on January 14 and lists four assets.checked 29 Sep 2026
Map compilation
Working region compilations build only the regioned part of a map when region mode is enabled.checked 29 Sep 2026
Model formats
The Q3Map2 feature list says its Assimp model-loading library supports more than 40 formats.checked 29 Sep 2026
Project lineage
The project describes itself as a fork of NetRadiant, following GtkRadiant 1.4, a rewrite, version 1.5, and NetRadiant.checked 29 Sep 2026
Purpose
NetRadiant-Custom is an open-source, cross-platform level editor for id Tech based games.checked 29 Sep 2026
Q3Map2
The bundled Q3Map2 feature list includes an automatic map packager and support for importing and exporting BSP as JSON.checked 29 Sep 2026
Rendering
The project lists anisotropic texture filtering and optional MSAA in viewports.checked 29 Sep 2026
Security
The repository page shows a Security and quality section with 0.checked 29 Sep 2026
Target games
Its main focus is Quake, Quake 3, and Quake Live, and releases include configurations for many additional games.checked 29 Sep 2026
Texture editing
Features include a UV tool for texture alignment, drag painting, texture paste between brush faces and patches, and texture locking during vertex and edge manipulation.checked 29 Sep 2026
The full review of NetRadiant-Custom

NetRadiant-Custom is a free, open-source desktop editor for building levels for id Tech games. It suits Quake-focused designers who want geometry, texturing, compilation, and packaging in one tool. Its specialization is its advantage for those games and its clearest limitation for creators working elsewhere.

Overview

The project is a cross-platform fork in the GtkRadiant and NetRadiant lineage, ultimately following the 1.4, rewrite, 1.5, and NetRadiant generations. Its main configurations target Quake, Quake 3, and Quake Live, while releases cover many additional games. That makes it a focused environment rather than a general-purpose game editor: the value depends on whether your target game fits its id Tech-oriented workflow.

Ready-to-use packages are published through the project's Releases section. The latest build is dated January 14 and includes four downloadable assets. The repository's Security and quality section shows 0.

Key features

Brushes and entities can be created and manipulated directly in the 3D view. Vertex editing, brush-face extrusion, patch thickening, and a CSG shell modifier provide distinct ways to alter level geometry. Together, these tools give Quake mappers fine control over structural forms without switching editors, although their usefulness is tied to the supported game configurations.

Texture work is unusually well covered for a specialized editor. A UV tool handles alignment, drag painting applies textures interactively, and textures can be pasted between brush faces and patches. Texture locking keeps placement stable while vertices or edges are changed, reducing corrective work during geometry revisions. Viewports offer anisotropic texture filtering and optional MSAA, while configurable keyboard shortcuts, GUI themes, and fonts let experienced users tune the interface to their habits.

Region mode enables working-region compilations that build only the selected part of a map. That is valuable when iterating on a section and avoiding a full-map compile each time. The bundled Q3Map2 tooling adds automatic map packaging and BSP import and export as JSON. Its Assimp model loader supports more than 40 formats, broadening the model assets that can be brought into a project.

Beyond editing, the package supports archive extraction, mod packaging, and script editing. Supported formats include .map, .bsp, .pk3, .dpk, .dpkdir, Valve 220, brush primitives, axial projection, .def, .ent, and .fgd. This combination makes it useful across the map-to-mod pipeline, not only for arranging brushes.

Pricing

NetRadiant-Custom has one plan: Free at free. It includes the open-source level editor and ready-to-use packages from Releases. There is no free trial because the software is already free, and no paid tier, seat charge, quota, or renewal term is attached to the plan. It is the appropriate choice for hobbyists, mod teams, and anyone evaluating an id Tech workflow without a software budget; there is no cheaper edition that trades away features.

Platforms

Desktop packages support Windows, macOS, and Linux. The same cross-platform positioning suits teams working across operating systems, while the editor remains a desktop application rather than a browser-based tool.

Who it's for

Choose NetRadiant-Custom if you are creating Quake, Quake 3, Quake Live, or another game covered by its configurations and want integrated brush, entity, texture, compile, and packaging tools. It is especially appropriate for designers who benefit from region-based iteration, JSON BSP interchange, and broad model-format support.

Look elsewhere if your project is built around a different engine or needs a general editor rather than an id Tech-centered one. The software's depth is concentrated in the workflows it supports, so a mismatch between game and configuration can outweigh its extensive toolset.

Pros and cons

  • Pro: Focused id Tech workflow. Quake-oriented configurations, map editing, Q3Map2 compilation, and mod packaging are combined in one free application.
  • Pro: Strong geometry and texture controls. Vertex editing, extrusion, patch thickening, UV alignment, painting, and texture locking address detailed map production.
  • Pro: Efficient iteration and interchange. Region compilations limit builds to a selected area, while JSON BSP support and an Assimp loader covering more than 40 formats expand workflow options.
  • Con: Engine specialization. Its primary focus is the Quake family, so creators outside supported id Tech configurations may find the tool a poor match.
  • Con: Desktop-only delivery. There is no web platform option for users who need browser-based editing.

Alternatives

DarkRadiant is the closer alternative when you want another free, open-source level editor for Windows, macOS, or Linux; it requires you to supply the game's resources separately. Pick OpenMW-CS instead for constructing content for the OpenMW game engine.

Chunker is a free, open-source option for Linux, macOS, Windows, and the web. Minecraft Launcher is the relevant choice for Minecraft access rather than id Tech map authoring; its download is free, while games require ownership or a time-limited demo.

QuickBMS is a free, open-source multiplatform utility, while Reloaded-II is a free Windows, macOS, and Linux option with no paid plans or usage limits stated. UAssetGUI is free MIT-licensed software for Windows and Linux, and WolvenKit is free GPL-3.0 software for Windows and Linux aimed at research and educational use.

For a broader starting point, browse the Game Modding Tools category.

Verdict

NetRadiant-Custom is a strong recommendation for Quake-series mappers and id Tech modders who want a no-cost, cross-platform editor with serious geometry, texture, compilation, and packaging support. Choose it for that concentrated workflow; look elsewhere when your game is outside its configurations or you need a general-purpose or browser-based editor.

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