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StarCraft II Editor

StarCraft II Editor is a free Windows and macOS tool for creating custom maps and mods for StarCraft II.

Place
#5 of 97
Score
6.0

What StarCraft II Editor is

StarCraft II Editor is a free Windows and macOS tool for creating custom maps and mods for StarCraft II. Creators can make tower defense maps, MOBAs, campaigns, and competitive ladder maps. Custom campaigns can load one map after another and be played through the StarCraft II Arcade. The editor includes Trigger and Data Editors for manipulating game assets and creating visual effects. In Easy Mode, the Data Editor groups data collections and shows selected fields in a customizable table. Galaxy Editor terrain tools support up to 15 cliff layers and shallow- and deep-water pathing. The Trigger Editor includes a graphical interface for working with data table instances. Supported formats include .SC2Map, .SC2Layout, Galaxy script, and XML data, with mod packaging and script editing supported. Blizzard's guidance covers publishing content on Battle.net. A Verify Bank trigger function checks whether a bank's signature is intact, and the default server storage space for Arcade map creators is 300 MB.

Good

  • Free on Windows and macOS.
  • Supports several custom map and mod types.
  • Galaxy Editor supports up to 15 cliff layers.
  • Supports Galaxy script and XML data.
  • Includes a Verify Bank trigger function.

Watch out

  • The editor is for creating content for StarCraft II.
  • Default Arcade map creator storage is 300 MB.

Who it suits

The editor suits aspiring map designers and experienced mod makers who want to create content for StarCraft II. It supports campaign, terrain, trigger, and data editing.

Verdict

StarCraft II Editor provides map, terrain, trigger, and data tools for custom StarCraft II content. Its supported formats and publishing guidance are relevant to creators preparing maps or mods for the Arcade.

Plans and prices

From StarCraft II Editor's own pricing page, checked 4 Oct 2026.

All about pricing
PlanPriceWhat it gives you
StarCraft II EditorFreeEditor for creating maps and mods for StarCraft II

The facts

Each one read from StarCraft II Editor's own pages, with the date it was checked.

What it does

Campaigns
Custom campaigns can support map-to-map loading and can be played through the StarCraft II Arcade.checked 4 Oct 2026
Data editing
The Data Editor's Easy Mode groups data collections and presents selected fields in a customizable table view.checked 4 Oct 2026
Editor modules
The editor includes Trigger and Data Editors for manipulating game assets and creating visual effects.checked 4 Oct 2026
Intended users
Blizzard describes the editor as a tool for aspiring map designers and experienced mod makers.checked 4 Oct 2026
Map types
The editor supports player-created tower defense maps, MOBAs, campaigns, and competitive ladder maps.checked 4 Oct 2026
Publishing
Blizzard's maps and mods guidance describes how to publish created content on Battle.net.checked 4 Oct 2026
Purpose
The editor lets players create custom maps and mods for StarCraft II.checked 4 Oct 2026
Security
The editor includes a Verify Bank trigger function to check whether a bank's signature is intact.checked 4 Oct 2026
Storage limit
A patch note states that the default server storage space for Arcade map creators was increased to 300 MB.checked 4 Oct 2026
Terrain tools
The Galaxy Editor supports up to 15 cliff layers and includes terrain editing for shallow and deep water pathing.checked 4 Oct 2026
Triggers
The Trigger Editor includes a GUI for working with data table instances.checked 4 Oct 2026

Where it runs

Mac support
A patch note states that Test Document works properly in the Mac StarCraft II Editor.checked 4 Oct 2026
The full review of StarCraft II Editor

StarCraft II Editor is a free creation suite for custom maps and mods in StarCraft II, best suited to aspiring map designers and experienced mod makers. Its broad map-making toolkit and Arcade publishing path make it a focused choice for creators building within the StarCraft II ecosystem.

Overview

The editor covers a wide range of custom content, from tower defense maps and MOBAs to campaigns and competitive ladder maps. Campaigns can load from one map to another and be played through the StarCraft II Arcade, giving creators a route from connected scenarios to a published experience.

It is a specialized tool, not a general-purpose game editor: its purpose is to change StarCraft II maps, mods, and game assets. Creators targeting other games should choose a tool built for those games instead.

Key features

The Trigger and Data Editors provide separate ways to work with game behavior and assets. The Data Editor’s Easy Mode organizes data collections and shows selected fields in a customizable table, which can make structured editing more manageable. Trigger editing includes a GUI for working with data table instances.

Terrain tools include up to 15 cliff layers and support shallow- and deep-water pathing. That range gives map makers room to shape varied routes and elevation, while the editor’s visual-effects and asset tools extend beyond terrain alone. Script editing and mod packaging are supported, alongside .SC2Map, .SC2Layout, Galaxy script, and XML data formats.

A Verify Bank trigger function checks whether a bank’s signature is intact. That is a targeted integrity check rather than a broad security feature. Blizzard also describes how to publish maps and mods on Battle.net, and Arcade creators have a default server-storage allowance of 300 MB, a practical cap to keep in mind for content-heavy projects.

Pricing

StarCraft II Editor: free. The free plan includes the editor for creating StarCraft II maps and mods, with no separate paid tier or trial needed to access the listed creation tools. It suits hobbyists and mod makers who want to build for this game without a software purchase. The 300 MB default server storage allowance is the relevant publishing constraint.

Platforms

The editor supports Windows and macOS. A patch note addresses Test Document working properly in the Mac editor, useful reassurance for Mac-based creators working with that function.

Who it's for

Choose StarCraft II Editor if your goal is to create StarCraft II maps, mods, or multi-map campaigns and publish them through the Arcade. Its combination of terrain editing, triggers, data tools, and scripting serves both newcomers to map design and experienced mod makers. It is not the right fit when your project targets a different game or needs a general-purpose level editor.

Pros and cons

  • Pros: Free access to map and mod creation; supports several distinct map genres and linked campaigns; combines terrain, trigger, data, script, and packaging tools.
  • Cons: Its scope is tied to StarCraft II; Arcade creators have a default 300 MB server-storage allowance.

Alternatives

Browse Game Modding Tools to compare software across the category. For a different game or editing workflow, these options may fit better:

  • OpenMW-CS is a free construction set for the OpenMW game engine, available on Linux, macOS, and Windows; choose it for OpenMW projects.
  • WolvenKit is free, open source under GPL-3.0, and described for research and educational use; choose it if those terms and its Linux or Windows support suit your project.
  • DarkRadiant is a free, open-source level editor for Linux, macOS, and Windows; it requires game resources that the editor does not install.
  • xEdit is a free Windows option with no stated price or usage limits.
  • NetRadiant-Custom is a free, open-source level editor for Linux, macOS, and Windows, with ready-to-use packages in Releases.
  • J.A.C.K. has a free plan and a 14.99 USD once Steam version with access to beta updates; consider it if that paid update access fits your needs.
  • Dota 2 Workshop Tools is a free Windows option for creators working with Dota 2.
  • Chunker is a free, open-source game-modding tool under the MIT license, with Linux, macOS, web, and Windows support.

Verdict

StarCraft II Editor is the clear choice for creators making custom StarCraft II content: it costs nothing and brings terrain, data, trigger, and publishing tools into one focused workflow. Look elsewhere if you are building for another game or if the Arcade’s 300 MB default storage allowance is too restrictive.

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