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Miles Sound System

Miles Sound System is audio middleware for game development, licensed for over 7,200 games on 18 platforms.

Place
#15 of 23
Score
6.3
Miles Sound System's website

What Miles Sound System is

Miles Sound System is audio middleware for game development, licensed for over 7,200 games on 18 platforms. It provides 2D and 3D digital audio, streaming, environmental and convolution reverb, multistage DSP filtering, multichannel mixing, and audio decoders. Miles Studio lets teams import audio, create and preview events, edit assets in bulk, manage buses and controllers, and render projects for specific platforms.

When connected to a game, Miles Studio can capture events, voice levels, CPU usage, sound memory use, and data starvation. Its projects use small text files intended to support diffs and parallel work by audio engineers. The same runtime API is used across platforms, and developers can connect a game to Miles Studio for live iteration. Listed platforms include Windows, MacOS, GNU/Linux, iOS, and Android; supported runtime platforms also include PlayStation 5/4, Xbox One/Series X, and Nintendo Switch/Switch 2. Licensing is generally per game and platform, with other licensing options available. Pricing is on request, and an evaluation SDK is available by email.

Good

  • Provides 2D and 3D digital audio tools
  • Miles Studio captures runtime audio and performance data
  • Text-based projects support diffs and parallel work
  • Evaluation SDK available by email

Watch out

  • Pricing is on request
  • Licensing is generally per game and platform

Who it suits

Miles Sound System suits game developers who need audio middleware across supported platforms and want authoring and debugging tools for audio projects. It may also suit teams working in Unreal Engine.

Verdict

Miles Sound System pairs a broad audio feature set with authoring, debugging, and live iteration through Miles Studio. Its licensing is generally per game and platform, and prospective users must request pricing and an evaluation SDK.

Plans and prices

From Miles Sound System's own pricing page, checked 30 Sep 2001.

All about pricing
PlanPriceWhat it gives you
Custom product licensePriced on requestGenerally licensed per game and per platform · bulk, per-site, and worldwide enterprise options available

The facts

Each one read from Miles Sound System's own pages, with the date it was checked.

What it does

Audio features
It provides 2D and 3D digital audio, streaming, environmental and convolution reverb, multistage DSP filtering, multichannel mixing, and audio decoders.checked 30 Sep 2001
Authoring tools
Miles Studio supports audio import and event creation, previewing, bulk asset editing, buses, controllers, and platform specific project rendering.checked 30 Sep 2001
Debugging
When connected to a game, Miles Studio captures data including events, voice levels, CPU usage, sound memory use, and data starvation.checked 30 Sep 2001
Evaluation
The maker invites prospective users to email for an evaluation SDK.checked 30 Sep 2001
Licensing
Licenses are generally per game and per platform, with bulk, per-site, and worldwide enterprise options also available.checked 30 Sep 2001
Purpose
Miles Sound System is audio middleware for games, licensed for over 7,200 games on 18 platforms.checked 30 Sep 2001
Runtime integration
Miles uses the same runtime API across platforms and can connect a game to Miles Studio for live iteration.checked 30 Sep 2001
Source control
The Miles development history documents Miles Studio changes involving Perforce, including working notifications and source control integration fixes.checked 30 Sep 2001
Support
RAD says the programmers who write its products also provide technical support, and directs Unreal users to UDN.checked 30 Sep 2001
Unreal support
RAD directs users seeking support for its products used within Unreal to UDN.checked 30 Sep 2001

The company

Founded
1988checked 28 Sep 2001
Headquarters
Bellevue, Washington, United Stateschecked 28 Sep 2001
Team workflow
Miles Studio projects use small text files that the maker says support diffs and parallel work by multiple audio engineers.checked 30 Sep 2001

Where it runs

Supported platforms
The maker lists desktop support for Windows, MacOS, and GNU/Linux, plus Apple iOS and Android for mobile.checked 30 Sep 2001

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