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Audiokinetic Wwise vs Miles Sound System

What both publish

FactAudiokinetic WwiseMiles Sound System
HeadquartersMontreal, Quebec, CanadaBellevue, Washington, United States
PurposeWwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion.Miles Sound System is audio middleware for games, licensed for over 7,200 games on 18 platforms.
SupportWithout a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets.RAD says the programmers who write its products also provide technical support, and directs Unreal users to UDN.

Audiokinetic Wwise plans

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

Miles Sound System plans

  • Custom product licensePriced on request

Pick Audiokinetic Wwise if…

Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.

Pick Miles Sound System if…

Miles Sound System suits game developers who need audio middleware across supported platforms and want authoring and debugging tools for audio projects. It may also suit teams working in Unreal Engine.

Charts they share