Audiokinetic Wwise
7.4#2 in game audio middleware$8,000, paid onceFree planAndroidiOSLinuxmacOS
Visit| Fact | Audiokinetic Wwise | Miles Sound System |
|---|---|---|
| Headquarters | Montreal, Quebec, Canada | Bellevue, Washington, United States |
| Purpose | Wwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion. | Miles Sound System is audio middleware for games, licensed for over 7,200 games on 18 platforms. |
| Support | Without a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets. | RAD says the programmers who write its products also provide technical support, and directs Unreal users to UDN. |
Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.
Miles Sound System suits game developers who need audio middleware across supported platforms and want authoring and debugging tools for audio projects. It may also suit teams working in Unreal Engine.