BACKND
- Android app
- Yes
- Free plan
- Yes
- Paid plans from
- $9/mo
- Runs on
- Android, api, iOS, Linux, Mac, Web, Windows

Summary
BACKND is a backend API and SDK for game developers building multiplayer and backend features into games. BACKND Base provides authentication, cloud data, rankings, notices, social functions, events, coupons, push notifications, receipt verification, and an admin console. Match supports 1:1, individual, and team matchmaking, with reconnection and result processing. Worlds provides persistent game servers and real-time synchronization for MMO and other multiplayer games. Other services include real-time chat with moderation tools, a database for user and shared game data, and server-side functions written in C# using Unity-style syntax. Documentation lists Unity and Unreal SDKs, a Platform API, and a .NET SDK. The company says users can test all features for free but does not state a trial duration. Database FREE includes 300 MB read bandwidth, 100 MB write bandwidth, and 200 MB storage; exceeding its allowance may restrict game use. Listed paid plans include chat options from 9.00 USD per month and a database plan at 29.00 USD per month. BACKND advertises 24/7 expert support, with contact hours listed as KST 10:00–18:00.
Who it is for
BACKND suits game developers seeking backend services for authentication, data, matchmaking, chat, or persistent multiplayer worlds. Teams should compare the different service allowances and supported engine or SDK options with their needs.
What is good
- Base includes authentication, cloud data, and social functions
- Match supports individual and team matchmaking
- Worlds provides persistent servers and real-time synchronization
- Chat includes moderation tools and translation
- Unity and Unreal SDKs are listed
What to know first
- Database FREE has limited read, write, and storage allowances
- Exceeding Database FREE limits can restrict game usage
- Free testing has no stated duration
Everything Xiaomi review
BACKND: the full review
BACKND groups game backend, multiplayer, database, and chat capabilities into a set of services with free access and paid plans. Check each service's limits and plan terms, since the allowances differ and exceeding the database free allowance may restrict game usage.
Overview
BACKND is a backend API and SDK for developers building games that need multiplayer services. It is designed to help extend a single-player game with online features while providing backend services for accounts, game data, matchmaking, chat and persistent worlds. Its tools also cover operational tasks such as managing notices, events and player transactions.
AFI, Inc. makes BACKND and is based in Gangnam-gu, Seoul, Republic of Korea. The company says BACKND encrypts data, monitors for risks of customer-information leakage and holds TTA V&V quality certification. It is also identified as an AWS Official Partner, with availability through AWS Marketplace.
BACKND fits within the broader Game LiveOps Software category, though its core emphasis is game backend infrastructure rather than analytics alone.
Key features
Backend services and player accounts
BACKND Base combines authentication, cloud data storage, rankings, social functions, notices, events, coupons, push notifications and receipt verification. Authentication options include custom ID and password, guest login, and federated accounts through Google, Apple or Facebook. An admin console supports backend management.
BACKND Database handles both user-specific and shared game data. It includes access permissions, SQL-like queries, indexes, backups and downloads. Its FREE plan has 300 MB of read bandwidth, 100 MB of write bandwidth and 200 MB of storage; exceeding those allowances can restrict game usage.
Matchmaking, chat and persistent worlds
BACKND Match supports 1:1, individual and team matchmaking, along with result processing, reconnection and in-game chat. BACKND Chat adds real-time channels, auto-scaling, moderation tools, profanity filtering, user reports, sanctions and translation. Channel capacity can expand to 5,000 users, while concurrent users can scale to 100,000.
BACKND Worlds provides persistent game servers and real-time synchronization of world state for MMO and other multiplayer games. Unity is officially supported; games built with other engines can integrate by calling the server APIs directly.
Server code and commerce operations
With BACKND Function, developers can write server-side features in C# using Unity-style syntax. The product offers extensions for Visual Studio and Visual Studio Code, as well as a command-line interface.
The Webshop feature handles user authentication, item delivery, refunds and delivery history, with no additional integration or operating cost stated for the feature. Its page names Newplay and Xsolla as supported webshops; developers can submit requests to review other integrations. Refund Management supports Google Play, the App Store and ONE Store, using real-time store webhooks and automatic user blocking. It requires BACKND Base SDK integration and store webhook registration.
BACKND’s documentation lists Unity SDKs, an Unreal SDK, a Platform API and a .NET SDK across its products. The Chat SDK supports Android, iOS, Windows, Mac (Editor) and Linux, with documentation for Unity, Unreal and the Platform API.
Pricing
BACKND is freemium. The homepage says users can test all features for free, without stating a trial duration. Prices and allowances vary by product and plan, so the figures below describe the listed options rather than one universal package.
- Free: 0.00 USD per free, billed Free. Up to 50 CCU, 1 GB/month traffic, core chat features and translation.
- FREE Plan: 0.00 USD per free, billed Free. Unlimited users, up to 100K free transaction calls per feature/month and up to 25 projects.
- BASIC 100: 9.00 USD per month, billed USD 9/month. Up to 100 users per channel, essential chat features and 5 GB/month traffic.
- PRO 100: 19.00 USD per month, billed USD 19/month. Up to 100 users per channel, core chat features and Pro management features.
- PRO Translate 100: 28.00 USD per month, billed USD 28/month. Up to 100 users per channel, Pro features and translation.
- PRO: 29.00 USD per month, billed $29/month. 15 GB read bandwidth, 10 GB write bandwidth, 2 GB storage, 10 indexes and 100 tables.
- SCALE: 829.00 USD per month, billed $829/month. 300 GB read bandwidth, 150 GB write bandwidth, 20 GB storage, 10 indexes and 300 tables.
- Enterprise: Price not listed; billed Contact Sales. Includes a stable service environment and a dedicated server option.
- Basic: Price not listed; billed No monthly base fee. Includes FREE benefits, charges for usage beyond free limits and offers paid technical support.
Platforms
BACKND lists Android, iOS, Linux, macOS, web, Windows and API among its platforms. Unity and Unreal Engine are listed as supported game engines. Worlds officially supports Unity, with other engines able to connect through server API calls.
Who it's for
BACKND is aimed at game developers who need managed backend capabilities for multiplayer features, player accounts, shared or persistent data, and live operations. Its separate products let teams select specific services such as matchmaking, chat, server-side functions or persistent worlds. The free plans provide an entry point, while usage caps and the possibility of game restrictions beyond Database FREE limits make plan allowances important to check against a game's needs.
The company advertises 24/7 expert support covering AWS, game servers and web back-office, and lists contact hours as KST 10:00–18:00.
Pros and cons
- Pros: A broad collection of game backend services spans authentication, storage, matchmaking, chat, persistent worlds and commerce operations.
- Pros: Supports Unity and Unreal-related development, with API and .NET SDK documentation across products.
- Pros: Free options are listed, and the company says all features can be tested for free.
- Cons: Pricing is divided among several product-specific plans, and some options do not list a price.
- Cons: Database FREE has defined bandwidth and storage limits, and exceeding them can restrict game usage.
- Cons: Worlds officially supports Unity; other engines must integrate directly with server APIs.
Alternatives
Other products to consider include brainCloud, Metaplay, GameAnalytics, Hyperstone, AccelByte Gaming Services, PlayFab, Tenjin and Unity Version Control. The relevant choice depends on which backend, analytics, operations or development workflow capabilities a team needs.
Verdict
BACKND brings together many of the backend building blocks used in multiplayer games, from player identity and data to matchmaking, chat and persistent worlds. Its free options and range of services may suit teams seeking to add online functionality without building every backend component themselves. Before choosing a plan, developers should compare the product-specific limits and pricing, especially Database FREE allowances, chat capacity and the needs of any non-Unity Worlds integration.
BACKND plans and pricing
All plansCompared on game LiveOps software
- Free plan
- Yesbacknd.com
- Game engines
- Unity; Unreal Enginebacknd.com
- Remote configuration
- Yesbacknd.com
- Live event tools
- Yesbacknd.com
- In-game messaging
- Yesbacknd.com
Facts
- Purpose
- BACKND describes its SDK as a way to turn single-player games into multiplayer experiences while it handles complex backend work.backnd.com · 30 Sept 2026
- Backend features
- BACKND Base provides game backend features including authentication, data management, rankings, notices, social functions and an admin console.backnd.com · 30 Sept 2026
- Multiplayer
- BACKND Match supports 1:1, individual and team matchmaking, with result processing, reconnection and in-game chat features.backnd.com · 30 Sept 2026
- Persistent worlds
- BACKND Worlds provides persistent game servers and real-time world synchronization for multiplayer and MMO games.backnd.com · 30 Sept 2026
- Database
- BACKND Database supports user and shared game data, access permissions, SQL-like queries, indexes, backups and downloads.backnd.com · 30 Sept 2026
- Server functions
- BACKND Function lets developers write server-side features in C# using Unity-style syntax and provides Visual Studio and Visual Studio Code extensions and a CLI.backnd.com · 30 Sept 2026
- Integrations
- BACKND’s developer documentation lists Unity SDKs, an Unreal SDK, a Platform API and a .NET SDK across its products.docs.backnd.com · 30 Sept 2026
- Webshop integrations
- The Webshop page names Newplay and Xsolla as supported webshops and says unsupported webshop integrations can be submitted for review.backnd.com · 30 Sept 2026
- Refund integrations
- Refund Management supports Google Play, the App Store and ONE Store, and requires BACKND Base SDK integration plus store webhook registration.backnd.com · 30 Sept 2026
- Security
- BACKND’s homepage says it encrypts data, continuously monitors for customer-information leakage risks, and has TTA V&V quality certification.backnd.com · 30 Sept 2026
- AWS
- The homepage identifies BACKND as an AWS Official Partner and says the service is available through AWS Marketplace.backnd.com · 30 Sept 2026
- Free access
- The homepage says users can test all features for free; it does not state a trial duration.backnd.com · 30 Sept 2026
- Support
- The homepage advertises 24/7 support from experts in AWS, game servers and web back-office, and lists contact hours as KST 10:00–18:00.backnd.com · 30 Sept 2026
- Company
- The maker is AFI, Inc., with an address in Gangnam-gu, Seoul, Republic of Korea.backnd.com · 30 Sept 2026
- Product purpose
- BACKND is a backend API and SDK that turns single-player games into multiplayer experiences.backnd.com · 30 Sept 2026
- Base backend
- Base provides authentication, cloud data storage, social functions, rankings, notices, events, coupons, push notifications and receipt verification.backnd.com · 30 Sept 2026
- Authentication
- Base supports custom ID/password accounts, Google/Apple/Facebook federation accounts and guest login.backnd.com · 30 Sept 2026
- Chat
- BACKND Chat provides real-time channels, auto-scaling, moderation tools, profanity filtering, reports, sanctions and translation.backnd.com · 30 Sept 2026
- Chat capacity
- Chat channel capacity can expand up to 5,000 users and concurrent users can scale up to 100,000.backnd.com · 30 Sept 2026
- Worlds
- BACKND Worlds provides persistent servers with real-time state synchronization for MMO and other large-scale multiplayer games.docs.backnd.com · 30 Sept 2026
- Worlds engine support
- Worlds officially supports Unity, while other engines can integrate by directly calling server APIs.backnd.com · 30 Sept 2026
- SDK platforms
- The Chat SDK supports Android, iOS, Windows, Mac (Editor) and Linux, with Unity, Unreal and Platform API documentation.docs.backnd.com · 30 Sept 2026
- Webshop
- The Webshop feature supports user authentication, item delivery, refund handling and delivery history management with no extra integration or operation cost.backnd.com · 30 Sept 2026
- Refund stores
- Refund Management supports Google Play, App Store and ONE Store, including real-time refund webhooks and automatic user blocking.backnd.com · 30 Sept 2026
- Database free limits
- The Database FREE plan includes 300 MB read bandwidth, 100 MB write bandwidth and 200 MB storage, and exceeding the allowance can restrict game usage.backnd.com · 30 Sept 2026
Company
- Headquarters
- Seoul, Republic of Koreabacknd.com · 28 Sept 2026
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Sources
- backnd.com/en/· checked 30 Sept 2026
- backnd.com/en/features/base/· checked 30 Sept 2026
- backnd.com/en/features/match/· checked 30 Sept 2026
- backnd.com/en/features/world/· checked 30 Sept 2026
- backnd.com/en/features/database/· checked 30 Sept 2026
- backnd.com/en/features/function/· checked 30 Sept 2026
- docs.backnd.com/en/· checked 30 Sept 2026
- backnd.com/en/features/webshop/· checked 30 Sept 2026
- backnd.com/en/features/refund/· checked 30 Sept 2026
- backnd.com/en/features/chat/· checked 30 Sept 2026
- docs.backnd.com/en/guide/getting-started/how-to-use/wor· checked 30 Sept 2026
- docs.backnd.com/en/guide/getting-started/how-to-use/bac· checked 30 Sept 2026





