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WaveFunctionCollapse

WaveFunctionCollapse is a free tool that generates bitmaps using local patterns from an input image.

Place
#19 of 27
Score
5.8
WaveFunctionCollapse's website

What WaveFunctionCollapse is

WaveFunctionCollapse is a free tool that generates bitmaps using local patterns from an input image. Its output is limited to NxN pixel patterns found in that image, with an option to add rotated and reflected pattern variations. The algorithm repeatedly chooses an unresolved region with the lowest Shannon entropy, assigns it a state, then propagates the resulting constraints. For tilemaps, the simple tiled model can use tiles and adjacency data instead of a sample bitmap; a symmetry system can reduce adjacency lists for symmetrical tilesets. Constraints allow the method to work alongside other generative algorithms or manual creation. Its README describes uses in game level generation and pixel art, and notes it is less suited to large full-color textures. Higher-dimensional models include voxel examples. A browser-based interactive version is linked, and adaptations are listed for Unity, Unreal Engine 5, Godot 4, and Houdini. It supports Linux, macOS, web, and Windows, with PNG and TXT export formats.

Good

  • Free plan; MIT-licensed software.
  • Can generate tilemaps from tiles and adjacency data.
  • Optional rotations and reflections expand input patterns.
  • Adaptations listed for Unity, Unreal Engine 5, Godot 4, and Houdini.
  • PNG and TXT export formats.

Watch out

  • Generation can stop after reaching a contradiction.
  • Large full-color textures are a less suitable use.
  • Linux and macOS users are advised to download source from the repository.

Who it suits

It suits people creating game levels, pixel art, or tilemaps from sample patterns. It may be less suitable for generating large full-color textures.

Verdict

WaveFunctionCollapse offers pattern-based bitmap and tilemap generation, with controls for constraints and symmetry. Be aware that generation may fail on a contradiction, and the bundled release source has a stated limitation for Linux and macOS users.

The facts

Each one read from WaveFunctionCollapse's own pages, with the date it was checked.

Where it runs

Browser version
The README links to an interactive version that runs in a browser.checked 30 Sep 2026
Platforms
The project can be built from source with .NET Core for Windows, Linux, or macOS, and the README links to a browser version.checked 30 Sep 2026

What it does

Constraints
The algorithm supports constraints and can be combined with other generative algorithms or manual creation.checked 30 Sep 2026
Generation method
The algorithm repeatedly selects an unobserved region with the lowest Shannon entropy, collapses it to a state, and propagates the resulting information.checked 30 Sep 2026
Higher dimensions
The README describes WFC models in higher dimensions, including voxel examples.checked 30 Sep 2026
Input augmentation
The algorithm can optionally augment pattern data with rotations and reflections.checked 30 Sep 2026
Integrations
The README lists adaptations for Unity, Unreal Engine 5, Godot 4, and Houdini.checked 30 Sep 2026
Intended uses
The README describes the method as well suited to game level generation and pixel art, and less suited to large full-color textures.checked 30 Sep 2026
License
The software is under the MIT License; the license states that the provided image samples and tiles are not part of the software.checked 30 Sep 2026
Limit
Generation can reach a contradiction and stop without producing output; determining whether a valid bitmap exists is described as NP-hard.checked 30 Sep 2026
Pattern matching
The output is constrained to contain only NxN pixel patterns found in the input.checked 30 Sep 2026
Possible failure
Generation can stop if propagation creates a contradiction, leaving no valid coefficients for a pixel.checked 30 Sep 2026
Purpose
WaveFunctionCollapse generates bitmaps that are locally similar to an input bitmap.checked 30 Sep 2026
Release limitation
The release page advises Linux and macOS users to download source from the repository because the bundled release source uses a Windows-only System.Drawing library.checked 30 Sep 2026
Release note
The v1.00 release page says Linux and macOS users should download source from the repository because the bundled release source uses a Windows-only System.Drawing library.checked 30 Sep 2026
Symmetry
A tile symmetry system can shorten adjacency lists for tilesets with symmetrical tiles.checked 30 Sep 2026
Tilemap generation
The simple tiled model can be initialized with tiles and adjacency data instead of a sample bitmap.checked 30 Sep 2026

The company

Founded
2016checked 28 Sep 2026
Maker
The repository license credits Maxim Gumin with copyright in 2016.checked 30 Sep 2026
Maker location
Maxim Gumin’s GitHub profile lists Helsinki.checked 30 Sep 2026

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