Heightmap Level Generator
- Android app
- Not listed
- Free plan
- Yes
- Runs on
- self-hosted, Web, Windows

Summary
Heightmap Level Generator is a free browser-based tool for creating procedural terrain and heightmaps for Unreal Engine, Unity, and Godot. It uses WebGPU compute shaders and WGSL to generate 16-bit terrain with cliffs, hills, mountains, erosion, rivers, lakes, and a raised border ring. It can also create connected road networks, towns, map exits, road grades, and embankments around water. Four biomes are available: temperate, steppe, desert, and snow world. Users can adjust settings live, compare 12 seeds, preview a 2D map and 3D mesh, and walk through the terrain in first person. Exports include engine-specific formats, Web or three.js, heightmaps, splatmaps, masks, water levels, color maps, layout JSON, and glTF meshes. Share links, JSON save and load, undo and redo, and built-in presets are also supported. The online version requires WebGPU, such as in a current desktop Chrome or Edge browser. Local use requires Node.js and a WebGPU-capable browser. The project is MIT licensed, and exported assets may be used commercially.
Who it is for
This tool suits game developers and terrain creators working with Unreal Engine, Unity, or Godot. It may also fit users building terrain workflows with Houdini or custom placement scripts.
What is good
- Exports terrain for Unreal Engine, Unity, and Godot.
- Includes four biomes and terrain presets.
- Can compare 12 seeds and preview 3D terrain.
- Supports share links and JSON save and load.
- MIT-licensed with commercial use of exported assets.
What to know first
- Online use requires WebGPU.
- Local use requires Node.js and a WebGPU-capable browser.
Verdict
Heightmap Level Generator offers terrain generation, interactive previews, and several engine export options at no cost. Confirm that your browser or local setup supports WebGPU before using it.
Heightmap Level Generator plans and pricing
All plansCompared on game map generators
- Free plan
- Yesgithub.com
- Generation method
- proceduralgithub.com
- Map dimension
- bothgithub.com
- Custom assets
- Yesgithub.com
- Seed control
- Yesgithub.com
- Engine export
- Unreal Engine, Unity, Godot Terrain3D, three.jsgithub.com
- Export formats
- 16-bit PNG, RAW .r16, RGBA PNG, JSON, glTF .glbgithub.com
Facts
- Purpose
- Heightmap Level Generator creates procedural terrain and heightmaps for Unreal Engine, Unity and Godot in a browser.github.com · 1 Oct 2026
- GPU generation
- Terrain is generated on the GPU with WebGPU compute shaders and WGSL.github.com · 1 Oct 2026
- Terrain output
- The generator produces 16-bit heightmaps with cliffs, hills, mountains, erosion, rivers, lakes and a raised border ring.github.com · 1 Oct 2026
- Roads and towns
- It generates connected road networks, towns, map exits, road grades and embankments around water.github.com · 1 Oct 2026
- Biomes
- Four biomes are available: temperate, steppe, desert and snow world.github.com · 1 Oct 2026
- Interactive editing
- Users can adjust settings live, compare 12 seeds, preview a 2D map and 3D mesh, and walk through the terrain in first person.github.com · 1 Oct 2026
- Engine exports
- Exports include Unreal landscape, Unity terrain, Godot Terrain3D and Web or three.js formats.github.com · 1 Oct 2026
- Export files
- Exports can include 16-bit PNG or RAW heightmaps, splatmaps, masks, water levels, color maps, layout JSON, glTF meshes and metadata JSON.github.com · 1 Oct 2026
- Tool integrations
- Road, town and water masks and layout JSON are intended for PCG, Houdini and custom placement scripts.github.com · 1 Oct 2026
- Sharing and presets
- The application supports URL share links, JSON save and load, undo and redo, and built-in terrain presets.github.com · 1 Oct 2026
- Platform requirement
- The online version requires WebGPU, such as a current desktop Chrome or Edge browser.github.com · 1 Oct 2026
- Local use
- The project can run locally with Node.js and a WebGPU-capable browser, and its Windows start.bat script runs the setup.github.com · 1 Oct 2026
- License and ownership
- The project is MIT licensed, exports can be used, changed and shipped commercially, and exported assets belong to the user without conditions.github.com · 1 Oct 2026
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Sources
- github.com/m-w-marker/heightmap-level-generator· checked 1 Oct 2026

