Voxel Plugin
Voxel Plugin is voxel technology for Unreal Engine, with version 2 focused on creating and generating interactive terrain.
What Voxel Plugin is
Voxel Plugin is voxel technology for Unreal Engine, with version 2 focused on creating and generating interactive terrain. Worlds can be altered while running, and the changes are described as reversible and non-destructive. Terrain is authored with stamps that produce 2D height or 3D volume data; procedural results are deterministic when the same seeds are used. Voxel Graphs add node-based control over world generation, but are not included in the Free plan. The plugin targets Nanite as its main rendering pipeline and supports tessellation and displacement there. Unreal Engine’s PCG framework can query voxel terrain and metadata, and PCG graphs can call Voxel Graphs. Foliage generation and interaction use PCG rather than direct Voxel Plugin handling. Version 2 does not currently support cubic terrains or static, pre-baked world generation. Its documented release targets Unreal Engine 5.6 and 5.7, and development is ongoing, with documentation warning it may be buggy. The Free plan permits commercial use; Pro is $349.00 USD once and excludes project budgets over $200k.
Good
- Runtime world changes are reversible and non-destructive
- Procedural results are deterministic with the same seeds
- PCG can query terrain and metadata
- Free plan permits commercial use
Watch out
- Free plan does not include Voxel Graphs
- No cubic terrain support
- No static or pre-baked world generation
- Version 2 documentation warns it may be buggy
Who it suits
It suits Unreal Engine developers building procedural interactive terrain who can work within its supported terrain types and engine versions. Teams needing Voxel Graphs or access to version 2 previews can consider the Pro plan.
Verdict
Voxel Plugin offers runtime terrain generation with seed control and Unreal Engine PCG integration. Check the version and terrain limitations before choosing it, especially if your workflow needs Voxel Graphs or baked worlds.
Plans and prices
From Voxel Plugin's own pricing page, checked 7 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Voxel Plugin Free | Free | Commercial use · Full source code access · No Voxel Graphs · No access to Voxel Plugin 2 previews |
| Voxel Plugin Pro (for budgets <$200k) | $349, paid once | Commercial use · Full source code access · Voxel Graphs · Discord support · Share with your team · Access to Voxel Plugin 2 previews · Not for project budgets over $200k |
| Custom License | Priced on request | Access to Voxel Plugin 2 · Support contract · Full source · Unlimited budget · Slack access |
The facts
Each one read from Voxel Plugin's own pages, with the date it was checked.
The company
- Company
- Voxel Plugin's LinkedIn profile lists its headquarters as Rennes and its founding year as 2018.checked 7 Oct 2026
What it does
- Development status
- The documentation says Voxel Plugin 2.0 is actively being developed and may be buggy.checked 7 Oct 2026
- Downloads
- The documentation says Voxel Plugin 2.0 can be downloaded through the Voxel Plugin Installer or from GitHub.checked 7 Oct 2026
- Engine versions
- The documented Voxel Plugin 2 release targets Unreal Engine 5.6 and 5.7.checked 7 Oct 2026
- Foliage limitation
- Voxel Plugin does not directly handle foliage generation or foliage interaction; those workflows use PCG.checked 7 Oct 2026
- Graph design
- Voxel Graphs provide node-based control over world generation; the Free plan does not include Voxel Graphs.checked 7 Oct 2026
- PCG integration
- Voxel terrains and metadata can be queried from Unreal Engine's PCG framework, and PCG graphs can call Voxel Graphs.checked 7 Oct 2026
- Purpose
- Voxel Plugin is voxel technology for Unreal Engine, focused in version 2 on creating and generating interactive terrain.checked 7 Oct 2026
- Rendering
- The plugin targets Nanite as its main rendering pipeline and supports tessellation and displacement in that pipeline.checked 7 Oct 2026
- Runtime changes
- The plugin lets worlds be changed at runtime and describes those changes as reversible and non-destructive.checked 7 Oct 2026
- Support
- The documentation directs users to Discord for support from staff and fellow users; the Pro plan lists Discord support.checked 7 Oct 2026
- Terrain limitations
- Voxel Plugin 2 does not currently support cubic terrains and does not provide static or pre-baked world generation.checked 7 Oct 2026
- World generation
- Worlds are authored with stamps that generate 2D height or 3D volume data, and procedural generation is deterministic for the same seeds.checked 7 Oct 2026
The full review of Voxel Plugin
Voxel Plugin is Unreal Engine technology for generating interactive terrain, best suited to developers who want runtime world changes and PCG workflows. Pro adds node-based Voxel Graph authoring, but the lack of cubic terrain and baked-world generation narrows its fit.
Overview
Version 2 builds terrain from stamps that generate either 2D height data or 3D volume data. Procedural output is deterministic for the same seeds, a useful property when a project needs reproducible worlds. Runtime changes are described as reversible and non-destructive, which suits terrain that should respond to play without making edits permanent.
This is a focused terrain tool rather than a fit for every world-building approach: Voxel Plugin 2 does not support cubic terrain or static, pre-baked world generation. Its documented release targets Unreal Engine 5.6 and 5.7, and the plugin is still actively being developed, so users should be prepared for bugs.
Key features
Terrain authoring and rendering
Stamps provide the basis for both heightfield and volumetric terrain generation. Nanite is the main rendering pipeline, with tessellation and displacement supported in that pipeline. Voxel Graphs add node-based control over generation, but they are not part of the Free plan; graph-driven workflows therefore require Pro or a Custom License.
Runtime editing and PCG
Voxel terrains and metadata can be queried from Unreal Engine's PCG framework, and PCG graphs can call Voxel Graphs. That makes the plugin a stronger fit for teams building procedural terrain into broader PCG workflows. It does not directly generate or manage foliage interactions; those workflows use PCG instead.
Voxel Plugin 2 is downloadable through the Voxel Plugin Installer or from GitHub. Support is directed through Discord, with Discord support included in Pro; Custom License includes Slack access.
Pricing
Voxel Plugin uses a freemium model. Free costs nothing and includes commercial use and full source code access. Its main trade-offs are the absence of Voxel Graphs and no access to Voxel Plugin 2 previews, so it suits users who can work without graph-based generation.
Pro (for budgets <$200k) costs $349, paid once. It includes commercial use, full source, Voxel Graphs, Discord support, team sharing, and access to Voxel Plugin 2 previews. The license is not for project budgets over $200k; it is the relevant paid option for eligible projects that need graph authoring or preview access.
Custom License has custom pricing and includes access to Voxel Plugin 2, a support contract, full source, an unlimited budget, and Slack access. It is the option for projects beyond Pro's budget restriction or teams needing a support contract and Slack access.
Platforms
Voxel Plugin is listed for Android, macOS, and Windows, and exports to Unreal Engine. The documented Voxel Plugin 2 release targets Unreal Engine 5.6 and 5.7.
Who it's for
Choose Voxel Plugin if you are building interactive Unreal Engine terrain, need repeatable procedural output, or want terrain and metadata to participate in PCG. It is less suitable if your project depends on cubic terrain, static baked worlds, or foliage workflows handled directly by the terrain tool.
Pros and cons
- Pros: Reversible runtime changes suit worlds that need to react during play.
- Pros: Seed-controlled generation supports repeatable 2D and 3D terrain output.
- Pros: PCG queries and Voxel Graph calls connect terrain generation to Unreal Engine's PCG framework.
- Cons: Free excludes Voxel Graphs, limiting node-based authoring without a paid license.
- Cons: No cubic terrain or static, pre-baked world generation rules out those workflows.
- Cons: Foliage generation and interaction must be handled through PCG, not directly by Voxel Plugin.
- Cons: Version 2 is actively developing and may be buggy.
Alternatives
Browse game map generators for more options. World Machine is worth considering for a freemium terrain tool available on Linux, macOS, and Windows; its Basic plan caps output at 1025x1025 pixels, while Indie is $119 a month.
L3DT may suit projects centered on heightfield and texture maps: its free Standard Edition supports maps up to 2049 × 2049 pixels, and a Professional trial is also offered. SimpleXTerrain is a free, MIT-licensed terrain generation addon for Godot 4 .NET, a different engine ecosystem.
WorldEngine is a free, MIT-licensed world-generation option. Gaea may fit Windows users seeking terrain creation with a Community Edition capped at 1,024 × 1,024 single-build resolution for non-commercial use, or an Indie plan at $99 a month.
Heightmap Level Generator is a free option that needs no installation or account. MapMagic 2 offers a free core asset with map generators; its Biomes and Functions add-on costs $45, paid once for one seat and requires an existing MapMagic 2 installation. Ymir is a free GPL-3.0 world-generation option for Linux and Windows.
Verdict
Voxel Plugin is a strong fit for Unreal Engine developers who need interactive, reproducible terrain and plan to connect it to PCG. Its main reason to choose Pro is Voxel Graph access alongside runtime editing and preview access; look elsewhere if you need cubic terrain, baked worlds, or direct foliage handling, and weigh the still-developing state of version 2 before committing.
Getting started
- Visit https://voxelplugin.com/.
- Download Voxel Plugin 2.0 through the Voxel Plugin Installer or GitHub.
- Use the documented release targeting Unreal Engine 5.6 or 5.7.
- Choose the Free plan or buy Pro for 349.00 USD once if you need Voxel Graphs.
- Use Discord for support.
Limits worth knowing
The Free plan excludes Voxel Graphs and access to Voxel Plugin 2 previews. Pro is not for project budgets over $200k; version 2.0 is actively being developed and may be buggy.
Questions
Is there a free plan?
Yes. Voxel Plugin Free is free and permits commercial use with full source code access.
What does Pro cost?
Voxel Plugin Pro is 349.00 USD once. The listed Pro plan is for project budgets below $200k.
Does the Free plan include Voxel Graphs?
No. Voxel Graphs are excluded from Free and included with Pro.
Which Unreal Engine versions does version 2 target?
The documented Voxel Plugin 2 release targets Unreal Engine 5.6 and 5.7.
How can I download version 2.0?
The documentation directs users to the Voxel Plugin Installer or GitHub.
How does foliage work with the plugin?
Voxel Plugin does not directly handle foliage generation or interaction; those workflows use Unreal Engine's PCG framework.
Alternatives to Voxel Plugin
- 1

World Machine
Free planLinuxmacOSWindows7.6$119 one-time - 2
Heightmap Level Generator
Free planOpen sourceWebSelf-hostedWindows7.2Free plan - 3

Gaea
Free planWindows6.8$99 one-time - 4
Infinity Generation
Free planAPILinuxmacOSWindows6.8Free plan - 5
L3DT
Free planLinuxWindows6.7$34.95 one-time - 6
MapMagic 2
Free planmacOSWindows6.5$45 one-time
