
Unigine Profiler
Unigine Profiler displays per-frame performance data on a timeline to help developers locate application bottlenecks and compare performance before and after…
What Unigine Profiler is
Unigine Profiler displays per-frame performance data on a timeline to help developers locate application bottlenecks and compare performance before and after changes. Its modes cover Generic, Rendering, Memory, Physics, World Management, and Thread profiling. Timings can include rendering visible nodes, updating node states, running game logic, and calculating physics. Statistics can be enabled or disabled at runtime with console commands. Microprofile collects CPU and GPU data for frame-by-frame inspection through a local web server, and its results can be saved as HTML. It is limited to 1,000 frames and runs only in Development engine builds, not Debug or Release builds. C++ code regions can be marked for inspection in Profiler and Microprofile. For offline analysis, Profiler Reader interprets binary dumps, presents system and engine configuration, and summarizes average metric values. The tools are part of UNIGINE’s SDK for teams building interactive 3D applications, including programmers and 3D artists. The Community SDK is free for eligible users; paid plans include Entertainment at $9,995 per year and Academic Research at $15,595 per year. The software is listed for Windows and Linux.
Good
- Timeline presents per-frame performance data.
- Includes six profiling modes.
- Microprofile collects CPU and GPU data.
- C++ regions can be instrumented for inspection.
- Profiler Reader summarizes dump metrics.
Watch out
- Microprofile is limited to 1,000 frames.
- Microprofile requires Development engine builds.
- Binary dumps need Profiler Reader or an API.
Who it suits
Unigine Profiler suits development teams working on interactive 3D applications who need frame, CPU, GPU, or memory performance analysis. It is available on Windows and Linux.
Verdict
Unigine Profiler offers several ways to inspect application performance, including runtime views and offline dump analysis. Microprofile's frame cap and build restriction are important constraints to check.
Plans and prices
From Unigine Profiler's own pricing page, checked 7 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Community Free SDK | Free | Free · hobbyists, small indie teams and students · revenue and/or funding below $200,000 in preceding 12 months · excludes defense, energy, mining and gambling |
| Entertainment SDK | $9,995 a year | 10 seats · commercial creative, visualization, entertainment and XR studios · excludes defense, energy, mining and gambling · $9,995 / year |
| Academic Research SDK | $15,595 a year | 10 seats · $25,995 for 30 seats · non-commercial university research; projects with commercial or defense funding above 30% of budget require a Sim license · $15,595 / year |
| Sim SDK | Priced on request | Enterprise simulation, AI learning and verification, GIS, BIM, CAD, smart city and digital twin projects · full feature evaluation available on request · Contact Us |
The facts
Each one read from Unigine Profiler's own pages, with the date it was checked.
What it does
- Controls
- Profiler statistics can be enabled at runtime with the show_profiler 1 console command and disabled with show_profiler 0.checked 7 Oct 2026
- Custom code
- C++ code can be instrumented with Profiler::begin() and Profiler::end() so the region appears in Profiler and Microprofile.checked 7 Oct 2026
- Dump format
- Profiler dump files are binary and cannot be read directly; the Profiler Reader tool or ProfilerDump class API is used to interpret them.checked 7 Oct 2026
- Intended users
- The UNIGINE SDK is designed for development teams, including C++ and C# programmers and 3D artists, building interactive 3D applications.checked 7 Oct 2026
- Measured work
- Profiler timings cover frame work such as rendering visible nodes, updating node states, executing game logic and calculating physics.checked 7 Oct 2026
- Microprofile
- UNIGINE's Microprofile collects CPU and GPU performance data for frame-by-frame inspection and displays it through a local web server, with results saveable as HTML.checked 7 Oct 2026
- Microprofile limit
- Microprofile can profile up to 1,000 frames and is available only in Development engine builds, not Debug or Release builds.checked 7 Oct 2026
- Offline analysis
- Profiler dumps can be converted to readable text, inspected for system and engine configuration, and summarized by average metric values using Profiler Reader.checked 7 Oct 2026
- Profiler modes
- Available modes include Generic, Rendering, Memory, Physics, World Management and Thread profiling.checked 7 Oct 2026
- Purpose
- The Performance Profiler displays per-frame performance data on a timeline to help identify application bottlenecks and compare performance before and after changes.checked 7 Oct 2026
- Support
- The pricing comparison lists forum support for Community and helpdesk, email and forum support for Entertainment and Academic Research editions.checked 7 Oct 2026
The company
- Founded
- 2005checked 28 Sep 2026
- Headquarters
- Abu Dhabi, United Arab Emirateschecked 28 Sep 2026
- Maker and founding
- UNIGINE says it was established in 2005 and describes itself as a global company focused on real-time 3D technologies.checked 7 Oct 2026
Where it runs
- Platforms
- UNIGINE states that it supports Windows and Linux; its pricing page provides Community SDK downloads for both platforms.checked 7 Oct 2026
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