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CRYENGINE

CRYENGINE is a game engine for building projects across PC, console, mobile, web, and VR platforms.

Place
#7 of 92
Score
8.3
CRYENGINE's website

What CRYENGINE is

CRYENGINE is a game engine for building projects across PC, console, mobile, web, and VR platforms. It provides full source code, its engine features, and access to all supported platforms. Developers can work in C++, Lua, or Schematyc visual scripting, with multiplayer tools and mobile export. Its Sandbox Editor creates worlds without baking and exports them as they appear in the editor. Rendering includes dynamic global illumination and a physically based rendering workflow, while physics simulations account for real-world physical properties. The engine also includes particle tools, animation systems, and a physics solution for dynamic destruction. CRYENGINE is free to use, with a 5% royalty when a project ships; the first $5K in annual revenue per project is royalty-free. Documentation includes guides and tutorials, and users can turn to Discord and GitHub community channels. The maker was founded in 1999 and is headquartered in Frankfurt, Germany.

Good

  • Full source code and all engine features are included.
  • Supports C++, Lua, and Schematyc visual scripting.
  • Includes multiplayer tools and mobile export.
  • First $5K annual revenue per project is royalty-free.

Watch out

  • A 5% royalty applies when a project ships.
  • Enterprise licensing is individually tailored.

Who it suits

CRYENGINE suits developers building games or interactive projects for desktop, consoles, mobile, web, or VR. Its scripting options, multiplayer tools, and team development offering may fit teams with varied workflows.

Verdict

CRYENGINE combines broad platform access with visual and code-based scripting and a free-to-use royalty model. Check the shipping royalty terms and enterprise licensing details against your project needs.

Plans and prices

From CRYENGINE's own pricing page, checked 24 Sep 2026.

All about pricing
PlanPriceWhat it gives you
CRYENGINE—Free to download and use under CRYENGINE’s royalty-based licensing terms
CRYENGINE FreeFree5% royalty when shipping; first $5K annual revenue per project is royalty-free

The facts

Each one read from CRYENGINE's own pages, with the date it was checked.

What it does

Animation Systems
Animation and rendering systems deliver realistic realtime results.checked 28 Sep 2026
Community Channels
The community can use Discord and GitHub.checked 28 Sep 2026
Console export
Yeschecked 24 Sep 2026
Documentation Support
Documentation covers editor tools and features, with guides and tutorials available.checked 28 Sep 2026
Dynamic Destruction
The engine includes a complete physics solution out of the box.checked 28 Sep 2026
Engine Features
The offering includes all engine features.checked 28 Sep 2026
Enterprise Licensing
Enterprise licensing is custom-tailored around individual needs.checked 28 Sep 2026
Launcher Update
The CRYENGINE Launcher was updated for an improved experience.checked 28 Sep 2026
Mobile export
Yeschecked 24 Sep 2026
Multiplayer tools
Yeschecked 24 Sep 2026
Particle Effects
Its particle tools handle complex and expensive effects.checked 28 Sep 2026
Physics Simulation
Physics simulations account for real-world physical properties.checked 28 Sep 2026
Realtime Rendering
Rendering includes dynamic global illumination and a fully PBR workflow.checked 28 Sep 2026
Royalty Rate
A 5% royalty applies when a project ships.checked 28 Sep 2026
Sandbox Editor
Sandbox creates seamless worlds without baking and exports them as seen in the Editor.checked 28 Sep 2026
Scripting languages
C++,Lua,Schematyc visual scriptingchecked 24 Sep 2026
Source Code Access
The offering includes full source code.checked 28 Sep 2026
Source code model
source_availablechecked 24 Sep 2026

The company

Founded
1999checked 28 Sep 2026
Headquarters
Frankfurt am Main, Germanychecked 28 Sep 2026

Money

Free plan
Yeschecked 24 Sep 2026
Free Usage
CRYENGINE can be used for free.checked 28 Sep 2026
Royalty-Free Threshold
The first $5K annual revenue per project is royalty-free.checked 28 Sep 2026

Where it runs

Platform Access
The offering provides access to all platforms.checked 28 Sep 2026
The full review of CRYENGINE

Overview

CRYENGINE is a game-development engine for building projects across desktop, consoles, mobile, web, and VR. It is best suited to teams that want source access and a choice of code or visual scripting; its main trade-off is a royalty once a project ships and passes the annual revenue allowance.

Its Sandbox Editor, real-time rendering, physics, effects, and animation tools bring world creation and runtime systems together. Developers can use C++, Lua, or Schematyc visual scripting, while documentation, guides, tutorials, Discord, and GitHub provide ways to get support.

CRYENGINE sits in the broader Game Engine Software category and is also relevant to Game Development Software.

Key features

  • Sandbox Editor: Builds seamless worlds without baking and exports them as they appear in the editor, which can help teams keep the authored scene and exported result aligned.
  • Realtime rendering: Dynamic global illumination and a physically based rendering workflow support detailed, realtime visuals. That focus is useful for visually ambitious projects, though it does not by itself establish how a project will perform on every target device.
  • Physics and destruction: Physics simulations account for real-world physical properties, and the engine includes a complete physics solution for dynamic destruction. This gives developers integrated tools for physical interactions rather than a feature set centered only on scene construction.
  • Particles and animation: Particle tools handle complex, expensive effects, while animation and rendering systems are built to produce realistic realtime results. These capabilities suit projects where effects and animation are central, but can be more than a simpler game needs.
  • Code and visual scripting: C++, Lua, and Schematyc visual scripting offer multiple ways to build gameplay logic, accommodating both code-led work and visual workflows.
  • Source and platform access: Full source code and all engine features and platforms are included. Mobile and console export are supported, alongside PC, web, and VR targets, giving teams room to aim across device types.

Pricing

CRYENGINE is free to download and use under its royalty-based licensing terms. The CRYENGINE and CRYENGINE Free plan names both describe that free-to-use model; there is no separate feature-reduced tier described. The offering includes the full source code, all engine features, and access to all platforms.

A 5% royalty applies when a project ships, with the first $5K in annual revenue per project royalty-free. That structure keeps initial use free and protects the first revenue band, but teams should account for the royalty above that threshold when estimating the economics of a shipped project. Enterprise licensing is custom pricing, tailored around individual needs, making it the route to consider for projects requiring enterprise terms.

Platforms

CRYENGINE supports Windows, Linux, macOS, Android, iOS, and web, with target platforms also including PlayStation, Xbox, Nintendo Switch, and VR. Mobile and console export are supported. This breadth is a practical advantage for teams planning cross-platform releases, though platform access alone does not guarantee identical performance or deployment effort across targets.

Who it's for

CRYENGINE is a strong fit for game teams that value source-code access, want to combine C++ or Lua with visual scripting, and need an engine spanning desktop, console, mobile, web, or VR. Its rendering, physics, destruction, particle, and animation systems make the most sense when those capabilities matter to the project. A small project can start without an upfront engine fee, but should still plan around the shipping royalty; teams seeking custom commercial arrangements can consider enterprise licensing.

It is less compelling for readers who mainly need a profiling utility rather than a full engine, or who want to avoid a revenue-based royalty on shipped work.

Pros and cons

  • Pro: Full source code, all engine features, and all platform access are included in the free-to-use offering, avoiding a paid feature tier as the project starts.
  • Pro: C++, Lua, and Schematyc visual scripting provide distinct code and visual workflow options.
  • Pro: Desktop, console, mobile, web, and VR targets give cross-platform teams broad reach from one engine.
  • Con: A 5% royalty applies when shipping above the first $5K annual revenue per project, so successful projects must budget for ongoing licensing costs.
  • Con: The rendering and simulation feature set may be unnecessary overhead for projects that need only basic game creation or profiling.

Alternatives

For a dedicated profiling workflow rather than a game engine, consider GameBench if its 30-minute Pro testing, unlimited sessions for 28 days, and unlimited SDK sessions fit a time-limited evaluation; Tracy Profiler if a free tool under a 3-clause BSD license suits the workflow; or Arm Performance Studio for a free suite focused on Arm CPU and GPU applications. Optick offers use, copying, modification, publication, and distribution under an MIT license; apitrace provides a source clone and Windows and Linux binaries; and AMD Radeon GPU Profiler is a free option for users with a supported AMD Radeon GPU and operating system.

For version control rather than engine features, Unity Version Control has a free tier with unlimited cloud seats and 25 GB storage, with usage beyond included limits charged pay-as-you-go. Orx is another free game-engine option spanning Android, iOS, Linux, macOS, web, and Windows.

Verdict

Choose CRYENGINE if your team wants a source-available engine with code and visual scripting, broad target access, and integrated rendering and simulation tools without an upfront engine charge. Its strongest case is the breadth of features and platforms included in that offering. Look elsewhere if profiling is your real need or if the 5% shipping royalty above the $5K annual per-project allowance does not fit your business model.

Getting started

  1. Visit the CRYENGINE website.
  2. Download and use CRYENGINE under its royalty-based licensing terms.
  3. Choose from C++, Lua, or Schematyc visual scripting.
  4. Use the Sandbox Editor to create and export worlds.
  5. Consult the documentation, guides, and tutorials; community channels include Discord and GitHub.

Limits worth knowing

CRYENGINE is free to use, but a 5% royalty applies when a project ships. The first $5K in annual revenue per project is royalty-free.

Questions

Is CRYENGINE free?

Yes. It can be downloaded and used for free under royalty-based licensing terms.

What royalty applies when a project ships?

A 5% royalty applies. The first $5K of annual revenue per project is royalty-free.

Which platforms does CRYENGINE support?

Listed targets include Windows, Linux, macOS, PlayStation, Xbox, Nintendo Switch, Android, iOS, web, and VR.

Which programming languages can developers use?

CRYENGINE supports C++, Lua, and Schematyc visual scripting.

Who makes CRYENGINE?

The maker is CRYENGINE, founded in 1999 and headquartered in Frankfurt am Main, Germany.

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