Steam Audio SDK
Steam Audio SDK is a cross-platform toolkit for adding spatial audio to games and VR/AR applications.
What Steam Audio SDK is
Steam Audio SDK is a cross-platform toolkit for adding spatial audio to games and VR/AR applications. It renders positional sound binaurally using HRTFs to represent direction relative to the listener. Environmental simulation can include sound propagation, occlusion, reflections, and reverb. It can also spatialize Ambisonics audio and rotate it as the listener changes orientation; developers may supply custom HRTFs in AES SOFA format. The toolkit can use multicore CPUs and supported GPUs to accelerate simulation and rendering. Integrations are listed for Unity, Unreal Engine, FMOD Studio, Wwise, and the C API. The C API is intended for custom game engines, audio middleware, and digital audio workstations, and can be called from languages that use external libraries. Supported systems include Windows, Linux, macOS, Android, iOS, and SteamOS. Integrations have minimum version requirements, and the project describes its development tools as being in Beta. Steam Audio is free to developers, subject to a license agreement.
Good
- Models positional audio using HRTFs.
- Includes propagation, occlusion, reflections, and reverb.
- Supports custom HRTFs in AES SOFA format.
- Integrates with Unity, Unreal, FMOD Studio, and Wwise.
- Free to developers, subject to a license agreement.
Watch out
- Development tools are described as being in Beta.
- Integrations have minimum version requirements.
- A license agreement applies.
Who it suits
Steam Audio suits developers adding spatial sound to games or VR/AR apps. Its C API is intended for custom engines, audio middleware, and digital audio workstations.
Verdict
Steam Audio offers spatial rendering and environmental audio features across several engine and middleware integrations. Developers should check the version requirements and note the project's Beta status.
Plans and prices
From Steam Audio SDK's own pricing page, checked 3 Oct 2001.
| Plan | Price | What it gives you |
|---|---|---|
| Steam Audio SDK | Free | Free to all developers · License agreement applies · Available for free to all developers |
The facts
Each one read from Steam Audio SDK's own pages, with the date it was checked.
What it does
- Ambisonics
- It can spatialize Ambisonics audio and rotate it according to listener orientation.checked 3 Oct 2001
- Custom HRTFs
- Users can supply HRTFs in AES SOFA format.checked 3 Oct 2001
- Environmental effects
- Its features include physics-based sound propagation, occlusion, reflections, and reverb.checked 3 Oct 2001
- FMOD requirement
- The FMOD Studio integration requires FMOD Studio 2.00 or later.checked 3 Oct 2001
- Integrations
- The official site lists Unity, Unreal Engine, a C API, FMOD Studio, and Wwise integrations.checked 3 Oct 2001
- Intended users
- The C API is intended for custom game engines, custom audio middleware, and digital audio workstations, and can be called from languages that use external libraries.checked 3 Oct 2001
- Performance
- Steam Audio can use multicore CPUs and supported GPUs to accelerate environmental simulation and rendering.checked 3 Oct 2001
- Purpose
- Steam Audio is a cross-platform toolkit for adding spatial audio to games and VR/AR apps.checked 3 Oct 2001
- Spatial audio
- It renders positional audio binaurally using HRTFs to model sound direction relative to the listener.checked 3 Oct 2001
- Supported systems
- The C API documentation lists Windows, Linux, macOS, Android, and iOS support, with platform and version requirements.checked 3 Oct 2001
- Support status
- The official homepage invites feedback on Steam Audio and its development tools, which it describes as being in Beta.checked 3 Oct 2001
- Unity requirement
- The Unity integration requires Unity 2017.3 or later.checked 3 Oct 2001
- Unreal requirement
- The Unreal Engine integration requires Unreal Engine 4.27 or later.checked 3 Oct 2001
- Wwise requirement
- The Wwise integration requires Wwise 2023.1.0 or later.checked 3 Oct 2001
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