Steam Audio SDK
6.7#12 in game audio middlewareFree planFree planAndroidiOSLinuxmacOS
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| Fact | Steam Audio SDK | Unity Version Control |
|---|---|---|
| Integrations | The official site lists Unity, Unreal Engine, a C API, FMOD Studio, and Wwise integrations. | Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. |
| Intended users | The C API is intended for custom game engines, custom audio middleware, and digital audio workstations, and can be called from languages that use external libraries. | Unity describes the product as source control for game development teams working with large repositories and files. |
| Purpose | Steam Audio is a cross-platform toolkit for adding spatial audio to games and VR/AR apps. | Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries. |
Steam Audio suits developers adding spatial sound to games or VR/AR apps. Its C API is intended for custom engines, audio middleware, and digital audio workstations.
Unity Version Control is aimed at game development teams managing large files and repositories, including teams with artist-oriented file workflows. It can suit teams choosing between hosted cloud servers and self-hosting.