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Sonity

Sonity is audio middleware that gives game developers control over sound inside Unity.

Place
#17 of 23
Score
6.2
Sonity's website

What Sonity is

Sonity is audio middleware that gives game developers control over sound inside Unity. Components can trigger sounds without code, while Scriptable Objects support live editing and multi-editing. SoundParameters provide real-time control, and music tools include playlists, stems, and intros. Developers can visually debug sounds while a game runs. Sonity supports IL2CPP and includes fully documented source code. Listed integrations include Steam Audio and PlayMaker; Steam Audio can provide occlusion, reflections, and sound propagation. The middleware runs on Unity-supported platforms, including WebGL and consoles. WebGL excludes DSP processing such as distortion, low-pass, and high-pass effects. On consoles, a project can use only one audio backend, so Unity audio cannot be combined with FMOD or Wwise. Support is offered through Discord or email. The free trial costs nothing, while the Unity Asset Store license costs $99, paid once per seat.

Good

  • No-code components trigger sounds
  • Real-time SoundParameters control
  • Includes playlists, stems, and intros
  • Supports IL2CPP and documented source code
  • Integrates with Steam Audio and PlayMaker

Watch out

  • WebGL excludes several DSP effects
  • Console projects allow one audio backend
  • Each Unity user needs a license
  • Paid license costs $99, paid once

Who it suits

Sonity suits Unity developers building interactive game audio and music systems. It is relevant to teams needing no-code triggers, live sound editing, spatial audio integrations, or visual debugging.

Verdict

Sonity offers Unity-focused sound control with live editing, debugging, and interactive music features. Platform restrictions, console backend rules, and per-seat licensing should be considered before adoption.

Plans and prices

From Sonity's own pricing page, checked 8 Oct 2001.

All about pricing
PlanPriceWhat it gives you
Sonity - Audio Middleware - Free TrialFreeAll features except those requiring scripting define symbols
Sonity$99, paid onceUnity Asset Store license · seats

The facts

Each one read from Sonity's own pages, with the date it was checked.

What it does

Console limit
For consoles, the FAQ says only one audio backend can be used in a project, so Unity audio and FMOD or Wwise cannot be combined.checked 8 Oct 2001
Debugging
Users can visually debug sounds live in-game.checked 8 Oct 2001
Developer
The documentation identifies Victor as Sonity’s solo developer and says development began in 2016.checked 8 Oct 2001
Integrations
The documentation lists Steam Audio and PlayMaker integrations; Steam Audio can provide occlusion, reflections, and sound propagation.checked 8 Oct 2001
Licensing
Sonity uses the standard Unity Asset Store EULA; the FAQ says each person working in Unity needs their own license.checked 8 Oct 2001
Live editing
Scriptable objects support live editing and multi-editing.checked 8 Oct 2001
Music
Music features include playlists, stems, and intros.checked 8 Oct 2001
No-code triggers
Components let users trigger sounds without writing code.checked 8 Oct 2001
Performance
Sonity supports IL2CPP and provides its fully documented source code.checked 8 Oct 2001
Purpose
Sonity is audio middleware that gives users control of game sound within Unity.checked 8 Oct 2001
Sound control
SoundParameters control sound in real time.checked 8 Oct 2001
Support
Support is available through the Sonity Discord server or by emailing the developer.checked 8 Oct 2001
WebGL limit
WebGL supports Sonity except for DSP features such as distortion, low-pass, and high-pass processing.checked 8 Oct 2001

The company

Founded
2016checked 28 Sep 2001
Headquarters
Skövde, Swedenchecked 28 Sep 2001

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