
Sonity
Sonity is audio middleware that gives game developers control over sound inside Unity.
What Sonity is
Sonity is audio middleware that gives game developers control over sound inside Unity. Components can trigger sounds without code, while Scriptable Objects support live editing and multi-editing. SoundParameters provide real-time control, and music tools include playlists, stems, and intros. Developers can visually debug sounds while a game runs. Sonity supports IL2CPP and includes fully documented source code. Listed integrations include Steam Audio and PlayMaker; Steam Audio can provide occlusion, reflections, and sound propagation. The middleware runs on Unity-supported platforms, including WebGL and consoles. WebGL excludes DSP processing such as distortion, low-pass, and high-pass effects. On consoles, a project can use only one audio backend, so Unity audio cannot be combined with FMOD or Wwise. Support is offered through Discord or email. The free trial costs nothing, while the Unity Asset Store license costs $99, paid once per seat.
Good
- No-code components trigger sounds
- Real-time SoundParameters control
- Includes playlists, stems, and intros
- Supports IL2CPP and documented source code
- Integrates with Steam Audio and PlayMaker
Watch out
- WebGL excludes several DSP effects
- Console projects allow one audio backend
- Each Unity user needs a license
- Paid license costs $99, paid once
Who it suits
Sonity suits Unity developers building interactive game audio and music systems. It is relevant to teams needing no-code triggers, live sound editing, spatial audio integrations, or visual debugging.
Verdict
Sonity offers Unity-focused sound control with live editing, debugging, and interactive music features. Platform restrictions, console backend rules, and per-seat licensing should be considered before adoption.
Plans and prices
From Sonity's own pricing page, checked 8 Oct 2001.
| Plan | Price | What it gives you |
|---|---|---|
| Sonity - Audio Middleware - Free Trial | Free | All features except those requiring scripting define symbols |
| Sonity | $99, paid once | Unity Asset Store license · seats |
The facts
Each one read from Sonity's own pages, with the date it was checked.
What it does
- Console limit
- For consoles, the FAQ says only one audio backend can be used in a project, so Unity audio and FMOD or Wwise cannot be combined.checked 8 Oct 2001
- Debugging
- Users can visually debug sounds live in-game.checked 8 Oct 2001
- Developer
- The documentation identifies Victor as Sonity’s solo developer and says development began in 2016.checked 8 Oct 2001
- Integrations
- The documentation lists Steam Audio and PlayMaker integrations; Steam Audio can provide occlusion, reflections, and sound propagation.checked 8 Oct 2001
- Licensing
- Sonity uses the standard Unity Asset Store EULA; the FAQ says each person working in Unity needs their own license.checked 8 Oct 2001
- Live editing
- Scriptable objects support live editing and multi-editing.checked 8 Oct 2001
- Music
- Music features include playlists, stems, and intros.checked 8 Oct 2001
- No-code triggers
- Components let users trigger sounds without writing code.checked 8 Oct 2001
- Performance
- Sonity supports IL2CPP and provides its fully documented source code.checked 8 Oct 2001
- Purpose
- Sonity is audio middleware that gives users control of game sound within Unity.checked 8 Oct 2001
- Sound control
- SoundParameters control sound in real time.checked 8 Oct 2001
- Support
- Support is available through the Sonity Discord server or by emailing the developer.checked 8 Oct 2001
- WebGL limit
- WebGL supports Sonity except for DSP features such as distortion, low-pass, and high-pass processing.checked 8 Oct 2001
The company
- Founded
- 2016checked 28 Sep 2001
- Headquarters
- Skövde, Swedenchecked 28 Sep 2001
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