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Audiokinetic Wwise vs Sonity

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Sonity

6.2#17 in game audio middleware$99, paid once
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What both publish

FactAudiokinetic WwiseSonity
HeadquartersMontreal, Quebec, CanadaSkövde, Sweden
PurposeWwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion.Sonity is audio middleware that gives users control of game sound within Unity.
SupportWithout a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets.Support is available through the Sonity Discord server or by emailing the developer.

Audiokinetic Wwise plans

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

Sonity plans

  • Sonity - Audio Middleware - Free TrialFree
  • Sonity$99, paid once

Pick Audiokinetic Wwise if…

Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.

Pick Sonity if…

Sonity suits Unity developers building interactive game audio and music systems. It is relevant to teams needing no-code triggers, live sound editing, spatial audio integrations, or visual debugging.

Charts they share