pixemboss
- Android app
- Not listed
- Free plan
- Yes
- Runs on
- Web

Summary
Pixemboss is a browser-based editor for turning 2D pixel art into low-poly 3D models for games. Its 2D tools include shapes, layers, frames, per-pixel depth, stamps, and palettes. A voxel editor adds sculpting, voxel layers, baked ambient occlusion, emissive and metallic materials, and dynamic lights. Models can be rigged and animated in the editor, with clips exported in GLB. Export options include GLB, FBX, OBJ, DAE, STL, VOX, and glTF, as well as sprite sheets, PNG, GIF, and WebM. The site offers one-click import kits for Godot and Unity, and a Godot guide describes a plugin with a live-link workflow. Per-pixel depth ranges from 1 to 8; unpainted pixels create no geometry. Some effects have export limits: cone lights and fog are viewport-only, and emissive or metallic properties carry into GLB only with Palette texture colour mode active and Unlit off. Rigged exports use a single plain material, so emissive and metallic colours appear flat. Pixemboss runs in a browser, is free to start, and requires neither installation nor an account to begin.
Who it is for
Pixemboss suits people creating pixel or voxel art assets for games who want to export models and animations for game engines.
What is good
- Runs in a browser with no installation or account needed
- Includes 2D pixel and voxel editing tools
- Exports multiple 3D formats and image or video formats
- Supports rigging and animation with GLB clip export
- Offers Godot and Unity import kits
What to know first
- Cone lights and fog remain viewport-only
- GLB emissive and metallic properties require specific settings
- Rigged exports use a single plain material
Everything Xiaomi review
pixemboss: the full review
Pixemboss combines pixel-art editing, voxel modeling, animation, and game-engine export in a browser tool. Check its material and lighting export caveats if those details matter to a project.
Pixemboss is a browser editor that turns pixel art into low-poly 3D assets and also supports voxel modeling and animation. It suits game artists who want to create and export assets in one web workflow. Its breadth is compelling for a free tool, though viewport effects and some material properties do not always carry into exports.
Overview
Pixemboss bridges pixel-art drawing and voxel modeling: artists can add depth to a 2D design, then sculpt and refine its 3D form in the same editor. That makes it a practical choice for stylized game assets, particularly when avoiding separate drawing and modeling applications matters.
The editor runs in a browser, requires no installation, and can be started without an account. Its Free plan costs 0.00 USD per free. Those low barriers make it easy to explore, but projects that depend on a precise match between the viewport and exported appearance need extra care.
Key features
From pixels to geometry
The 2D editor includes shapes, layers, frames, stamps, and palettes. Per-pixel depth ranges from 1 to 8, giving artists control over how much volume each painted pixel creates; unpainted pixels contribute no geometry. This is useful for building deliberately stepped, sprite-like forms, though the depth system is oriented around pixel art rather than general-purpose 3D modeling.
Voxel modeling, materials, and lighting
The voxel editor adds sculpting tools, voxel layers, and baked ambient occlusion. Emissive and metallic materials, along with dynamic lights, expand the options for presenting a model without leaving the editor. Scene point and spot lights export through the KHR_lights_punctual glTF extension, but cone-light and fog effects are viewport-only, so they should not be treated as part of the delivered asset.
Emissive and metallic properties carry into GLB only when Palette texture colour mode is active and Unlit material is off. That condition can complicate a pipeline built around other material settings. Rigged exports have a further limitation: they use a single plain material, making emissive and metallic colours appear flat.
Animation and export
Models can be rigged and animated in the editor, with animation clips exported in GLB. Pixemboss also exports GLB, FBX, OBJ, DAE, STL, VOX, and glTF, as well as sprite sheets, PNG, GIF, and WebM. That range suits artists producing both engine assets and 2D animation output, although export format alone does not remove the lighting and material caveats.
One-click import kits are offered for Godot and Unity, and the Godot guide describes a plugin with a live-link workflow. Godot users therefore have a documented route beyond exporting files manually; Unity users get an import kit, while the live-link workflow is specifically described for Godot.
Pricing
The Free plan costs 0.00 USD per free and provides the in-browser editor, with no installation or account required to start. Animation tools, texture painting, scene editing, and game-engine export are supported. There are no paid tiers or plan caps stated in the available pricing details, so Pixemboss is an unusually accessible option for artists who want to explore a full pixel-to-voxel workflow without a subscription.
Platforms
Pixemboss is a web editor, so it runs in a browser rather than requiring a desktop installation. That suits users who prefer a browser-based workflow; the listed platform support does not extend to a dedicated desktop or mobile application.
Who it's for
Pixemboss is best for game artists making pixel and voxel art assets who want to draw, add depth, sculpt, animate, and export within one browser tool. Its free access and Godot and Unity import support also make it a sensible starting point for small projects. It is a weaker fit when a project requires cone-light or fog effects to survive export, or when rigged assets need emissive and metallic colours to retain their intended appearance.
Pros and cons
- Pros: A free browser workflow combines pixel drawing, voxel sculpting, animation, and engine export, reducing the need to move between separate tools.
- Pros: Broad 3D and 2D export formats, plus Godot and Unity import kits, accommodate different asset pipelines.
- Pros: No account or installation is needed to start, lowering the barrier to trying the editor.
- Cons: Cone lights and fog are viewport-only, limiting how faithfully those scene effects can be delivered.
- Cons: GLB material export depends on specific palette and Unlit settings, while rigged exports flatten emissive and metallic colours.
Alternatives
Voxel Editors is a useful category page for comparing more tools in this space.
- Vengi VoxEdit is a free, open-source option under development for Linux, macOS, web, and Windows; choose it if those platforms or its open-source status better suit your workflow.
- Blockhammer is a free voxel editor for Linux, macOS, and Windows in early access; it is an alternative if you want a downloadable desktop tool.
- VoxShop is a free web and self-hosted option, with donations appreciated; consider it if self-hosting matters.
- Voxel Builder is listed for Android, iOS, Linux, web, and Windows, offering a broader range of platforms to consider.
- Mega Voxels is a freemium option for Android and iOS, with a free download and paid weekly premium content; choose it if a mobile app is the priority.
- Goxel offers a free desktop version for Linux, macOS, and Windows as well as Android and iOS versions; it may suit artists who want a cross-platform alternative.
- MagicaVoxel is a free option for Windows and macOS.
- Crocotile 3D is a paid option for Linux, macOS, and Windows, with a free trial; consider it if a desktop tool with a trial is preferable.
Verdict
Choose Pixemboss if you want a free, browser-based route from pixel art to animated, game-ready voxel assets without installing software or creating an account to begin. Its strongest case is the combination of modeling, animation, and varied exports in one tool. Look elsewhere if exported lighting and materials must closely match the viewport, especially for rigged models.
pixemboss plans and pricing
All plansCompared on voxel editors
- Free plan
- Yespixemboss.com
- Animation tools
- Yespixemboss.com
- Game engine export
- Yespixemboss.com
- Texture painting
- Yespixemboss.com
- Scene editing
- Yespixemboss.com
- Supported platforms
- Webpixemboss.com
Facts
- What it does
- Pixemboss is a browser-based editor for turning 2D pixel art into game-ready low-poly 3D models.pixemboss.com · 4 Oct 2026
- 2D editor
- The 2D editor includes shapes, layers, frames, per-pixel depth, stamps, and palettes.pixemboss.com · 4 Oct 2026
- Voxel editor
- The voxel editor includes sculpting tools, voxel layers, baked ambient occlusion, emissive and metallic materials, and dynamic lights.pixemboss.com · 4 Oct 2026
- Exports
- It exports 3D formats including GLB, FBX, OBJ, DAE, STL, VOX, and glTF, as well as sprite sheets, PNG, GIF, and WebM.pixemboss.com · 4 Oct 2026
- Game engine support
- The site offers one-click import kits for Godot and Unity, and its Godot guide describes a plugin with a live-link workflow.pixemboss.com · 4 Oct 2026
- Animation
- Voxel models can be rigged and animated in the editor, with clips exported in GLB.pixemboss.com · 4 Oct 2026
- Depth range
- Per-pixel depth runs from 1 to 8; unpainted pixels contribute no geometry.pixemboss.com · 4 Oct 2026
- Materials and lights
- Scene point and spot lights export through the KHR_lights_punctual glTF extension, while cone-light and fog effects are viewport-only.pixemboss.com · 4 Oct 2026
- Material export caveat
- Emissive and metallic properties carry into GLB only when Palette texture colour mode is active and Unlit material is off.pixemboss.com · 4 Oct 2026
- Rigged export caveat
- Rigged exports use a single plain material, so emissive and metallic colours appear flat.pixemboss.com · 4 Oct 2026
- Who it serves
- The site describes the editor as a tool for creating pixel and voxel art assets for games and exporting them for game engines.pixemboss.com · 4 Oct 2026
- Account and installation
- The editor runs in a browser, requires no installation, and does not require an account to start.pixemboss.com · 4 Oct 2026
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Sources
- pixemboss.com· checked 4 Oct 2026
- pixemboss.com/guides/export-to-godot· checked 4 Oct 2026
- pixemboss.com/guides/voxel-character-animation· checked 4 Oct 2026
- pixemboss.com/guides/per-pixel-depth· checked 4 Oct 2026
- pixemboss.com/guides/voxel-lighting-and-materials· checked 4 Oct 2026


