NANSENSE Studio
NANSENSE Studio processes inertial motion-capture data in real time and provides tools to edit recordings, post-process them, and apply animation to characte…
What NANSENSE Studio is
NANSENSE Studio processes inertial motion-capture data in real time and provides tools to edit recordings, post-process them, and apply animation to character assets. Its locomotion solver handles foot placement, floor collisions, foot sliding, jumps, and height tracking. In the editor, tags for events such as foot, hand, hip, jump, and floor guide automated post-processing. The Character Engine imports, poses, retargets, and animates humanoid assets, including mapping body, finger, and face data.
Studio streams capture data to Unreal, Unity, Maya, MotionBuilder, and Blender, with custom integrations supported through its streaming protocol. It uses timecode to synchronize capture and UDP triggers to control recordings. Export options include FBX, BVH, C3D, ASF, AMC, CSV, and TC; recordings can also be saved in a proprietary raw format. The Studio license is $1,799.00 USD one time per customer, not per seat, and has no monthly fees. Licenses expire every two years, with free renewal or paid additional support available by contacting NANSENSE. Online support is included. The listed platforms are iOS and Windows, though the stated operating-system requirements specify 64-bit Windows 7, 8, 10, or 11, with Windows 10 or 11 recommended.
Good
- Processes inertial motion-capture data in real time.
- Character Engine maps body, finger, and face data.
- Streams to Unreal, Unity, Maya, MotionBuilder, and Blender.
- Online support is included with Studio.
Watch out
- Studio costs $1,799.00 USD as a one-time fee.
- Licenses expire every two years.
- The stated system requirements specify Windows.
Who it suits
Studio suits motion-capture users who need real-time processing, character retargeting, and streaming to listed animation tools. Schools and research institutions can use the software free for noncommercial purposes.
Verdict
NANSENSE Studio covers capture processing, editing, retargeting, and streaming, with a per-customer license rather than recurring monthly fees. Buyers should account for its two-year license term and confirm the Windows requirements against their setup.
Plans and prices
From NANSENSE Studio's own pricing page, checked 30 Sep 2001.
| Plan | Price | What it gives you |
|---|---|---|
| Plugin Library | Free | MotionBuilder · 3ds Max · Maya · Unreal · Unity · Blender · STUDIO ADDON |
| Character Engine | Free | Commercial licensing · software updates · online support · STUDIO ADDON |
| Studio | $1,799, paid once | Per-customer license · commercial licensing · software updates · online support · ONE TIME FEE |
The facts
Each one read from NANSENSE Studio's own pages, with the date it was checked.
What it does
- Academic use
- NANSENSE says software licensing is free for noncommercial use by schools and research institutions.checked 30 Sep 2001
- Data formats
- Studio exports FBX, BVH, C3D, ASF, AMC, and CSV, and saves recordings in a proprietary raw format.checked 30 Sep 2001
- Editing
- The editor uses recording tags such as foot, hand, hip, jump, and floor events to guide automated post-processing.checked 30 Sep 2001
- Integrations
- It streams motion capture data to Unreal, Unity, Maya, MotionBuilder, and Blender, and supports custom integrations through its streaming protocol.checked 30 Sep 2001
- License limitation
- The pricing FAQ says licenses expire every two years, with free renewal or paid additional support available by contacting NANSENSE.checked 30 Sep 2001
- License terms
- Licensing is per customer rather than per seat, is not subscription-based, and carries no monthly fees.checked 30 Sep 2001
- Locomotion
- Its solver handles foot placement, floor collisions, foot sliding, jumps, and height tracking.checked 30 Sep 2001
- Privacy
- NANSENSE's privacy policy says website personal information may be stored and processed in the United States or jurisdictions where it or its providers maintain facilities; it does not state a security certification.checked 30 Sep 2001
- Purpose
- Studio processes inertial motion capture data in real time and includes tools to edit recordings, post-process them, and apply animation to character assets.checked 30 Sep 2001
- Retargeting
- The Character Engine imports, poses, retargets, and animates humanoid assets, including mapping body, finger, and face data.checked 30 Sep 2001
- Support
- Online support is included with Studio, and NANSENSE offers live demos and quotes by contacting [email protected].checked 30 Sep 2001
- Synchronization
- Studio uses timecode to synchronize capture and supports UDP triggers to control recordings.checked 30 Sep 2001
- System requirements
- The minimum listed operating system is 64-bit Windows 7, 8, 10, or 11; recommended systems use Windows 10 or 11.checked 30 Sep 2001
The company
- Headquarters
- Los Angeles, California, USAchecked 28 Sep 2001
- Maker
- NANSENSE describes itself as a motion capture technology company based in Los Angeles, California; the opened About page does not state a founding year.checked 30 Sep 2001
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