Hiro
Hiro is a client-server library built on Nakama for adding economy, social, and LiveOps systems to games.
What Hiro is
Hiro is a client-server library built on Nakama for adding economy, social, and LiveOps systems to games. Economy features include rewards, virtual stores, rewarded video ads, inventory, virtual wallets, and reward buckets. Teams can create store bundles, personalize content, run experiments, and schedule live events. Social tools cover event leaderboards, player donations, and teams or guilds built with Nakama Groups. Hiro requires a Nakama server and provides client options for Unity through C#, Unreal through C++, web games through TypeScript, Godot through GDScript, plus a server package. The Unity SDK can use cached achievements, energy, inventory, and event data offline before synchronizing when connectivity returns. Documented integrations include Facebook, Google, Apple, Satori, Firebase, GameAnalytics, Smartlook, and Unity Purchasing. Heroic Labs supplies server binaries, SDKs, a project license key, and dedicated engineering support. Pricing is by developer under an annual license, with the amount available on request.
Good
- Covers economy, social, and LiveOps features
- Provides multiple game-engine client libraries
- Supports cached offline Unity data
- Offers documented third-party integrations
- Includes dedicated engineering support
Watch out
- Requires a Nakama server
- Annual license pricing is by developer
- Available exclusively from Heroic Labs
- Required third-party SDKs are not included
Who it suits
Hiro suits game teams adding standardized economy, social, and LiveOps systems while using Nakama as their backend. It supports teams targeting Unity, Unreal, web, Godot, and server deployments.
Verdict
Hiro provides a broad toolkit for game metagame systems, with engine-specific clients, offline caching in Unity, and integrations for analytics and services. Teams must adopt Nakama and obtain an annual per-developer license from Heroic Labs.
Plans and prices
From Hiro's own pricing page, checked 7 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Hiro annual license | — | Per developer · Annual license; simple per-developer price, amount not stated |
The facts
Each one read from Hiro's own pages, with the date it was checked.
What it does
- Audience
- Heroic Labs presents Hiro as a toolkit for game teams seeking to add standardized metagame systems and spend more time on core gameplay.checked 7 Oct 2026
- Availability and support
- Hiro is available exclusively from Heroic Labs, which provides server binaries, client SDKs, a project license key, and access to dedicated engineering support.checked 7 Oct 2026
- Backend requirement
- Hiro requires Nakama server to work.checked 7 Oct 2026
- Compatibility
- Hiro is described as backwards compatible, with library updates available separately from the game backend during the annual license period.checked 7 Oct 2026
- Economy
- Features include rewards, virtual stores, rewarded video ads, inventory, virtual wallets, and reward buckets.checked 7 Oct 2026
- Integrations
- Documented integrations include Facebook, Google, Apple, Satori, Firebase, GameAnalytics, Smartlook, and Unity Purchasing.checked 7 Oct 2026
- LiveOps
- Hiro supports store bundles, personalization, experiments, and scheduled live events.checked 7 Oct 2026
- Offline support
- The Unity SDK can keep achievements, energy, inventory, and events working from cached data while offline and synchronize when connectivity returns.checked 7 Oct 2026
- Product
- Hiro is a client-server library built on Nakama for adding economy, social, and LiveOps features to games.checked 7 Oct 2026
- Security
- Heroic Labs states that Heroic Cloud data is encrypted at rest, connections use TLS 1.2 or higher, and the service is SOC 2 Type II compliant.checked 7 Oct 2026
- Social
- Social features include event leaderboards, player donations, and teams or guilds built on Nakama Groups.checked 7 Oct 2026
- Third-party packages
- Hiro does not include required third-party packages such as the Facebook Unity SDK, and unused integration scripts can be deleted to resolve import compilation errors.checked 7 Oct 2026
Where it runs
- Client platforms
- The site lists a C# library for Unity, a C++/Unreal plugin, a TypeScript package for web games, a Godot GDScript asset, and a server package.checked 7 Oct 2026
The company
- Founded
- 2015checked 28 Sep 2026
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