EVERYTHING XIAOMI
Get listed

Hiro

Hiro is a client-server library built on Nakama for adding economy, social, and LiveOps systems to games.

Place
#28 of 37
Score
6.2
Hiro's website

What Hiro is

Hiro is a client-server library built on Nakama for adding economy, social, and LiveOps systems to games. Economy features include rewards, virtual stores, rewarded video ads, inventory, virtual wallets, and reward buckets. Teams can create store bundles, personalize content, run experiments, and schedule live events. Social tools cover event leaderboards, player donations, and teams or guilds built with Nakama Groups. Hiro requires a Nakama server and provides client options for Unity through C#, Unreal through C++, web games through TypeScript, Godot through GDScript, plus a server package. The Unity SDK can use cached achievements, energy, inventory, and event data offline before synchronizing when connectivity returns. Documented integrations include Facebook, Google, Apple, Satori, Firebase, GameAnalytics, Smartlook, and Unity Purchasing. Heroic Labs supplies server binaries, SDKs, a project license key, and dedicated engineering support. Pricing is by developer under an annual license, with the amount available on request.

Good

  • Covers economy, social, and LiveOps features
  • Provides multiple game-engine client libraries
  • Supports cached offline Unity data
  • Offers documented third-party integrations
  • Includes dedicated engineering support

Watch out

  • Requires a Nakama server
  • Annual license pricing is by developer
  • Available exclusively from Heroic Labs
  • Required third-party SDKs are not included

Who it suits

Hiro suits game teams adding standardized economy, social, and LiveOps systems while using Nakama as their backend. It supports teams targeting Unity, Unreal, web, Godot, and server deployments.

Verdict

Hiro provides a broad toolkit for game metagame systems, with engine-specific clients, offline caching in Unity, and integrations for analytics and services. Teams must adopt Nakama and obtain an annual per-developer license from Heroic Labs.

Plans and prices

From Hiro's own pricing page, checked 7 Oct 2026.

All about pricing
PlanPriceWhat it gives you
Hiro annual license—Per developer · Annual license; simple per-developer price, amount not stated

The facts

Each one read from Hiro's own pages, with the date it was checked.

What it does

Audience
Heroic Labs presents Hiro as a toolkit for game teams seeking to add standardized metagame systems and spend more time on core gameplay.checked 7 Oct 2026
Availability and support
Hiro is available exclusively from Heroic Labs, which provides server binaries, client SDKs, a project license key, and access to dedicated engineering support.checked 7 Oct 2026
Backend requirement
Hiro requires Nakama server to work.checked 7 Oct 2026
Compatibility
Hiro is described as backwards compatible, with library updates available separately from the game backend during the annual license period.checked 7 Oct 2026
Economy
Features include rewards, virtual stores, rewarded video ads, inventory, virtual wallets, and reward buckets.checked 7 Oct 2026
Integrations
Documented integrations include Facebook, Google, Apple, Satori, Firebase, GameAnalytics, Smartlook, and Unity Purchasing.checked 7 Oct 2026
LiveOps
Hiro supports store bundles, personalization, experiments, and scheduled live events.checked 7 Oct 2026
Offline support
The Unity SDK can keep achievements, energy, inventory, and events working from cached data while offline and synchronize when connectivity returns.checked 7 Oct 2026
Product
Hiro is a client-server library built on Nakama for adding economy, social, and LiveOps features to games.checked 7 Oct 2026
Security
Heroic Labs states that Heroic Cloud data is encrypted at rest, connections use TLS 1.2 or higher, and the service is SOC 2 Type II compliant.checked 7 Oct 2026
Social
Social features include event leaderboards, player donations, and teams or guilds built on Nakama Groups.checked 7 Oct 2026
Third-party packages
Hiro does not include required third-party packages such as the Facebook Unity SDK, and unused integration scripts can be deleted to resolve import compilation errors.checked 7 Oct 2026

Where it runs

Client platforms
The site lists a C# library for Unity, a C++/Unreal plugin, a TypeScript package for web games, a Godot GDScript asset, and a server package.checked 7 Oct 2026

The company

Founded
2015checked 28 Sep 2026

Alternatives to Hiro

All alternatives
  1. 1Colyseus logo

    Colyseus

    Free planOpen sourceAndroidiOSWebAPI
    8.5From $15 a month
  2. 2Unity logo

    Unity

    Free planAndroidiOSWebAPI
    8.4Free plan
  3. 3

    PlayFab

    Free planAndroidiOSWebAPI
    8.3$99 usage-based
  4. 4AccelByte Gaming Services logo

    AccelByte Gaming Services

    Free planAndroidiOSWebAPI
    8.2From $1,000 a month
  5. 5brainCloud logo

    brainCloud

    Free planAndroidiOSWebAPI
    8.2From $5 a month
  6. 6Metaplay logo

    Metaplay

    Free planAndroidiOSWebAPI
    8.2From €195 a month