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AccelByte Gaming Services vs Hiro

Hiro

6.2#28 in game leaderboard software
AndroidiOSWebAPI
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What both publish

FactAccelByte Gaming ServicesHiro
Founded20162015
IntegrationsThe game SDKs support Unreal Engine and Unity, while the TypeScript SDK can be used in a browser or service environment.Documented integrations include Facebook, Google, Apple, Satori, Firebase, GameAnalytics, Smartlook, and Unity Purchasing.
ProductAccelByte Gaming Services is a managed backend platform for building and operating online games.Hiro is a client-server library built on Nakama for adding economy, social, and LiveOps features to games.
SecurityAccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests of AGS infrastructure and services.Heroic Labs states that Heroic Cloud data is encrypted at rest, connections use TLS 1.2 or higher, and the service is SOC 2 Type II compliant.

AccelByte Gaming Services plans

  • Public Cloud FoundationsFree
  • CommunityFree
  • Standard support$1,000 a month
  • Private Cloud Foundations$1,500 a month
  • Private Cloud Multiplayer$2,500 a month
  • Private Cloud Online$2,500 a month

Hiro plans

  • Hiro annual license—

Pick AccelByte Gaming Services if…

AGS is intended for game studios building and operating online games, from small teams to global launches. It may suit teams seeking managed backend services for player accounts, multiplayer and live operations.

Pick Hiro if…

Hiro suits game teams adding standardized economy, social, and LiveOps systems while using Nakama as their backend. It supports teams targeting Unity, Unreal, web, Godot, and server deployments.

Charts they share