Hexcalibur
Hexcalibur is a browser-based pixel-art editor for voxel-game textures, combining drawing tools with 3D previews, animation, tilemap editing, and export pres…
What Hexcalibur is
Hexcalibur is a browser-based pixel-art editor for voxel-game textures, combining drawing tools with 3D previews, animation, tilemap editing, and export presets. Its preview can show artwork on a rotating cube and an L-shaped arrangement to inspect how textures meet across faces. Packs group textures, a palette, and references, so assets can share a palette. The animation timeline supports onion-skinning and named tags, with GIF, APNG, and sprite-sheet export listed. Tilemap tools let users import or draw tilesets, stamp tiles, edit map tiles, and replace or clear a tile throughout a map. Export presets cover Minecraft Java and Bedrock, Tiled, and a TexturePacker JSON-Hash atlas for Phaser, Babylon, Godot, Three.js, and Unity; raw per-face ZIP and custom export are also listed. The free plan supports one pack and up to eight assets, with a single-cube preview and five animation frames. Free artwork stays in the browser; Pro adds cloud sync. A free Axidus account is required, and phones are unsupported.
Good
- 3D preview shows textures across cube faces.
- Animation supports onion-skinning and named tags.
- Includes tilemap editing tools.
- Export presets cover Minecraft, Tiled, and several engines.
- Free plan stores artwork in the browser.
Watch out
- Free plan is limited to one pack and eight assets.
- Free plan allows five animation frames.
- Requires a free Axidus account.
- Phones are unsupported.
Who it suits
Hexcalibur suits pixel artists and voxel-game developers who want to make textures, work with tilemaps, or export to listed game tools. It is designed for desktop browsers rather than phones.
Verdict
Hexcalibur combines texture editing, preview, animation, and game-oriented exports in a browser tool. The free plan has asset and frame limits, while cloud sync is a Pro feature.
Plans and prices
From Hexcalibur's own pricing page, checked 7 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Free | Free | 1 pack · up to 8 assets · single-cube 3D preview · 5 animation frames · animated GIF export |
| Monthly | $5 a month | Unlimited packs and assets · multi-shape 3D preview · cloud sync · all engine export presets · Billed monthly, cancel any time |
| Annual | $29 a year | Unlimited packs and assets · multi-shape 3D preview · cloud sync · all engine export presets · Save $31 a year - like 6 months free |
| Lifetime | $59, paid once | Everything in Pro · every future Pro update · no renewals · Limited-time founder pricing |
The facts
Each one read from Hexcalibur's own pages, with the date it was checked.
What it does
- 3D preview
- The preview shows a painted texture on a rotating cube and an L-stack shape for checking how it wraps across adjacent faces.checked 7 Oct 2026
- Account requirement
- A free Axidus account is required to use Hexcalibur, and no payment card is required to create one.checked 7 Oct 2026
- Animation
- The animation timeline supports onion-skin and named tags; exports include animated GIF, APNG, and sprite sheets, with additional formats listed for Pro.checked 7 Oct 2026
- Export integrations
- Named export presets cover Minecraft Java, Minecraft Bedrock, Tiled, a TexturePacker JSON-Hash atlas consumed by Phaser, Babylon, Godot, Three.js, and Unity, plus raw per-face ZIP and a custom exporter.checked 7 Oct 2026
- Import limit
- PNG, JPEG, and WEBP imports are supported up to 4 MB per image.checked 7 Oct 2026
- Intended users
- The maker describes Hexcalibur as built for pixel artists and voxel game developers, including creators of Minecraft textures and voxel games using the listed engine exports.checked 7 Oct 2026
- Legal name
- The site displays “© 2026 Axidus LLC. All rights reserved.”checked 7 Oct 2026
- Local storage and sync
- The free plan saves art in the browser and does not upload it; Pro adds cloud sync hosted on Supabase, and sync can be turned off per device in Preferences.checked 7 Oct 2026
- Pack workflow
- A pack groups textures, a palette, and references, and users can switch assets while keeping a shared palette across the pack.checked 7 Oct 2026
- Privacy
- The maker says it never sells or shares users’ art or uses it to train anything.checked 7 Oct 2026
- Product
- Hexcalibur is a browser-based pixel-art editor for voxel-game block textures, combining a pixel-art toolset with 3D preview, pack workflow, and engine-aware export.checked 7 Oct 2026
- Support
- The maker says bug reports go straight to a human and that new features land regularly.checked 7 Oct 2026
- Tilemaps
- Users can import or draw tilesets, stamp single or multi-tile blocks, edit tiles used by maps, and replace or clear a tile throughout a map.checked 7 Oct 2026
The company
- Company status
- Axidus says, “We're building something new” and “Back soon.”checked 7 Oct 2026
- Headquarters
- Princeton, New Jersey, United Stateschecked 28 Sep 2026
- Maker
- Axidus describes itself as an independent software studio making focused creative utilities for web designers, developers, and game makers.checked 7 Oct 2026
Where it runs
- Device support
- Hexcalibur runs in modern browsers including Chrome, Edge, Safari, and Firefox on Windows, macOS, Linux, and Chromebook; it is designed for desktop use, tablet and touch support is on the roadmap, and phones are unsupported.checked 7 Oct 2026
The full review of Hexcalibur
Hexcalibur is a browser-based pixel-art editor for voxel-game textures. It suits desktop artists and developers who need to manage related textures and prepare them for game engines. Its pack workflow and shape previews are compelling for that niche; the free tier’s tight asset and animation limits can push larger projects toward a paid plan.
Overview
Hexcalibur pairs pixel-art tools with a rotating-cube preview and packs that group textures, a palette, and references. The shared palette carries across assets in a pack, which helps keep related textures consistent. Free users get a single-cube preview; Pro adds multi-shape previews, including an L-stack for checking how artwork wraps across adjoining faces.
Free work is saved in the browser and is not uploaded. Pro adds cloud sync hosted on Supabase, which can be disabled per device. A free Axidus account is required, but no card is needed to create one. PNG, JPEG, and WEBP imports are capped at 4 MB per image.
Key features
The animation timeline includes onion skinning and named tags, useful for organizing and comparing frames. Free accounts are limited to five frames and animated GIF export; APNG and sprite sheets are supported, while WebM and additional formats are part of the paid offering. The free cap is suited to brief loops, not longer animation work.
Export presets target Minecraft Java and Bedrock, Tiled, and a TexturePacker JSON-Hash atlas consumed by Phaser, Babylon, Godot, Three.js, and Unity. Raw per-face ZIP and a custom exporter add flexibility. These integrations make Hexcalibur more than a general pixel editor for creators building voxel assets for those ecosystems.
Tilemap tools support importing or drawing tilesets, stamping single or multi-tile blocks, editing tiles used on maps, and replacing or clearing a tile throughout a map. That map-aware editing can save repetitive changes when a tile needs revision across a project.
Pricing
The Free plan costs nothing. It includes one pack, up to eight assets, single-cube 3D preview, five animation frames, and animated GIF export. It is a reasonable way to try the workflow, but the asset ceiling limits how much of a larger project can stay organized in one place.
Monthly costs $5 a month, billed monthly, and can be canceled any time. It removes pack and asset limits and adds multi-shape preview, cloud sync, and all engine export presets. Annual costs $29 a year and includes the same Pro features; it is the lower-cost fit for users who expect to keep using the tool over the year. Lifetime costs $59, paid once at limited-time founder pricing, includes everything in Pro and future Pro updates, and has no renewals.
There is no free trial. Paid plans make most sense for creators who need larger asset libraries, multi-shape checks, sync, or the full set of engine presets; occasional users can stay with the free tier if its caps fit their work.
Platforms
Hexcalibur runs in modern browsers on Windows, macOS, Linux, and Chromebook, including Chrome, Edge, Safari, and Firefox. It is designed for desktop use; tablet and touch support is on the roadmap, and phones are unsupported. That makes it a poor fit for artists who need to work on a phone or touch-first device.
Who it's for
Hexcalibur is best for pixel artists making voxel textures and game developers who want packs, map tools, shape previews, and exports aligned with supported engines. Artists seeking a broad mobile workflow or a generous free animation allowance should look elsewhere. The maker says it does not sell or share user art or use it to train anything; it also says bug reports go directly to a human and new features arrive regularly.
Pros and cons
- Pros: Packs preserve a shared palette across related assets, helping maintain consistency.
- Pros: Cube and multi-shape previews help check texture wrapping before export.
- Pros: Tilemap editing and engine-aware presets target practical voxel-game workflows.
- Cons: Free accounts are limited to one pack, eight assets, and five animation frames.
- Cons: Free storage stays in the browser; cloud sync requires Pro.
- Cons: Desktop browser focus excludes phones and does not yet offer tablet or touch support.
Alternatives
For a broader pixel-art toolset, browse Pixel Art Software.
- Pixelorama is a free and open-source alternative with builds for Windows, Linux, macOS, and Android.
- Pixelc is a free and open-source alternative; Android Premium is a separate purchase.
- 8bit.page lets users create pixel art, animate, and export for free, with private artwork and retained cloud project versions sharing online storage.
- Pix2D is free and open source, though its feature set and limits are not described.
- PixelWall offers a free studio with drawing, animation, scripting, tilemap editing, and frame exports.
- void◆sprite offers an alpha editor with a free download and optional name-your-own-price payment.
- Picotap includes every feature in its free plan, with ads in the artwork list and when closing the editor.
- Pixel Studio supports Android, iOS, macOS, and Windows; its free version contains ads, while PRO costs $12.99, paid once.
Verdict
Choose Hexcalibur if you make voxel-game textures on a desktop and value a pack-based workflow, shape previews, tilemap tools, and engine-specific exports. Its focus is the main reason to choose it; the free plan’s small limits and the paid requirement for cloud sync are the clearest reasons to consider another editor.
Getting started
- Open the Hexcalibur website in a modern browser on Windows, macOS, Linux, or Chromebook.
- Create a free Axidus account; no payment card is required.
- Start with the free plan, or choose Monthly, Annual, or Lifetime for Pro features.
- Import PNG, JPEG, or WEBP images up to 4 MB, or create textures in the editor.
- Group assets into a pack and use its palette, references, preview, animation, or tilemap tools.
- Export using a preset or a supported output format.
Limits worth knowing
The free plan includes one pack, up to eight assets, a single-cube 3D preview, five animation frames, and animated GIF export. Pro adds unlimited packs and assets, multi-shape preview, cloud sync, and all engine export presets.
Questions
How much does Hexcalibur cost?
The Free plan costs nothing. Monthly is $5 a month, Annual is $29 a year, and Lifetime is $59, paid once.
What does the free plan include?
It includes one pack, up to eight assets, a single-cube 3D preview, five animation frames, and animated GIF export.
Does Hexcalibur require an account?
Yes. A free Axidus account is required, and no payment card is needed to create one.
Which devices and platforms does it support?
It runs in modern browsers on Windows, macOS, Linux, and Chromebook. It is designed for desktop use; phones are unsupported, and tablet and touch support are on the roadmap.
What can Hexcalibur export?
Exports include GIF, APNG, sprite sheets, WebM, .mcmeta, PNG, ZIP, Minecraft Java .zip, Minecraft Bedrock .mcpack, and Tiled .tsx/.tmx. Presets also cover a TexturePacker JSON-Hash atlas, raw per-face ZIP, and custom export.
Where is my work stored?
The free plan saves art in the browser and does not upload it. Pro adds cloud sync hosted on Supabase, and sync can be turned off per device in Preferences.
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