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Pixelc

Pixelc is an open-source tile and sprite editor written in C using SDL2 and OpenGL.

Place
#2 of 70
Score
7.8
Pixelc's website

What Pixelc is

Pixelc is an open-source tile and sprite editor written in C using SDL2 and OpenGL. The project targets touch devices such as smartphones and tablets, while also running on desktops, and offers a mobile-friendly web app. Its animation tools support frames and GIF export, with layers and onion skinning for frames and layers. Drawing features include multiple modes, shading, selections, and custom brushes, kernels, and stamps; a tile mode supports tile work.

Pixelc includes popular Lospec palettes and allows custom palettes. The project says artwork is stored locally and nothing is sent to a server; the web app can also save work offline in the browser. Undo and redo are stated to remain available after an app reload. The app and its assets use the GPLv3 license, and documentation, a tutorial, and tooltips are available. A separate Android Premium edition is offered to support the project, with grayscale tools and a background. The README flags a Samsung Internet Browser issue: tiling may render tiles incorrectly and can cause other app corruption.

Good

  • Supports frames, layers, and onion skinning.
  • Exports animations as GIFs.
  • Includes tile mode and custom palettes.
  • Web app can save artwork offline.
  • Undo and redo work after an app reload.

Watch out

  • Samsung Internet may render tiles incorrectly.
  • The reported browser issue can cause other app corruption.
  • Android Premium is a separate purchase with no listed price.

Who it suits

Pixelc suits people making pixel art, tiles, or sprites on touch devices, desktops, or the web. It may appeal to users who want local, offline-capable artwork storage and an open-source editor.

Verdict

Pixelc brings animation, tile editing, and local artwork storage to touch devices, desktops, and the web. Users of Samsung Internet should account for the reported tiling and corruption issue.

Plans and prices

From Pixelc's own pricing page, checked 14 Oct 2026.

All about pricing
PlanPriceWhat it gives you
FreeFreeall advertised editor features · PNG/GIF/TAR export · Android and web access
PixelcFreeFree and open source · Android Premium is offered as a separate purchase; its price is not stated on the opened page
Pixelc PremiumPriced on requestsame app features · dark background · grayscale buttons

The facts

Each one read from Pixelc's own pages, with the date it was checked.

Where it runs

Android requirements
AppBrain lists Android 6.0 or newer as the required Android version.checked 14 Oct 2026
Known browser issue
The README reports a Samsung Internet Browser issue where tiling can render tiles incorrectly and can lead to other app corruption.checked 2 Oct 2026

What it does

Animation
Frames support animated previews, per-frame timing, three blend modes and GIF export.checked 14 Oct 2026
Autotiling
The find-and-replace tool can match patterns and generate autotiled maps using replacement frames.checked 14 Oct 2026
Brushes and kernels
Users can create custom brush kernels and use them as grayscale or color stamps.checked 14 Oct 2026
Build instructions
The repository provides Emscripten commands for compiling the web build and exports main and two file-system callback functions.checked 14 Oct 2026
Data safety
Google Play's developer declaration says no data is collected and no data is shared with third parties.checked 14 Oct 2026
Documentation
Documentation consists of a GitHub tutorial covering drawing, palettes, selections, animation, layers, archives, tiles and autotiling, plus in-app tooltips.checked 14 Oct 2026
Drawing modes
The tutorial documents freehand, dot, line, rectangle, circle, grid and inverted-grid drawing modes.checked 14 Oct 2026
Drawing tools
Features listed include multiple drawing modes, shading, selections, and custom brushes, kernels, and stamps.checked 2 Oct 2026
Export formats
The documented save functions produce PNG images, animated GIF files and TAR project archives.checked 14 Oct 2026
Framework and dependencies
Pixelc is based on the author's separate “some” framework; listed components include SDL2, Emscripten, microtar and an MIT-licensed file-dialog library.checked 14 Oct 2026
Google Play distribution
Google Play lists Pixelc as free, rated for everyone, with more than 50,000 downloads and a November 28, 2025 update.checked 14 Oct 2026
Layers
Projects support multiple layers that can be blended or merged during saving.checked 14 Oct 2026
License
The application and its assets are licensed under GPLv3, while the supporting framework is MIT licensed.checked 14 Oct 2026
Limit: confusing tile and fill behavior
A Reddit reviewer found tile editing confusing and said the fill algorithm did not behave like a conventional fill tool.checked 14 Oct 2026
Limit: crowded interface
A Reddit reviewer said the large skeuomorphic toolbar consumes workspace and described the interface as cluttered.checked 14 Oct 2026
Limit: layer visibility
The developer confirmed in a Reddit discussion that Pixelc could not independently disable rendering of a specific layer at that time.checked 14 Oct 2026
Limit: Samsung Internet corruption
The README reports tile rendering errors, broken file loading and black rectangles in Samsung Internet after repeated tiling operations.checked 14 Oct 2026
Limit: upload zoom bug
The README documents a browser image-upload zoom bug and recommends resetting zoom with the desktop version or clearing browser data.checked 14 Oct 2026
Local storage and privacy
The project says it sends nothing to a server and saves artwork locally, including offline in the browser for the web app.checked 2 Oct 2026

The company

Company identity
Google Play identifies the developer as Christina Horstmann of Horsimann at Dölls Diek 5, 46399 Bocholt, Germany.checked 14 Oct 2026
Headquarters
Bocholt, Germanychecked 28 Sep 2026
Maker attribution
The GitHub repository credits René Horstmann as the author, while the maker's site describes Pixelc Premium as a sponsor edition.checked 14 Oct 2026
The full review of Pixelc

Overview

Pixelc is an open-source pixel-art editor for sprites and tiles, built in C with SDL2 and OpenGL. It is best suited to artists who want a touch-oriented workflow that also reaches desktop and browser devices. Its broad animation and tile toolset is compelling for a free editor, although Samsung Internet users should avoid the web app because of a reported rendering and corruption issue.

Key features

Pixelc brings sprite drawing and tile work together, making it relevant both to character art and repeating game graphics. Multiple drawing modes, shading, selections, and custom brushes, kernels, and stamps give artists varied ways to shape a piece. Popular Lospec palettes offer a useful starting point, while custom palettes allow more controlled color choices.

Animation includes frames, a timeline, layers, and onion skinning across frames and layers, with GIF export for sharing motion. Tile mode and tilemap tools extend the editor beyond standalone sprites. PNG, GIF, and TAR exports, along with sprite-sheet export, cover several practical ways to move finished work elsewhere. Undo and redo are designed to persist after an app reload, a helpful feature for work that spans sessions.

Artwork stays local: Pixelc says it sends nothing to a server, and the browser version can save offline in the browser. That is a clear fit for artists who prefer local storage, but those wanting cloud syncing will need another workflow. Documentation, a tutorial, and tooltips provide ways to learn the editor.

Pricing

Pixelc is free and open source under GPLv3, with the core plan listed as free. There is no paid tier required for the listed editor features. The author also offers Pixelc Premium on Google Play as a separate way to support the project; it adds grayscale tools and a background.

The free edition is the straightforward choice for artists who want the core editor without a subscription. Those who specifically want the Premium additions can consider that purchase, but should weigh its unstated price before buying.

Platforms

Pixelc runs on Android, Linux, macOS, Windows, and the web. Its mobile-friendly web app is compiled with Emscripten, extending the touch-device focus to a browser workflow. The Samsung Internet Browser issue is a meaningful caveat: tiling may render incorrectly and can lead to other app corruption, so users of that browser should choose a different platform or editor.

Who it's for

Pixelc suits pixel artists who work on phones or tablets and want the option to continue on desktop or in a browser. Its frames, onion skinning, tilemap tools, and sprite-sheet export make it especially relevant to artists moving between animation and game tiles. It is less suitable for anyone who depends on cloud-synced artwork or plans to use its web app in Samsung Internet.

Pros and cons

  • Pros: A free, GPLv3 editor combines animation, tilemap work, and sprite drawing across mobile, desktop, and web platforms.
  • Pros: Local saving and offline browser storage keep artwork on the user's device rather than sending it to a server.
  • Pros: Persistent undo and redo after reload, plus documentation, a tutorial, and tooltips, support ongoing work and learning.
  • Cons: The reported Samsung Internet tiling issue can produce incorrect tiles and further corruption.
  • Cons: Local storage does not provide cloud syncing, so moving work between devices requires another method.
  • Cons: The separate Premium purchase price is unstated, making its cost harder to weigh.

Alternatives

Compare pixel art software if you want to weigh editors by category. Choose Pixelorama for another free and open-source option spanning Android, desktop, and web. Pixel Studio is another freemium option, with a one-time PRO plan at $12.99, paid once; its free plan contains ads and some features require PRO. For an MIT-licensed free editor available as a Godot addon or standalone application, consider PixelPen.

PixelWall is another freemium option with drawing, layers, animation, scripting, API and CLI access, and tilemap editing. Pro Motion NG offers a free limited edition allowing commercial use, alongside a full plan priced at $19 a month. Choose LibreSprite for a free, GPLv2 pixel-art editor, or Pixilart for a web and mobile option with a free plan and a $4.99 a month PRO plan. Manabit is another freemium alternative, with a $5.99 a month Pro plan requiring a Manabit license.

Verdict

Pixelc is a strong choice for touch-device artists who want a free editor with animation, tilemap work, local artwork storage, and desktop or browser access. Its practical breadth is the main reason to choose it; the lack of cloud syncing and the Samsung Internet bug are good reasons to look elsewhere if either matters to your workflow.

Getting started

  1. Open the Pixelc project website
  2. Choose the web app or install it on Android, Linux, macOS, or Windows
  3. Start with the free Pixelc plan
  4. Use the documentation, tutorial, and tooltips for guidance
  5. Save browser artwork locally, including offline
  6. Purchase Pixelc Premium on Google Play if you want its additional grayscale tools and background

Questions

What does Pixelc cost?

The Pixelc plan is free. Android Premium is offered as a separate purchase.

Which platforms can run Pixelc?

Supported options include web, Android, Linux, macOS, and Windows desktops.

Is Pixelc open source?

Yes. The app and its assets are licensed under GPLv3.

Can Pixelc create animations?

Yes. It supports animation frames, an animation timeline, onion skinning, and GIF export.

Where is artwork stored?

The project says artwork is saved locally, with offline saving available in the browser app, and nothing is sent to a server.

What extra features does Android Premium provide?

The README says Pixelc Premium adds grayscale tools and a background.

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