Frigga for Unity
Frigga for Unity is a procedural generation tool for tile-based levels, including dungeons, islands, caves, and natural landscapes.
What Frigga for Unity is
Frigga for Unity is a procedural generation tool for tile-based levels, including dungeons, islands, caves, and natural landscapes. Its Noise, Walker, and Rectangle generators create organic terrain, winding layouts, and structured rooms. A rule-based Theme Engine can place floors, walls, decorations, enemies, and props, using multi-tile patterns, biomes, noise, and placement probabilities. Biomes can enable or disable rules across a level or on individual tiles. For a blend of generated and designed content, Structures add handcrafted areas such as spawn zones, boss arenas, and treasure rooms. The Level Editor supports manual level creation and editing, with automatic theme application. Users can also build custom layout generators and apply Frigga themes to their output. The documentation says code is generally unnecessary to run generation, while an API offers additional control. Frigga supports custom assets and seed control, and targets Unity on Linux, macOS, and Windows. Demo scenes are included in Packages/Frigga/Examples; the documentation recommends a Getting Started video and exploring those scenes.
Good
- Offers three distinct layout generators.
- Theme rules support biomes and multi-tile patterns.
- Handcrafted structures can be placed in generated levels.
- Supports custom assets and seed control.
- Manual editing and automatic theming are available.
Watch out
- Paid software with no free plan.
- Runs on Linux, macOS, and Windows only.
Who it suits
Frigga suits Unity developers creating tile-based levels who want procedural layouts alongside manually designed areas. Its custom generators and API may also suit users who need additional control.
Verdict
Frigga combines procedural layout generation with theme rules, handcrafted structures, and manual editing. Its Unity focus and paid model are important considerations.
The facts
Each one read from Frigga for Unity's own pages, with the date it was checked.
What it does
- API
- The documentation says users usually do not need to write code to run the generator, but can use its API for extra control.checked 8 Oct 2026
- Biomes
- Biomes can enable or disable rules for an entire level or for individual tiles.checked 8 Oct 2026
- Community
- The official site links to a Discord community and a Twitter account.checked 8 Oct 2026
- Custom generators
- Users can implement custom layout generators and still apply Frigga themes to the generated layouts.checked 8 Oct 2026
- Examples
- Demo scenes are included in the Packages/Frigga/Examples folder and can be run in play mode or with a Generate button.checked 8 Oct 2026
- Generators
- It includes Noise, Walker, and Rectangle layout generators for organic shapes, winding dungeons, and structured room-based layouts.checked 8 Oct 2026
- Getting started
- The documentation recommends watching the Getting Started video and inspecting demo scenes to learn the tool.checked 8 Oct 2026
- Handcrafted content
- Structures let users add handcrafted areas such as spawn zones, boss arenas, and treasure rooms to generated levels.checked 8 Oct 2026
- Handmade structures
- Structures let users place handcrafted content such as spawn areas, boss arenas, and treasure rooms into generated levels using configurable placement rules.checked 8 Oct 2026
- Layout generators
- It includes Noise, Walker, and Rectangle layout generators for organic terrain, winding dungeons, and structured room layouts.checked 8 Oct 2026
- Level editor
- The Level Editor allows users to create and edit levels manually and apply a theme automatically.checked 8 Oct 2026
- Manual editing
- The Level Editor lets users create and edit levels manually and apply a theme to them automatically.checked 8 Oct 2026
- Product
- Frigga is a Unity tool for procedural generation of tile-based levels such as dungeons, islands, caves, and natural landscapes.checked 8 Oct 2026
- Purpose
- Frigga is a Unity tool for procedurally generating tile-based levels such as dungeons, islands, caves, and natural landscapes.checked 8 Oct 2026
- Support
- The maker links to a Frigga Discord community from the product site.checked 8 Oct 2026
- Theme engine
- Its rule-based Theme Engine places floors, walls, decorations, enemies, and props, with multi-tile rules, biomes, noise, and rule probabilities.checked 8 Oct 2026
- Theme rules
- Theme rules support multi-tile patterns, biomes, Blue or Perlin noise, and placement probabilities.checked 8 Oct 2026
The company
- Maker
- The official site identifies Ondřej Nepožitek in its copyright notice.checked 8 Oct 2026
Where it runs
- Platforms
- The product is described as a tool for Unity, and the opened official pages do not state specific supported operating systems.checked 8 Oct 2026
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