
Asobi
Asobi is an open-source multiplayer game backend built on Erlang/OTP for solo developers and small teams making indie 2D multiplayer games.
What Asobi is
Asobi is an open-source multiplayer game backend built on Erlang/OTP for solo developers and small teams making indie 2D multiplayer games. It includes authentication, matchmaking, real-time sync, leaderboards, a virtual economy, social features, cloud saves, and an admin dashboard. Developers can build ephemeral matches or persistent worlds with lazily loaded zones, and update Lua match logic while a match is running, with changes taking effect on the next tick. Official client SDKs are listed for Unreal, Unity, Godot, Defold, TypeScript/JavaScript, Dart/Flutter, Lua, and LÖVE. For monitoring, Asobi lists OpenTelemetry integration, structured logging, and telemetry events for matches, queues, and connections. Its Apache 2.0 core can run locally with Docker Compose or be self-hosted as a Docker container. Asobi Cloud is hosted on Hetzner in Germany and uses EU-only infrastructure subprocessors, but is invite-only while studios are onboarded. Cloud pricing is flat per environment, with current plans available through the console; prospective users can ask on Discord for a trial environment before paying. The project is pre-1.0 and single-node by design, and is not intended for twitch-latency AAA shooters.
Good
- Apache 2.0 core can be self-hosted.
- Supports ephemeral matches and persistent worlds.
- Lua match logic can update during a running match.
- SDKs cover several game engines and languages.
- Includes matchmaking, authentication, and real-time sync.
Watch out
- The project is pre-1.0 and may have minor breaking API changes.
- It is single-node by design.
- Asobi Cloud is invite-only.
Who it suits
Asobi suits solo developers and small teams building indie 2D multiplayer games who want a self-hostable backend and multiple client SDKs. Its single-node design makes it a poor fit for twitch-latency AAA shooters.
Verdict
Asobi brings core multiplayer backend services and client SDKs together, with self-hosting available for the Apache 2.0 core. Its pre-1.0 status, single-node design, and invite-only cloud access are important constraints to weigh.
Plans and prices
From Asobi's own pricing page, checked 7 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Asobi Cloud | Priced on request | Invite-only; flat per-environment pricing; contact via Discord for access |
The facts
Each one read from Asobi's own pages, with the date it was checked.
What it does
- Backend features
- The backend includes authentication, matchmaking, real-time sync, leaderboards, virtual economy, social features, cloud saves, and an admin dashboard.checked 7 Oct 2026
- Client SDKs
- Official client libraries are listed for Unreal, Unity, Godot, Defold, TypeScript/JavaScript, Dart, and Lua.checked 7 Oct 2026
- Cloud availability
- Asobi Cloud is invite-only, with access requested through Discord; the site says broader signup is planned toward the end of 2026.checked 7 Oct 2026
- Cloud hosting
- Asobi Cloud is hosted on Hetzner in Germany, uses EU-only infrastructure sub-processors, and is invite-only while studios are onboarded.checked 7 Oct 2026
- Cloud pricing
- The Cloud page says pricing is flat per environment and directs visitors to the console for current plans; it does not state an amount on that page.checked 7 Oct 2026
- Cloud tryout
- The Cloud page says prospective users can ask on Discord for an environment to try before paying.checked 7 Oct 2026
- Data protection
- The Cloud page states that it provides per-player data export and deletion endpoints and a 72-hour breach notification clause.checked 7 Oct 2026
- Game models
- It supports ephemeral matches and persistent worlds, with matchmaking and lazy-loaded zones respectively.checked 7 Oct 2026
- Game modes
- It supports ephemeral matches and persistent worlds with lazy-loaded zones.checked 7 Oct 2026
- Hot reload
- Lua match logic can be updated while a match is running, with changes applied on the next tick.checked 7 Oct 2026
- Integrations
- Official client SDKs are listed for Unreal, Unity, Godot, Defold, TypeScript/JavaScript, Dart/Flutter, and Lua.checked 7 Oct 2026
- Intended users
- The repository describes Asobi as intended for solo developers and small teams building indie 2D multiplayer games.checked 7 Oct 2026
- License and self-hosting
- The core is Apache 2.0 licensed and can be self-hosted.checked 7 Oct 2026
- Limitations
- The repository says Asobi is single-node by design, with node-local subsystems, and is not intended for twitch-latency AAA shooters.checked 7 Oct 2026
- Maturity
- The repository states that Asobi is pre-1.0 and may have minor breaking API changes before 1.0.checked 7 Oct 2026
- Observability
- Asobi lists OpenTelemetry integration, structured logging, and Telemetry events for monitoring matches, queues, and connections.checked 7 Oct 2026
- Privacy and GDPR
- The Cloud page describes player data export and deletion endpoints, a 72-hour breach notification clause, and a DPA based on EU Standard Contractual Clauses.checked 7 Oct 2026
- Product
- Asobi is an open-source multiplayer game backend built on Erlang/OTP.checked 7 Oct 2026
- Runtime
- Asobi describes per-process garbage collection, preemptive scheduling, OTP supervision, graceful shutdown, health endpoints, and rolling deploy support.checked 7 Oct 2026
- Self-hosting
- The project is Apache-2.0 licensed and can be run locally with Docker Compose or self-hosted as a Docker container.checked 7 Oct 2026
- Support
- The maker invites users to ask questions and share projects in its Discord community.checked 7 Oct 2026
The company
- Headquarters
- Uppsala, Swedenchecked 28 Sep 2026
- Maker
- The site identifies the maker as Widgrens IT AB and lists an address in Uppsala, Sweden.checked 7 Oct 2026
Money
- Trial
- The Cloud page says prospective users can ask on Discord for an environment to try Cloud before paying.checked 7 Oct 2026
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