Warcraft III World Editor
Warcraft III World Editor is a Windows tool for creating 3D maps and complete campaigns for Warcraft III.
What Warcraft III World Editor is
Warcraft III World Editor is a Windows tool for creating 3D maps and complete campaigns for Warcraft III. Its modules cover terrain, triggers, sound, objects, AI, object management and assets. Mapmakers can write scripts and define triggers for custom behavior and game events using Blizzard’s scripting language. The editor allows replacement of play-balance statistics, changes to model size and color, and custom tilesets assembled from different tileset elements. Asset Manager imports and exports custom icons, models, sounds and other assets, while MP3 files are supported. Users can make in-game movies and control camera movement for cinematic sequences. Maps may be saved in the Windows Documents\Warcraft III\Maps folder and hosted as Custom Games. Blizzard describes the editor as approachable for map creation, while advanced functions require more learning. Warcraft III: Reforged lists a Cinematic Editor, Lighting Editor and improved object management. Playing Reforged requires an internet connection, Battle.net account and desktop app.
Good
- Creates 3D maps and complete campaigns
- Scripted triggers support custom game events
- Custom tilesets and model adjustments
- Imports and exports varied assets
- Controllable cameras for cinematics
Watch out
- Windows only
- Advanced features have steeper learning curves
- No multiplayer campaigns were included at release
- Reforged requires internet and Battle.net
Who it suits
It suits Windows users creating custom Warcraft III maps, campaigns, gameplay rules and cinematic sequences. Advanced users should expect a steeper learning curve for deeper features.
Verdict
World Editor provides map, campaign, scripting, asset and cinematic tools for Warcraft III customization. It is a Windows-focused editor whose advanced capabilities take additional learning, with Reforged access requirements applying when playing that product.
The facts
Each one read from Warcraft III World Editor's own pages, with the date it was checked.
What it does
- Audience and learning curve
- Blizzard describes the editor as intended to be easy to use for making maps, while noting that advanced features have steeper learning curves.checked 9 Oct 2001
- Audio
- The editor supports the MP3 file format.checked 9 Oct 2001
- Cinematics
- Users can create in-game movies, and camera movement for cinematic sequences is fully controllable in the map editor.checked 9 Oct 2001
- Custom assets
- The Asset Manager imports and exports custom icons, models, sounds, and other assets.checked 9 Oct 2001
- Ease of use
- Blizzard describes the editor as designed to be easy to use, while noting that its advanced features have steeper learning curves.checked 9 Oct 2001
- Editor modules
- The editor includes Terrain, Trigger, Sound, Object, AI, Object Manager, and Asset Manager tools.checked 9 Oct 2001
- Editor upgrades
- The Warcraft III: Reforged product page lists a new Cinematic Editor, a Lighting Editor, and improved object management.checked 9 Oct 2001
- Game access requirements
- The Battle.net product page says playing Warcraft III: Reforged requires an internet connection, a Battle.net account, and the Battle.net desktop app.checked 9 Oct 2001
- Game balance
- Mapmakers can replace play-balance statistics.checked 9 Oct 2001
- Game Pass access
- The Battle.net product page says Warcraft III: Reforged is included with eligible Xbox Game Pass subscriptions when the Battle.net account is linked to an Xbox account.checked 9 Oct 2001
- Gameplay customization
- The editor lets users replace play-balance statistics and adjust the size and color of game models.checked 9 Oct 2001
- Map and campaign creation
- The Warcraft III World Editor can create 3D maps and complete campaigns.checked 9 Oct 2001
- Multiplayer campaigns
- The FAQ says no multiplayer campaigns were included with Warcraft III’s release and none were planned at that time.checked 9 Oct 2001
- No multiplayer campaigns at release
- The World Editor FAQ says no multiplayer campaigns were included with Warcraft III’s release and none were planned at that time.checked 9 Oct 2001
- Scripts and triggers
- Users can create triggers, scripts, custom behavior, and game events using the editor’s scripting language.checked 9 Oct 2001
- Sharing maps
- The Blizzard guide describes saving maps in the Windows Documents\Warcraft III\Maps folder and hosting them as Custom Games.checked 9 Oct 2001
- Terrain
- Terrain is grouped into tilesets, and users can create custom tilesets combining elements from multiple tilesets.checked 9 Oct 2001
- Triggers and scripts
- The editor supports triggers and scripts within maps, including custom behavior scripts and game events using Blizzard’s scripting language.checked 9 Oct 2001
The company
- Company founding
- Blizzard states that the company was founded in 1991 by three UCLA graduates.checked 9 Oct 2001
- Company headquarters
- Blizzard Entertainment’s website terms identify the company as a Delaware corporation at 1 Blizzard Way, Irvine, California 92618.checked 9 Oct 2001
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