The ToxMod homepage
Score7.1
Rank#3 of 27
From$5,000/mo
Free planNo
Runs onAndroid, iOS, Linux, macOS, Web, Windows

Summary

ToxMod is a voice-chat moderation product for games that analyzes conversations in real time and escalates potentially harmful language to moderators. It uses machine learning and AI to assess tone, context, and perceived intention, and supports extremist-language detection and user-report correlation. The product supports eighteen languages, proximity voice chat, and VoIP providers including Vivox; Modulate says it works with every gaming platform, including Nintendo Switch. Its server-side SDK copies mono-channel Opus packets from player audio streams and uploads Ogg Opus files for analysis, with prioritized results shown in the web console. Precompiled server libraries are listed for x86_64 Windows 10, macOS 10.15 and later, and Linux. Modulate says its services run in an AWS Virtual Private Cloud with encrypted traffic and encryption at rest, and live-operations data is deleted by default after 35 days. The company also says ToxMod does not generate or store voiceprints. A free Starter plan is listed with one language and 1,500 voice hours one time; paid Epic plans start at $5,000 per month.

Who it is for

ToxMod suits game studios that need voice-chat moderation and prioritized escalation to moderators. Teams should review the plan-specific voice-hour allowances and language coverage before choosing a plan.

What is good

  • Analyzes voice chat in real time.
  • Supports extremist-language detection and report correlation.
  • Works with proximity chat and VoIP providers including Vivox.
  • Supports eighteen languages on listed paid plans.
  • Does not generate or store voiceprints, according to Modulate.

What to know first

  • Paid plans start at $5,000 per month.
  • Starter lists one language and 1,500 voice hours one time.
  • Live-operations data is deleted by default after 35 days.

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ToxMod: the full review

ToxMod is aimed at game studios moderating voice chat, with automated analysis and moderator escalation. Its listed plans vary in language coverage and voice-hour allowances, so those limits matter when evaluating cost and fit.

ToxMod is a voice-chat moderation service for game studios, designed to prioritize harmful conversations for moderator review. It suits teams that need to moderate player voice across platforms and can budget for substantial monthly voice-hour commitments. Its contextual analysis and broad VoIP support are compelling; the main trade-offs are plan scale and sharply different language and usage allowances.

Overview

ToxMod uses machine learning and AI to assess voice chat for tone, context, and perceived intention, then escalates harmful language and severe toxicity to moderators. That approach is aimed at studios that need a prioritized review queue rather than only a record of flagged words. Automated moderation, escalation rules, moderation analytics, and API access are among its capabilities.

Modulate, founded in 2017 and headquartered in Boston, makes ToxMod for game voice chat. Its case studies include Rainbow Six Siege, Among Us 3D, Grand Theft Auto Online, Call of Duty, and Gun Raiders. Integration is described as taking less than a day, a useful prospect for teams seeking a quick start, though that alone does not establish the effort of ongoing operations.

Key features

Contextual triage and escalation

ToxMod analyzes more than the words spoken: it considers vocal tone, conversational context, and perceived intention. It then sends harmful language and severe toxicity to moderators. For teams handling busy voice channels, prioritization can direct human attention toward serious cases; it does not remove the need for moderators to review escalations.

Detection and player reports

Extremist-language detection is supported, and user report correlation connects automated triage with player reports. Player report correlation is specifically included in Starter, while the higher fixed-price plans include all scoring categories. That makes plan choice relevant to studios deciding how much detection coverage they need.

Voice and technical coverage

ToxMod supports proximity voice chat and all VoIP providers, including Vivox, and its product page says it works across every gaming platform, including Nintendo Switch. The server-side SDK copies mono-channel Opus packets from player audio streams, uploads Ogg Opus files for analysis, and returns prioritized results in a web console. Precompiled server libraries are listed for x86_64 Windows 10, macOS 10.15 and later, and Linux. This is a practical fit for varied game and server setups, although the SDK libraries named are narrower than the full list of supported gaming platforms.

Privacy and security

Modulate says its services run in an AWS Virtual Private Cloud, with encrypted traffic and encryption at rest. Live-operations data is deleted by default after 35 days, and ToxMod does not generate or store voiceprints. Those are meaningful safeguards for studios assessing voice data handling, though they do not replace a review of a studio's own compliance requirements.

Pricing

ToxMod has a free plan and paid plans from $5,000/mo. The fixed-price paid tiers are billed monthly, and their voice-hour allowances make estimating usage central to the decision.

  • Starter: Custom pricing, billed monthly, with 1,500 voice hours one time and 7.5¢ per additional hour. It covers one language and includes data insight support and player report correlation. This is the narrowest paid option for teams prioritizing those features, but its one-language cap and one-time allowance make it a poor fit for multilingual or sustained high-volume use.
  • Epic: 5000.00 USD per month, billed Monthly, with 50,000 included voice hours, 12¢ per additional hour, 18 languages, and all scoring categories. It suits studios needing broad language coverage at a mid-tier allowance; usage beyond the included hours costs extra.
  • Legendary: 10000.00 USD per month, billed Monthly, with 100,000 included voice hours, 11¢ per additional hour, 18 languages, and all scoring categories. It doubles Epic's included hours and lowers the additional-hour rate, fitting teams with higher or less predictable voice volumes.
  • Mythic: 20000.00 USD per month, billed Monthly, with 200,000 included voice hours, 10¢ per additional hour, 18 languages, and all scoring categories. Its larger allowance and lower overage rate favor the highest stated usage tier, but the monthly commitment is substantial.
  • Custom: Custom pricing, customized just for you, with as many voice hours as needed, 18 languages, all scoring categories, and the lowest available additional-hour rate. Single-tenant support is listed for this plan, making it the option for studios needing tailored scale or that support arrangement.

The cheaper Starter option gives up language breadth and all-scoring-category coverage, while Epic, Legendary, and Mythic trade higher monthly costs for larger included quotas and lower overage rates as tiers rise. The free plan is confirmed, but no usage cap or feature allowance is stated for it, so it cannot be compared with the paid quotas.

Platforms

ToxMod is listed for Android, iOS, Linux, macOS, web, and Windows. Its gaming-platform and VoIP coverage is broader in purpose than a device app list: it is designed to moderate game voice chat, with server libraries specifically listed for Windows, macOS, and Linux.

Who it's for

ToxMod is best suited to game studios with live voice communities, moderation staff to handle escalations, and enough budget or usage volume to justify a paid plan. Multilingual teams needing all scoring categories will find the 18-language Epic, Legendary, and Mythic tiers more aligned than Starter. Smaller projects or studios needing only one language may consider Starter, but should weigh its one-time hours and per-hour overage carefully.

It is less suitable for teams seeking a low-cost, general-purpose moderation tool for written comments, images, or social pages: ToxMod's focus is game voice chat, and its fixed-price tiers start at a high monthly spend.

Pros and cons

  • Pro: Analysis weighs tone, context, and perceived intention, giving moderators prioritized cases rather than relying only on isolated language flags.
  • Pro: Proximity chat and all VoIP providers, including Vivox, support varied game voice setups.
  • Pro: The 18-language paid tiers and coverage across gaming platforms suit studios serving broad player communities.
  • Pro: Default deletion after 35 days and no voiceprint generation or storage address two significant voice-data concerns.
  • Con: The stated paid entry point is $5,000/mo, a substantial commitment for small studios.
  • Con: Starter is limited to one language and 1,500 one-time hours, with additional hours costing 7.5¢ each; that constrains its usefulness for expanding or multilingual communities.
  • Con: Larger tiers still charge for overages, so studios with variable voice volume must account for usage beyond the included hours.

Alternatives

For studios comparing options, PlayFab is worth considering when its free-to-start model and title/player limits fit better than ToxMod's voice-hour plans. For moderation centered on comments, Commento offers a free trial and a Starter plan, while Threadmodo has a free plan for connected-page comment moderation. For image and video moderation needs, Sightengine has a free tier but excludes video processing and live-stream support there; Amazon Rekognition Content Moderation offers a 12-month free tier with limited monthly video-analysis minutes.

Fren One has a free beta plan, Logora offers paid discussion-moderation plans, and WebPurify offers paid moderation services. Social Media Moderation Software is a category page for readers comparing tools for that use.

Verdict

ToxMod is a strong fit for game studios that need contextual voice-chat triage across platforms and can support its paid usage model. Choose it for the combination of broad VoIP coverage, moderator escalation, and 18-language higher tiers; look elsewhere if your needs center on written or visual content, or if the starting monthly spend and voice-hour commitments do not fit your scale.

ToxMod plans and pricing

All plans
Epic $5,000/mo Monthly 50,000 included voice hours · 12¢ per additional hour · 18 languages · all scoring categories modulate.ai · 30 Sept 2026
Legendary $10,000/mo Monthly 100,000 included voice hours · 11¢ per additional hour · 18 languages · all scoring categories modulate.ai · 30 Sept 2026
Mythic $20,000/mo Monthly 200,000 included voice hours · 10¢ per additional hour · 18 languages · all scoring categories modulate.ai · 30 Sept 2026
Starter Not published Monthly 1,500 voice hours one time · 7.5¢ per additional hour · 1 language · data insight support · player report correlation modulate.ai · 30 Sept 2026
Custom Not published Customized just for you As many voice hours as needed · 18 languages · all scoring categories · lowest available additional-hour rate modulate.ai · 30 Sept 2026

Compared on social media moderation software

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Escalation rules
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Moderation analytics
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API access
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Facts

Product
ToxMod is a proactive, voice-native moderation solution for games that helps studios uncover toxicity and moderate voice chat in real time.tox.modulate.ai · 30 Sept 2026
Workflow
ToxMod triages voice chat, analyzes tone, context, and perceived intention with machine learning and AI, then escalates harmful language and severe toxicity to moderators.tox.modulate.ai · 30 Sept 2026
Detection
The product page says ToxMod supports extremist language detection and user report correlation.tox.modulate.ai · 30 Sept 2026
Languages
The product page says ToxMod supports eighteen languages.tox.modulate.ai · 30 Sept 2026
Voice chat compatibility
ToxMod supports proximity voice chat features and all VoIP providers, including Vivox.tox.modulate.ai · 30 Sept 2026
Gaming platforms
The product page says ToxMod supports every gaming platform, including Nintendo Switch.tox.modulate.ai · 30 Sept 2026
SDK
The ToxMod Server-Side SDK copies mono-channel Opus packets from player audio streams, uploads Ogg Opus files for analysis, and presents prioritized results in the ToxMod web console.sdk-docs.modulate.ai · 30 Sept 2026
SDK platforms
Precompiled server libraries are listed for x86_64 Windows 10, macOS 10.15 and later, and Linux.sdk-docs.modulate.ai · 30 Sept 2026
Security and data handling
Modulate says its secure services run in an AWS Virtual Private Cloud with encrypted traffic and encryption at rest, and that live-operations data is deleted by default after 35 days.modulate.ai · 30 Sept 2026
Voiceprints
Modulate says ToxMod does not generate or store voiceprints.modulate.ai · 30 Sept 2026
Intended customers
The product is presented as voice chat moderation for games, and its case studies include Rainbow Six Siege, Among Us 3D, Grand Theft Auto Online, Call of Duty, and Gun Raiders.modulate.ai · 30 Sept 2026
Support
The pricing page lists data insight support as available on Starter, Epic, and Legendary, and lists single-tenant support for Custom.modulate.ai · 30 Sept 2026
Integration time
The product page says ToxMod can be integrated in less than a day.tox.modulate.ai · 30 Sept 2026
Company founding
Modulate says it was founded in 2017.modulate.ai · 30 Sept 2026

Company

Founded
2017tox.modulate.ai · 28 Sept 2026
Headquarters
Boston, Massachusetts, United Statestox.modulate.ai · 28 Sept 2026

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