TextureLab
TextureLab is a free, open-source tool for making tileable, physically based textures on Windows, macOS, and Linux.
What TextureLab is
TextureLab is a free, open-source tool for making tileable, physically based textures on Windows, macOS, and Linux. Its node-based workflow provides a preview at each step, while shapes, noises, and filters are seamless by default. Procedural textures can be designed once and used at any resolution. Almost all nodes are built to work on the GPU, and the materials are set up by default for a metallic Physically Based Rendering workflow. Textures can be exported directly to Unity materials. The project is still under heavy development, and the download page lists version 0.4.0 beta, released August 23, 2026, for the supported desktop systems. The site also links to itch.io and source builds. TextureLab invites contributions through its GitHub repository, and its maker points users to Discord and itch.io communities. It is aimed at procedural material authoring rather than a general-purpose graphics workflow.
Good
- Node workflow previews each step.
- Shapes, noises, and filters are seamless by default.
- Procedural textures can be used at any resolution.
- Textures export directly to Unity materials.
Watch out
- The project is still under heavy development.
- The listed release is version 0.4.0 beta.
Who it suits
TextureLab suits artists and developers who want to create tileable procedural textures through nodes and use a PBR workflow. Its direct Unity material export may suit people working with Unity materials.
Verdict
TextureLab focuses on procedural, tileable materials, with node previews, GPU-oriented nodes, and Unity export. Its active development status is worth considering before relying on it for a fixed workflow.
Plans and prices
From TextureLab's own pricing page, checked 8 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| TextureLab | Free | Free and open source |
The facts
Each one read from TextureLab's own pages, with the date it was checked.
What it does
- Availability
- The download page describes TextureLab as free and open source for Windows, macOS, and Linux.checked 8 Oct 2026
- Community
- The maker points users to its Discord and itch.io communities.checked 8 Oct 2026
- Current release
- Version 0.4.0 beta was released August 23, 2026.checked 8 Oct 2026
- Development
- The project is described as still under heavy development.checked 8 Oct 2026
- Development status
- The maker says the project is still under heavy development.checked 8 Oct 2026
- Downloads
- Version 0.4.0 downloads are offered for Windows, macOS, and Linux; the site also links to itch.io and source builds.checked 8 Oct 2026
- GPU
- Almost all nodes are built to work on the GPU.checked 8 Oct 2026
- Open source
- The project is open source and invites contributions through its GitHub repository.checked 8 Oct 2026
- Purpose
- TextureLab is an open source tool for making tileable, physically based textures.checked 8 Oct 2026
- Release
- The download page lists version 0.4.0 beta, released August 23, 2026.checked 8 Oct 2026
- Rendering
- Materials default to a metallic Physically Based Rendering workflow.checked 8 Oct 2026
- Rendering workflow
- Materials are geared by default toward a metallic Physically Based Rendering workflow.checked 8 Oct 2026
- Resolution
- Procedural textures can be designed once and used at any resolution.checked 8 Oct 2026
- Seamless textures
- Shapes, noises, and filters are seamless by default.checked 8 Oct 2026
- Unity
- Textures can be exported directly to Unity materials.checked 8 Oct 2026
- Unity export
- Textures can be exported directly to Unity materials.checked 8 Oct 2026
- Workflow
- Its node based workflow provides a preview at every step.checked 8 Oct 2026
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