
Texel
Texel is a browser-based collaborative 3D texturing studio for VFX and games.
What Texel is
Texel is a browser-based collaborative 3D texturing studio for VFX and games. Artists can paint together in real time, branch scene states, review and merge changes, and set permissions down to nodes, channels, or UDIMs. Its PBR workflow supports albedo, roughness, metallic, normal, height, ambient occlusion, and emission channels, with channel-packed exports. Authoring tools include projection painting, non-destructive node graphs, baked maps, tile-based virtual texturing, and custom HLSL or WGSL nodes. Model uploads support USD, FBX, glTF, and OBJ, up to 4 million triangles, with multi-UDIM support. Texel describes live links to Blender, Maya, Houdini, and ZBrush, as well as API workflows for Houdini, Maya, Nuke, and Blender. AI graph nodes cover tasks such as normal extraction and semantic fill across UDIMs. Texel says project work is not used to train AI models. Early Access is free but invite-only, and service-level agreements do not apply during this period.
Good
- Artists can paint together in real time.
- Supports multi-UDIM model uploads.
- Includes non-destructive node graphs.
- Offers live links to Blender, Maya, Houdini, and ZBrush.
- Texel says project work is not used for AI training.
Watch out
- Early Access is invite-only.
- Service-level agreements do not apply during Early Access.
- Model uploads are limited to 4 million triangles.
Who it suits
Texel may suit VFX and game artists who need collaborative 3D texturing in a browser. Its project permissions, node graph tools, and multi-UDIM support are relevant to teams with shared or procedural workflows.
Verdict
Texel brings collaborative painting, PBR authoring, and integrations into a browser-based studio. Access is currently invite-only, and the Early Access terms do not include service-level agreements.
Plans and prices
From Texel's own pricing page, checked 5 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Early Access | Free | Invite only · Access released in small batches · Free while in Early Access |
| Free Early Access | Free | Invite-only · available in small batches · Costs nothing during Early Access |
The facts
Each one read from Texel's own pages, with the date it was checked.
What it does
- AI data use
- Texel says it does not use project work to train AI models and that heavier AI processing runs in a region the user selects.checked 5 Oct 2026
- AI features
- AI graph nodes include mask-aware upscale, normal extraction, semantic fill across UDIMs, and smart edge wear; nodes preserve inputs, parameters, and seeds.checked 5 Oct 2026
- AI nodes
- AI operators include mask-aware upscaling, normal extraction, semantic UDIM fill and edge-wear generation.checked 15 Oct 2026
- AI processing location
- Light AI nodes run in the browser GPU, while heavier processing runs in a region selected by the user.checked 15 Oct 2026
- AI training policy
- Texel says project work is not used to train its models or third-party models.checked 15 Oct 2026
- API use
- The site says assets can be pulled into Houdini, Maya, Nuke or Blender through an API.checked 15 Oct 2026
- Collaboration
- Artists can paint together in real time, branch scene states, review and merge changes, and set permissions down to nodes, channels, or UDIMs.checked 5 Oct 2026
- Data residency
- Project state is pinned near the team and enterprise customers can discuss strict regional or on-premises requirements.checked 15 Oct 2026
- DCC integrations
- The site lists live links to Blender, Maya, Houdini and ZBrush.checked 15 Oct 2026
- Deterministic AI
- AI nodes retain their inputs, parameters and seeds so results can be reproduced.checked 15 Oct 2026
- Early Access limitation
- Early Access has no service-level agreement and Texel may rate-limit usage or restrict regions while it ramps up.checked 15 Oct 2026
- Early Access limits
- Early Access is invite-only, and the terms say service-level agreements do not apply during this period.checked 5 Oct 2026
- Export formats
- Channel-packed exports are provided for Unreal, Unity, USD and glTF.checked 15 Oct 2026
- Infrastructure integrations
- Operational vendors named in the terms are Cloudflare, WorkOS, Loops and Stripe.checked 15 Oct 2026
- Input limits
- The site lists USD, FBX, glTF, and OBJ model uploads up to 4 million triangles, with multi-UDIM support.checked 5 Oct 2026
- Integrations
- The site describes live links to Blender, Maya, Houdini, and ZBrush, and API workflows for Houdini, Maya, Nuke, and Blender.checked 5 Oct 2026
- Legal registration
- The Texel site identifies the maker as Texel Labs Ltd, registered in the United Kingdom under company number 16256594.checked 15 Oct 2026
- Limit: baking depth
- Wifitalents says Texel's baking and projection tools are less deep than full texture suites.checked 15 Oct 2026
- Limit: channel packing
- Wifitalents reports that advanced texture channel packing is limited.checked 15 Oct 2026
- Limit: large scenes
- Wifitalents advises careful resolution management because large scenes may require responsiveness tradeoffs.checked 15 Oct 2026
- Limit: UDIM scale
- Wifitalents says managing many UDIM tiles can feel slow.checked 15 Oct 2026
- Material graph
- The graph engine supports masks, blends, generators and custom HLSL or WGSL nodes.checked 15 Oct 2026
- Materials
- It supports PBR channels including albedo, roughness, metallic, normal, height, ambient occlusion, and emission, with channel-packed exports.checked 5 Oct 2026
The company
- Company identity caveat
- A Crunchbase profile named Texel, Inc. describes a separate Dubai-based body-scanning and virtual-try-on company with founders Andrey Poskonin, Maxim Fedyukov and Sergey Klimentyev.checked 15 Oct 2026
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