Teploy Arcade
The facts below are what the maker publishes about Teploy Arcade, checked and dated. Our editors have not written about it yet.
Plans and prices
From Teploy Arcade's own pricing page, checked 21 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Free | Free | self-hosted · beta · MIT licensed · Free to use; no paid tier stated |
| Teploy Arcade | Free | Free, open source; self-hosted |
The facts
Each one read from Teploy Arcade's own pages, with the date it was checked.
What it does
- Audit log
- Actions are recorded in an append-only audit log, including actions made through MCP.checked 21 Oct 2026
- Authentication
- Passwords use PBKDF2-HMAC-SHA256 with 120,000 iterations, per-user salts and constant-time comparison.checked 21 Oct 2026
- Authentication security
- The repository says passwords use PBKDF2-HMAC-SHA256 with 120,000 iterations, per-user salts, and constant-time comparison.checked 7 Oct 2026
- Backups
- Backups pause world saves, flush data, archive the files and resume saves afterward.checked 21 Oct 2026
- Beta status
- The project describes itself as beta and says its repository records untested and deliberately deferred areas.checked 21 Oct 2026
- Configuration model
- Each game server is defined by a JSON file containing its image, ports, protocols, data path and readiness line.checked 21 Oct 2026
- Console
- The live console uses a replay buffer and sequence numbers so reconnecting clients can catch up on missed output.checked 7 Oct 2026
- Console commands
- Commands are sent through RCON rather than a panel process pipe.checked 21 Oct 2026
- Deployment
- The maker provides Linux and macOS binaries, a container image, and systemd deployment instructions.checked 7 Oct 2026
- Docker requirement
- Running real game servers requires a Docker daemon on the same host; without one Arcade uses an in-process simulator.checked 7 Oct 2026
- Docker validation
- The repository records an end-to-end Docker test with Paper 1.20.4, console commands, a 166 MB backup and graceful stopping.checked 21 Oct 2026
- Documentation depth
- The repository includes README, deployment, planning, bug, issue and TODO documents covering installation, architecture and known gaps.checked 21 Oct 2026
- Embedded frontend
- The frontend is embedded into one static Go binary, so no separate frontend installation is required.checked 21 Oct 2026
- Extensibility
- Templates are local JSON files, so adding a game can be done by dropping in a file and restarting without code changes.checked 21 Oct 2026
- Install formats
- Releases provide static Linux and macOS binaries for amd64 and arm64, a container image and a systemd unit.checked 21 Oct 2026
- Launch news
- Teploy announced its broader deployment platform on January 14, 2026, describing self-hosted deployment as its core cost-saving approach.checked 21 Oct 2026
- Licence
- The Arcade repository is licensed under the MIT licence.checked 21 Oct 2026
- License and maturity
- The product is MIT licensed and described as beta.checked 7 Oct 2026
- Limit: audit findings
- A September 12, 2026 audit reported one critical and nine additional findings, including backup or restore races with start and delete operations.checked 21 Oct 2026
- Limit: deployment scope
- The panel manages game containers on a single host rather than a multi-host fleet.checked 21 Oct 2026
- Limit: persistence
- State is stored in a JSON file rather than PostgreSQL, and metrics are kept only in memory and lost on restart.checked 21 Oct 2026
- Limit: production readiness
- The repository says its deployment configuration has not been run on a real VPS and that network-partition and disk-full behavior remain unfinished.checked 21 Oct 2026
- Limit: quotas
- Per-volume disk quotas are not implemented, so displayed limits are declared values rather than enforced quotas.checked 21 Oct 2026
- Limit: scheduled backups
- Scheduled backups are explicitly listed as not implemented.checked 21 Oct 2026
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