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Teploy Arcade

Place
#2 of 25
Score
7.5
Teploy Arcade's website

The facts below are what the maker publishes about Teploy Arcade, checked and dated. Our editors have not written about it yet.

Plans and prices

From Teploy Arcade's own pricing page, checked 21 Oct 2026.

All about pricing
PlanPriceWhat it gives you
FreeFreeself-hosted · beta · MIT licensed · Free to use; no paid tier stated
Teploy ArcadeFreeFree, open source; self-hosted

The facts

Each one read from Teploy Arcade's own pages, with the date it was checked.

What it does

Audit log
Actions are recorded in an append-only audit log, including actions made through MCP.checked 21 Oct 2026
Authentication
Passwords use PBKDF2-HMAC-SHA256 with 120,000 iterations, per-user salts and constant-time comparison.checked 21 Oct 2026
Authentication security
The repository says passwords use PBKDF2-HMAC-SHA256 with 120,000 iterations, per-user salts, and constant-time comparison.checked 7 Oct 2026
Backups
Backups pause world saves, flush data, archive the files and resume saves afterward.checked 21 Oct 2026
Beta status
The project describes itself as beta and says its repository records untested and deliberately deferred areas.checked 21 Oct 2026
Configuration model
Each game server is defined by a JSON file containing its image, ports, protocols, data path and readiness line.checked 21 Oct 2026
Console
The live console uses a replay buffer and sequence numbers so reconnecting clients can catch up on missed output.checked 7 Oct 2026
Console commands
Commands are sent through RCON rather than a panel process pipe.checked 21 Oct 2026
Deployment
The maker provides Linux and macOS binaries, a container image, and systemd deployment instructions.checked 7 Oct 2026
Docker requirement
Running real game servers requires a Docker daemon on the same host; without one Arcade uses an in-process simulator.checked 7 Oct 2026
Docker validation
The repository records an end-to-end Docker test with Paper 1.20.4, console commands, a 166 MB backup and graceful stopping.checked 21 Oct 2026
Documentation depth
The repository includes README, deployment, planning, bug, issue and TODO documents covering installation, architecture and known gaps.checked 21 Oct 2026
Embedded frontend
The frontend is embedded into one static Go binary, so no separate frontend installation is required.checked 21 Oct 2026
Extensibility
Templates are local JSON files, so adding a game can be done by dropping in a file and restarting without code changes.checked 21 Oct 2026
Install formats
Releases provide static Linux and macOS binaries for amd64 and arm64, a container image and a systemd unit.checked 21 Oct 2026
Launch news
Teploy announced its broader deployment platform on January 14, 2026, describing self-hosted deployment as its core cost-saving approach.checked 21 Oct 2026
Licence
The Arcade repository is licensed under the MIT licence.checked 21 Oct 2026
License and maturity
The product is MIT licensed and described as beta.checked 7 Oct 2026
Limit: audit findings
A September 12, 2026 audit reported one critical and nine additional findings, including backup or restore races with start and delete operations.checked 21 Oct 2026
Limit: deployment scope
The panel manages game containers on a single host rather than a multi-host fleet.checked 21 Oct 2026
Limit: persistence
State is stored in a JSON file rather than PostgreSQL, and metrics are kept only in memory and lost on restart.checked 21 Oct 2026
Limit: production readiness
The repository says its deployment configuration has not been run on a real VPS and that network-partition and disk-full behavior remain unfinished.checked 21 Oct 2026
Limit: quotas
Per-volume disk quotas are not implemented, so displayed limits are declared values rather than enforced quotas.checked 21 Oct 2026
Limit: scheduled backups
Scheduled backups are explicitly listed as not implemented.checked 21 Oct 2026

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