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T-Plan Game Test Automation

T-Plan Game Test Automation automates game testing by simulating player actions through the graphical interface to identify bugs, assess stability, and check…

Place
#10 of 18
Score
6.8
T-Plan Game Test Automation's website

What T-Plan Game Test Automation is

T-Plan Game Test Automation automates game testing by simulating player actions through the graphical interface to identify bugs, assess stability, and check functionality. It uses image-based recognition to detect on-screen objects rather than relying on application code. The vendor says it can automate Unity and Unreal Engine games, and it works externally without source-code changes or instrumentation. Record and Playback captures test scripts that can run across multiple devices and machines; users can also set execution schedules, workflow rules, and custom parameters. Listed integrations include Jenkins, GitHub, TestRail, Jira, Eclipse, NetBeans, and REST API access. The software supports Windows, macOS, Linux, Unix, Solaris, Android, and iOS; iOS requires two runtime files but no code changes. Plans include support, updates, training, and knowledge resources. At least one Development licence is required before buying Execution licences; five Execution licences allow five live connections at once.

Good

  • Automates Unity and Unreal Engine games.
  • Uses image-based on-screen recognition.
  • Record and Playback supports multiple devices.
  • Includes unlimited support and free training.

Watch out

  • No free plan.
  • At least one Development licence is required.
  • Five Execution licences permit five live connections.
  • Playtesting workflows and performance monitoring are not supported.

Who it suits

It suits teams automating game checks across supported engines and platforms, particularly when they need GUI-level scripts that run across devices without changing application code. It is not designed for playtesting workflows or performance monitoring.

Verdict

T-Plan focuses on repeatable, GUI-level game testing across a broad set of listed platforms. Check the licence requirements and monthly starting price before planning execution capacity.

Plans and prices

From T-Plan Game Test Automation's own pricing page, checked 3 Oct 2026.

All about pricing
PlanPriceWhat it gives you
T-Plan Robot£200 a monthConcurrent licensing based on active connections · At least one Development licence is required before Execution licences can be purchased · Billed annually; pricing starts from £200 per month

The facts

Each one read from T-Plan Game Test Automation's own pages, with the date it was checked.

The company

Company history
T-Plan says it was founded in 1999 in Brighton, England.checked 3 Oct 2026
Founded
1999checked 28 Sep 2026
Headquarters
The vendor lists its address as Basepoint Shoreham, Little High Street, Shoreham-by-Sea, West Sussex, BN43 5EG, United Kingdom.checked 3 Oct 2026

Where it runs

Cross-platform testing
The game testing page lists Windows, macOS, Linux, Unix, Solaris, Android, and iOS support.checked 3 Oct 2026

What it does

Execution controls
Users can create execution schedules, workflow rules, and pass custom parameters for decision handling.checked 3 Oct 2026
Game engine support
The vendor says T-Plan Robot can automate games built with Unity and Unreal Engine because it operates at screen level.checked 3 Oct 2026
Integrations
The features page lists Jenkins, GitHub, TestRail, Jira, IDEs including Eclipse and NetBeans, and REST API access as integration options.checked 3 Oct 2026
Licence limit
A purchase of five Execution licences allows five live connections to systems under test at one time.checked 3 Oct 2026
Non-invasive operation
T-Plan operates externally without requiring source-code modifications or instrumentation; the page says iOS requires two runtime files but no code changes.checked 3 Oct 2026
Purpose
T-Plan automates game testing by simulating player actions at the GUI level to identify bugs, assess stability, and check functionality.checked 3 Oct 2026
Security and audit
The game testing page describes remote technology as providing an isolated test environment and says screenshots and reports can be captured for compliance and audit needs.checked 3 Oct 2026
Support
Every plan includes unlimited help from the support team, access to the knowledge base and user community, product updates, and free training.checked 3 Oct 2026
Test creation
Record and Playback captures test scripts and supports running them across multiple devices and machines.checked 3 Oct 2026
Visual testing
It uses image-based recognition to detect and verify on-screen objects rather than relying on application code.checked 3 Oct 2026

Money

Trial
The trial licence is described as fully functional for development and execution and restricted only by time; the vendor does not state the trial duration on this page.checked 3 Oct 2026

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